It's crazy enough that the game is being developed by three developers.



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While waiting for my Xbox to arrive, i picked up Sleeping Dogs: DE for $13. Loved the game on PS3, so excited to play it again on X1.



I Love Playstation, but my uncle works at Nintendo.

 

DeusXmachina said:
Barozi said:

Thought I'd give some early impressions of the games I've recently bought.


Divinity Original Sin
Already encountered some stuff that irritates me. Picking up things takes too long and considering you'll be doing that a lot, that's quite an issue. Also don't like the text popping up just to tell you what you picked up. A) I already know that and B) it makes it look like a MMORPG, which I despise.
I like that they included voice overs, but I don't see why the game gives you the whole dialogue choice to read before you select it, only to hear it again.
The fights are pretty simple so far, but I'm sure they will get more tactical soon. This game has potential.

is the menu easy to navigate with an xbox controller?

well it's impressive they managed to make a such complex game playable with a 360 controller. Easy? Probably not. You're very likely to press wrong buttons and thus land in a different menu. I guess it gets better when you spend more time playing it.



Barozi said:

Thought I'd give some early impressions of the games I've recently bought.

 

Batman Arkham Knight
As mentioned before, I think it's graphically not much of an improvement from Arkham City (or Origins). It looked pretty good in the intro scene, where you play as the cop and have weather and civilians walking outside though.
Gameplay-wise it's more of the same. Feels a bit like Assassin's Creed in that regard. Obviously there's still the Batmobile and yeah the driving mechanics aren't that great and I already see there's too much focus on it.

Fallout 4
Good opening but it's getting hard quickly. I mean the 3rd or so quest is to clear out a building full of raiders. Now on the way there I encountered ghouls for the first time and damn they are quick and can do quite some damage. After that I came to the place where the raiders are hanging out and there are probably around 20 or more of them. Grenades flying everywhere....
Anyway maybe I should go to Diamond City first. Other than that it's pretty much as I expected. Pretty good.

Divinity Original Sin
Already encountered some stuff that irritates me. Picking up things takes too long and considering you'll be doing that a lot, that's quite an issue. Also don't like the text popping up just to tell you what you picked up. A) I already know that and B) it makes it look like a MMORPG, which I despise.
I like that they included voice overs, but I don't see why the game gives you the whole dialogue choice to read before you select it, only to hear it again.
The fights are pretty simple so far, but I'm sure they will get more tactical soon. This game has potential.

Layers of Fear
OMG I didn't know how bad the framerate would be when I bought it. I think it has improved a bit, but the first chapter ran at an average of 15FPS or so I think. Also this game is probably better with a mouse. Other than that great atmosphere.

Flockers
Similar to Lemmings, but sadly not even close as good. It's still pretty decent though.

For Fallout, if you're on the Coverga Plant mission, you just need to clear out the leader (Jared). You'll need a ranged weapon or to hack the nearby Protectron and let him do the dirty work. Alternatively, if you're already in the Vault after Diamond City, you might want to plant at least one land mine... 

Or if you're an "I'm only on it for the story" guy like me, use mods to make yourself powerful fast... 



It was Britain, it is America, tomorrow France and next year, the world... 

Warning: This poster has a very negative opinion of Sony and Nintendo, Idea Factory and companies Tecmo Koei, EA, BioWare, Blizzard, Treyarch, Infinity Ward, Kadokawa and Sega. If you have very positive views of these and a negative view of Microsoft or Bethesda Game Studios, AVOID ENGAGEMENT AT ALL COSTS! 

    COMIC-CON PREVIEW

    Greetings! Welcome back. Today, we’ve got a few things to cover, including the recent hotfix update, SDCC plans, and more. Let’s jump in!

    Before we move on, a brief note on playlist plans. The multiplayer team has been keeping a close eye on Community Doubles feedback, and currently working on Doubles-ready dev maps as well. Over the course of the next two weeks, we’ll be working directly with community Forgers on improvements to the maps, and then holding a poll to determine which of the community-created maps will be included with the dev maps in the next iteration of Doubles. Stay tuned for more details and related info.

    New and returning experience are also on the way – the team has been keeping an eye on feedback regarding playlist wishes, as well as the hunger for the return of Super Fiesta. You can be certain that we’ll be talking more about these in the near future. 

    And now, I hand things over to Grim who has been dying to talk about San Diego Comic-Con and more. Go ahead, Grim. Now is finally the time.

    Our friends on the Killer Instinct team have been hard at work on a pretty awesome new single-player mode called “Shadow Lords,” and actually just announced a Definitive Edition coming later this year. The aforementioned Shadow Lords mode will feature all sorts of cool additions and features to the already fierce and frantic KI formula. One of those features will be the ability to summon astral pets called, funny enough, “Guardians” (not to be confused with the Forerunner constructs) – creatures or entities that offer players a variety of gameplay buffs. Why am I mentioning these things here? Because we kinda sorta wanted to get in on the fun in a cool and very Halo way, so the Killer Instinct Shadow Lords mode will include a brand new Forerunner monitor named Fractured Ward – a character created specifically for this particular project. What’s that? You want a cool snippet of backstory to go along with it? Thou art never satisfied! But here you go, anyway…

    Fractured Ward is powerful AI construct, created by the long-vanished Forerunners to aid warriors on the battlefield. While assisting in the defense of a vital teleportation array, Fractured Ward was thought lost in the facility's catastrophic destruction. The battle against Gargos has widened the cracks between worlds, releasing Fractured Ward from eons of lonely wandering in a crumbling refuge hidden between dimensions. Built to defend and protect thinking life, Fractured Ward has identified this planet's heroes and works with them to heal breaches in reality caused by demonic incursions.

    In gameplay, Fractured Ward will imbue the player with extra layers of defense to protect them against Gargos and his minions. Our good friend Rukari (who your friendly neighborhood Grim recently played Warzone Firefight with on Microsoft Studios’ Game W/ Fame stream), Community Manager for Killer Instinct, was kind enough to provide this sneak look at how Fractured Ward looks in-game. Check it out and keep your fight sticks warm – we’d love to see some awesome Halo team-ups with Arbiter and Fractured Ward when their Shadow Lords mode hits this September 20 on Xbox One.

    https://www.youtube.com/watch?v=etj2TkHJ_4U

    FORGE FANTASIES

    https://www.halowaypoint.com/en-us/news/comic-con-preview



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    iamRockman said:
    While waiting for my Xbox to arrive, i picked up Sleeping Dogs: DE for $13. Loved the game on PS3, so excited to play it again on X1.

    It's a great game, one of my top 5 favorite new IP's of the 7th generation.



    I'm gonna try to build my first forge map.



    https://www.youtube.com/watch?v=Tjoe9ylFoi8



    Played the crew yesterday and the graphics aren't really that bad but when the framerate drops its really noticeable. I also felt like the driving was kinda weird but aside from these things the game is actually fun.