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Forums - Gaming - Will VR end up like 3D and Motion Control in gaming? Or beyond?

 

What do you think?

Here to stay! 32 40.00%
 
More like stay AWAY am I right? ha ha 48 60.00%
 
Total:80

It will be it's own little niche thing for when you're baked as fuck and want to fool around.



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No, I don't think it's a fad.

I see VR as becoming viewed as a whole new medium in 5-10 years time. It isn't just gaming but film, software, simulation (training for pilots, drivers of specialist vehicles etc.) and communication. There really are a whole range of possibilities beyond just gaming. The ability to literally see through someone else's eyes in film for instance will allow people to sympathise with characters in ways that are simply impossible today.

As for gaming, I see the first gen devices as barely scratching the surface. It'll be more exciting when we get games that are made specifically with VR capabilities in mind. I've seen a game being made where a morally gray choice is presented but instead of a conversation choice, the player has to interact with the environment and see the full consequences occur as they fulfil the actions. As devs and film makers get used to the new medium, we'll really see it shine.



I think VR will have longer legs and is more impactful on your actual experience then motion controls and 3D. It will be reserved for a niche for the next decade though.



Yup, this is the new fad and we'll all be complaining about it in 3-5 years time.



Scoobes said:
No, I don't think it's a fad.

I see VR as becoming viewed as a whole new medium in 5-10 years time. It isn't just gaming but film, software, simulation (training for pilots, drivers of specialist vehicles etc.) and communication. There really are a whole range of possibilities beyond just gaming. The ability to literally see through someone else's eyes in film for instance will allow people to sympathise with characters in ways that are simply impossible today.

I agree


As for gaming, I see the first gen devices as barely scratching the surface. It'll be more exciting when we get games that are made specifically with VR capabilities in mind. I've seen a game being made where a morally gray choice is presented but instead of a conversation choice, the player has to interact with the environment and see the full consequences occur as they fulfil the actions. As devs and film makers get used to the new medium, we'll really see it shine.

 

But what about the possibility of wasted potential and poor initial decisions and reactions  killing it before it has a chance to take off? That is also what happened to motion control in a way.

 





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Ironically VR is basically in some ways the natural evolution of motion gaming.

All motion gaming was is to simulate a "virtual motion".

VR just takes it much further by putting your inside an environment.



It's bound to be the next fad, that's for sure.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Yes. AR is where it's at!



Yes, at the end of the day there will always be lag in turning your head and having the visuals in games move. Notice there aren't any fast paced VR demos out now where you have to move your head all over the place. They got one with a stationary dragon you attack, a girl in a room, a street luge, a shark cage, and an on rails spaceship game, ect. with any lag, having to make sudden and numerous movement is going to disorientate and nauseate. Any real amazing gaming experience just isn't going to be practical for a while yet.



Yeah. Lag will be unforgivable in VR yet is still quite prevalent in games.