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Forums - Nintendo - Do you think Nintendo will be relevent next gen?

No offense, but these "Is Nintendo still relevant"/"Will Nintendo be relevant" threads are beyond old.



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teigaga said:
RolStoppable said:

Third parties didn't like the Wii, so that can be ruled out.

The initial claim was that Nintendo ignored third parties with the Wii U. A stage appearance by executives proves this claim wrong, because no executive would show up for a console manufacturer that ignores them.

EA and activsion didn't like the Wii with all the shovelware they sold on it?  Anyway whether they liked it doesn't change the fact that it was hugely successful and thus has them paying attention. So many people on here thought the Wii U would sell at worst 40m (back before it launched) simply because it was follow up to the wii, I imagine Ea and Activision were no different.

And a stage visit by an executive of EA doesn't disprove that claim unless you take "ignore" as literally as not sending them dev kits or not speaking/responding to them. Did Nintendo consult with them and ask what power they wanted from next gen hardware, what their ambitions were, what achitecture they were with, what power bracket they would need to meet to be in the same bracket as other platforms (PS4/X1). If Nintendo did ask those questions and responded with the Wii U then thats the equivalent of ignoring third parties, if Nintendo didn't ask those question, that too is ignoring them.


3rd parites used Wii for shovelware sales to prop up their PS360 game development raising costs. That is how they used the Wii not to give te core gamers great games. None of that profit ever went int a blockbuster game on Wii.

Look at Rockstar used carnival games to save themselves and used that money to finish of GTA4. They were on the brink of bankrupcy due to how much they spent on GTA4 kind of like a lot of great devs that backed the PS3 early on and spent HUGE money thinkign the PS3 would ell like the PS2. RIP Free Radicals and Factor 5 to name a couple great devs.



 

 

Relevant? Sonic is dead. Masterchief Collection has sold less than 2 million. Sony, again, have no identifiable star platform seller. Try and define the word relevant please.

Nintendo have collaborated with more Japanese developers than Sony has this gen, so they have indicated to the Japanese at least, they want 3rd Parties. Maybe what is most concerning to you is the lack of Western Support? Why? Do not forget it was Western 3rd Parties who pushed Microsoft to introduce anti-consumer measures like no used games in the first place.

Also, dk how old you are, but judging by the Japanese measurement alone, they can obviously keep handhelds as a market in Japan, and likely keep surviving. You know the handheld component has kept them operating for a long time, through a lot of under performing home console generations.

As for glass houses, both MS and Sony have short and long-term financial concerns that are fundamentally changing the market for Operating Systems, Mobiles, and Sony's home electronics market.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

alternine said:
spemanig said:
If Nintendo can still be relevant with the Wii U, and they are, they can be relevant through anything.


You cant compare gaming internet forums to real life. Outside of forums Nintendo really isnt really that relevant.

Outside of forums gaming isn't really that relevant.  Let's pretend every single console sold last generation was to a unique person - that's what, <.04% of the human population?



marley said:
alternine said:
spemanig said:
If Nintendo can still be relevant with the Wii U, and they are, they can be relevant through anything.


You cant compare gaming internet forums to real life. Outside of forums Nintendo really isnt really that relevant.

Outside of forums gaming isn't really that relevant.  Let's pretend every single console sold last generation was to a unique person - that's what, <.04% of the human population?

I could apply that logic to the NES/SNES days. Nintendo was a hell of a lot more relevant back then. You talk to the average person today about what system they own and what games they play and it'll most likey be Sony or Microsoft. Its just the nature of the beast.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

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alternine said:
marley said:

alternine said:

You cant compare gaming internet forums to real life. Outside of forums Nintendo really isnt really that relevant.

Outside of forums gaming isn't really that relevant.  Let's pretend every single console sold last generation was to a unique person - that's what, <.04% of the human population?

I could apply that logic to the NES/SNES days. Nintendo was a hell of a lot more relevant back then. You talk to the average person today about what system they own and what games they play and it'll most likey be Sony or Microsoft. Its just the nature of the beast.

If you talk to the average person today about what system they own or what games they play, the answer will likely be 'none'.  Unless you are only talking to the .04% of the population that are into console gaming.   Hence, all gaming companies are irrelevant when you arbitrarily decide to exclude people that are passionate about games (forum dwellers).  

Of course what you said is true if you are talking to people ON forums.  The majority will say Sony or Microsoft.  Even so, Nintendo is still hugely relevant to the gaming industry and that is unlikely to change unless they decide to leave.  It's just the nature of the beast.



One of definitions of relevant - meaningful or purposeful in current society or culture.

For example, plasma TVs are, arguably, superior than any LCD technology...but they are mostly irrelevant in today's society.

Sony, arguably, makes better TVs than Samsung - but nowdays they have, more or less, become irrelevant in TV business.

WiiU, arguably, currently has better first party exclusives than PS/XBO - but, considering sales, that's almost completely irrelevant to most console gamers.

And so on...



RolStoppable said:
Hiku said:

Companies don't have to be certain before making decisions though. If they suspect it's not going to go well, they can chose to wait and observe. The first game I mentioned, Metal Gear Solid V, was announced and showcased as far back as in August 2012. Yet not at one single point in time since then was a WiiU port ever mentioned. This too was before any "clear" sign of WiiU's future sales appeared, as it was before WiiU even came out. And this is no doubt because Konami never thought the port would be worth making for the WiiU.

"Third parties wanted Nintendo to pay for ports"
And that is only a testament to the developers low expectations of the sales their games would generate on the system. Which is no ones fault but Nintendo's. It's their responsibility to make the console appealing to a wide enough crowd to make third party devs not feel afraid to invest in it. And Nintendo didn't do that. Because even before the console launched, there was a very big concern for the future. Specifically, that when the era of cross gen games started to come to an end, there would be no reason for third parties to make games for the WiiU because of the power and architrectural difference between it and the other 8th gen consoles, unless it's sales were very high.
Nintendo chose to bet on the expensive Gamepad instead, which apparently only garnered to a much smaller audience than they hoped for.

It's not about entitlement. It's simply about being profitable. If they thought the port would be worthwhile, they would make it. It's not like they have anything against making money. They're not asking Sony for money up front, because they know they have a good chance of being profitable on their system.

Because when we get down to the core of why third parties left WiiU, there's really only one single reason. That they don't believe the game will be profitable.
And even if the game happens to generate a bit more revenue than the cost of the port, does that automatically mean that it was worth it? No it doesn't. Because if that profit is only marginable, a company could have spent that time and those resources to work on a much more worthwhile project that could have given them more revenue.

If we look at Call of Duty: Ghosts that you mentioned earlier, according to VGC numbers (let's assume they're accurate) the Wii U version sold 0.25m on the WiiU, and 9.58m on X360. That's around 38 times worse on the WiiU. Now besides the difference in sales compared to the install base difference of the systems, the question is if those 0.25m sales were even worth it for Activision. It appears it wasn't, because they didn't release the next games on the system.
Watch Dogs is another example. According to VGC it only sold 0.07m. That's abysmal if even remotely true.
It's not like these companies have anything against making money. They just weren't doing that on WiiU. Some of them gave it a shot, and failed. Some chose to wait and observe first, because there were obvious bad signs from the beginning.

As for Indie developers, they generally develop more simple games that don't require as much coding or personel, and don't have many other more lucrative projects they could spend those already small resources on. Every game they make that are successful are often good opportunities for them to spread as wide as they can, because you never know if your next game will be popular as well. So porting those simpler and cheaper games make more sense. Unlike popular franchises like Call of Duty for example. Those guys always know that their next game will sell well. At least as things stand today. So they have more lucrative things to use their resources for than WiiU ports that don't don't end up selling as well as they want them to.

Your first paragraph is exactly what I was talking about. Third parties had made up their minds long before the Wii U launched, hence why so many games were never in the plans for the Wii U. Put into other words, this means that they expected Nintendo to pay for ports, otherwise they wouldn't bother.

I disagree that it's Nintendo's responsibility to make third party games profitable. That's the job of third parties themselves, just like it is Nintendo's job to sell their own hardware and games, and be profitable themselves. Hence why the idea of paying for ports of games that won't move Nintendo hardware is ridiculous.

Third parties are asking Sony and Microsoft for money upfront. If one doesn't pay, then the other one will get exclusive marketing rights and some sort of exclusive content, depending on how much they are willing to pay. So no, what third parties are doing isn't merely for profitability, it's about playing console manufacturers against each other to milk as many benefits as possible. Since Nintendo isn't willing to join this game, said practice that is already over a decade old by this point is going to haunt them time and time again. That's why Nintendo came to crossroads after the Wii U failure manifested: Either they will start to pay for all third party games (for clarification, we are still talking only about the major third party publishers) or they will do their business without all those games. Nintendo has already chosen the latter.

I didn't mention Call of Duty in this thread at all.

Explain it any way you want, but the increase of indie support for Nintendo platforms shows that there is a market for third party games. Well, for good ones at least. Lackluster ports that are sold at the same or higher prices than Nintendo software neither fly at retail nor in the digital-only space. Just like it isn't Nintendo's responsibility to make third party software profitable on their systems, it isn't gamers' responsibility to play charity and make tripe like Watch Dogs or Tengami profitable.


Then what's the problem? Third parties supposedly don't like Nintendo, apparently Nintendo fans don't like third parties, so you got what you wanted ... a system with no third party games. 

This is like the guy who complains that he doesn't have a girlfriend, maybe approaches one in a bar once a month, gets shot down, and then decides it's the fault of women for not seeing what an awesome guy he is or that girls only want guys with money. 

Sony doesn't pay for the majority of ports. The reason they are prioritized by third party developers is because Sony put in *effort* to make sure they market to the audience that buys third party games and also makes games themselves like Uncharted and God of War which appeal to the same demographic third parties are trying to get to. 

Third parties know that there's an audience for them on Sony and MS machines and that those two companies listen to them and prioritize around them starting with the actual design of the system right on down to marketing. 

Hence those types of games sell great on their platform. Same for Microsoft. Not so great for Nintendo. 



Materia-Blade said:

It's not something subjective. And try a better one next time.

Of course it's subjective. What Nintendo produce isn't inherently more of an 'actual' gaming experiences than stuff like Bloodborne, Dragon Age or Forza. You may not personally enjoy them as much, but you aren't the basis of an objective fact. Unless you have hard non-personal data to back up that claim (without which something becomes based on personal consideration, thus subjective), i don't see how you can't see the flaw in that claim.

Heck, it's so subjective that there isn't even a formal definition for the term 'actual gaming' vs a relative. As long as there's a degree of interactivity involving the electronic manipulation of computer images (to take the oxford definition), it's a video game. There are no sub-conditions attached. Anything tacked on afterwards is down to the individual (thus, again, subjective).



Pavolink said:
tbone51 said:


Overpriced DLC in SSB? Dont make me laugh, do your homework before making this claim.

BTW we are talking about Fighting Genre, so stick to it and not MK8 as a comparison. You do not see how long it takes to do somethings as well which takes apart in this in DLC. There's a reason why for example KI releases the number of character it does in its timeframe.


Because others developers decide to go in the lazy route, doesn't mean Nintendo is excused. They could have released the characters like Mewtwo rather than one of the clones that comes with the game. But you can keep paying for overpriced mii costumes.

 I thought it was already established that Mewtwo and Lucas started developement AFTER the game was completed due to big fan response? I would have thought that was okay, but no, all DLC is evil and money-grubbing. And Mii Costumes are completely harmless, dude. The Monkey one is pretty funny. Wish that they added costumes for regular characters instead, though.

I can see frustration with clones, (Dark PIt can burn in hell) but there really is no harm in them being there. Sakurai said himself that since they took no time at all to add in, so why not right?

And you really need to lower the hostility here. People talk about this stuff like it's going to effect how much they're going to get paid this week. No need to be an ass.