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Forums - Nintendo - Do you think Nintendo will be relevent next gen?

Soundwave said:
DAXFM said:

Yes, they will be relevant if make good games:
-Xenoblade is the best JRPG the last console gen
-Bayonetta is the best H&S Game now
-Mario is the best Plattaform Game ever
-Zelda is the best Adventure Game ever
-Mario kart is the best KART and party GAME

-Pokemon and S. Smash B. are very popular.
-Splatoon will be very funny.


Yet given all that, this gen is still going to end up looking like this

PS4: 100+ million sold

XBox One - 32-50 million sold

Wii U - 17-20 million sold

So what does that tell us?

I doubt Wii U will reach 17 miliion.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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tbone51 said:
Pavolink said:


I know I already played two great Smash games before with a lot of content and zero DLC.


Yeap and nowhere near as many characters and not a working online/no online. 

Instead of taking the normal/standard route of fighters by adding maybe 2-3 characters to the total roster with cutting a huge percent, SSBU/3DS adding 15 new ones and brought back most of there veterans for a total of 49 characters vs last entry 36 (39).

Like i said, you currently dont understand the situation. SSBU is already a game that is huge and a ton of content in it. You dont have to buy the DLC, but dont argue that characters should of already been placed in the game day 1 or talk about clone characters which obviously you cant understand the point of their entrys.


The only thing obvious is that you are going to apologize every decision they make, good or not. Too bad, because that won't help the company.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


I think they will always be relevant due to their success in the handheld market. Maybe their first party can even find a home there and they can abandon home consoles? Never thought I'd be saying that... but maybe?



Sure, Ninten can be relevant again in the business. They just need to do a better job next time. Dropping the gimmicks and going with a standard console would be the best bet. They also gotta get those 3rd parties on board. They sort of help determine what the go-to platform will be for next gen. Usually the console with the most games wins, unless someone pulls a wii. Also gotta set a good price and have good marketing. A good launch game would be nice, though with how the PS4/X1 did this gen, that may not be necessary. Good enough marketing could be enough to get the ball rolling.



 

              

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Pavolink said:
tbone51 said:


Yeap and nowhere near as many characters and not a working online/no online. 

Instead of taking the normal/standard route of fighters by adding maybe 2-3 characters to the total roster with cutting a huge percent, SSBU/3DS adding 15 new ones and brought back most of there veterans for a total of 49 characters vs last entry 36 (39).

Like i said, you currently dont understand the situation. SSBU is already a game that is huge and a ton of content in it. You dont have to buy the DLC, but dont argue that characters should of already been placed in the game day 1 or talk about clone characters which obviously you cant understand the point of their entrys.


The only thing obvious is that you are going to apologize every decision they make, good or not. Too bad, because that won't help the company.


lmao. No. The DLC aint bad at all nor is the roster. You like i said before dont understand the situation at all. Its too bad for you :-/



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Ka-pi96 said:
Dusk said:
Ka-pi96 said:

I hope Nintendo don't consider the Wii U successful. Let's not forget they were losing money for a couple years despite the 3DS' good sales, so what does that say about the Wii U?

I think they likely would consider it successful to a degree. That's the thing with success, it's not yes or no, there are a multitiude of variables that can attribute to something being a success. Only Nintendo can really answer that. As far as them not loosing money on the console anymore, that would likely be considered a success. By only selling a bit under 10 million 2 years in, likely not a success. Plus the factors of the games made on the console have to be included into that equation as well. There have been some great games made for the system and some have sold quite well even if they were on a console with a much larger install base, that would undoubtedly have to be considered a success. But again there is the opposite of that as well with many. Amiibo's are a success, having issues with stock and scalpers is not. 

Nope, that they lost money at first is not forgotten, but that is pretty much a guarantee in the console business now, at least shortly after initial launch due to the extra costs without any recoup to first get them to the market along with all the software. Even on consoles that make money per sale that can be a very hard threshold to cross early after release. As far as R&D for the product... only Nintendo can actually answer that as well since only they know how much money they put into that. They still might not have crossed that threshold either, but that's actually the same for each console out there right now. 

Hardware and software are 2 different parts though. As are Amiibos. There's no doubt that the software and Amiibos have been succesfull, they should definitely thank their software guys for that. However regardless of how well they are doing the hardware isn't doing as well as they would have hoped/expected. If the Wii U had sold better than their software would almost certainly have sold more as well. Can't say the same for the Amiibos since stock issues would still hold them back.


Yes, they are different, but they are still all part of the whole. It's not like adding banana's into a topic about politics lol. 



Gotta figure out how to set these up lol.

Zekkyou said:
Materia-Blade said:

Being relevant in actual gaming.

Ah, so it's easy for Nintendo to be relevant in regards to something almost entirely subjective that apparently hasn't translated into a real-world home console market presence in the last few years. Yay..? ^^;

It's not something subjective. And try a better one next time.



AEGRO said:
The day that a Nintendo console can be a primary console in your house is the day that i will look at them as relevant. Hell, even Iwata himself said that the Wii U was a secondary console!!!

3rd party games are a MUST. The only people that say that they dont care about third party are the Nintendo apologizers.

The Wii U is the WORST SELLING Nintendo console. Wake up!

Nintendo has to start looking at Sony and Microsoft as COMPETITORS instead of thinking that they are doing their own thing. They have to release a competent console hardwae wise so developers can release their games on every platform without downscaling. And if they are going to release a "Between-Generation" console, make sure that it is powerful enough to be similar to the future Ps5 and Xbox "Two".


You taking his words out of context when he said econdary console. He means that there will be a fanbot war between sony and microsoft as they are both similar products. Everyone who wants a secondary console from both sides of those two should want tp pickup a NIntnedo system as it offers a difference. So f you get enough people from both sides buying their product as a second consoel suddenly it becomes a big sale success. THey do not care about being first as long as enough gamers from both sides buy their hardware.

Nintendo releasing a competative console alone will not get them support and you shoudl wake up to that. They will need to money hat and suck eggs to get something out of 3d parties.



 

 

UltimateUnknown said:
RolStoppable said:

Did any third party ask for the touchpad on the DualShock 4?

Bethesda never made a good game for a Nintendo platform, so they shouldn't expect to be treated like a major force. Besides, it's not like Bethesda's wishes really differ from those of EA and Warner Bros. who were on stage.

But really, it doesn't need to matter to me what you and others want to believe. If you want to believe that it's always all Nintendo's fault, that's fine. Because Nintendo has already decided that they aren't going to try another time only to get abandoned right away again; and that's the correct decision.

If you really think the touchpad on DS4 and the screen on the gamepad are on the same level in terms of manufacturing costs and functionality then I really don't know what to say.

As for your last comment, it really doesn't matter to me what you or others want to believe. If you want to believe it's always 3rd party's fault, that's fine. Because 3rd parties have already decided that they aren't going to try to support Nintendo consoles when Nintendo doesn't bother asking them about what they want. And that's the correct decision.


You do relaise that after 3rd parties moaned about the gamepad Nintendo annouced a pro controller? No one forced developers to use the game pad functionality. Hell you could jsut use it with the screen on and act like a normal controller.

They did ask 3rd parties what they want. The problem is they only asked EA the biggest one and got screwed for it. Remever the whole partnership deal ad origin fiasco? It's not liek NIntendo presented EA with a PS4 then when they signed up and did their whoel holding hands on stage that they revealed the real Wii U to them. EA knew what they signed up for before any 3rd party out there. If the didn't like the hardware they would have not played the song and dance.



 

 

Hiku said:

The three games I mentioned released in Q1 2013. It wasn't until January that anyone could say with certainty that Wii U sales are bad. Games don't get ported in a matter of two to six weeks, so yes, the absence of the three games I mentioned was not due to a reaction to low sales.

Third parties wanted Nintendo to pay for ports, but Nintendo didn't want to comply. They are just like any other console manufacturer and don't pay for games of which they believe that they won't move hardware. Meanwhile, indie developers have continued to port their games to Wii U all this time; they don't feel entitled to get paid off for doing that, so the games keep coming despite the low hardware sales.

Companies don't have to be certain before making decisions though. If they suspect it's not going to go well, they can chose to wait and observe. The first game I mentioned, Metal Gear Solid V, was announced and showcased as far back as in August 2012. Yet not at one single point in time since then was a WiiU port ever mentioned. This too was before any "clear" sign of WiiU's future sales appeared, as it was before WiiU even came out. And this is no doubt because Konami never thought the port would be worth making for the WiiU.

"Third parties wanted Nintendo to pay for ports"
And that is only a testament to the developers low expectations of the sales their games would generate on the system. Which is no ones fault but Nintendo's. It's their responsibility to make the console appealing to a wide enough crowd to make third party devs not feel afraid to invest in it. And Nintendo didn't do that. Because even before the console launched, there was a very big concern for the future. Specifically, that when the era of cross gen games started to come to an end, there would be no reason for third parties to make games for the WiiU because of the power and architrectural difference between it and the other 8th gen consoles, unless it's sales were very high.
Nintendo chose to bet on the expensive Gamepad instead, which apparently only garnered to a much smaller audience than they hoped for.

It's not about entitlement. It's simply about being profitable. If they thought the port would be worthwhile, they would make it. It's not like they have anything against making money. They're not asking Sony for money up front, because they know they have a good chance of being profitable on their system.

Because when we get down to the core of why third parties left WiiU, there's really only one single reason. That they don't believe the game will be profitable.
And even if the game happens to generate a bit more revenue than the cost of the port, does that automatically mean that it was worth it? No it doesn't. Because if that profit is only marginable, a company could have spent that time and those resources to work on a much more worthwhile project that could have given them more revenue.

If we look at Call of Duty: Ghosts that you mentioned earlier, according to VGC numbers (let's assume they're accurate) the Wii U version sold 0.25m on the WiiU, and 9.58m on X360. That's around 38 times worse on the WiiU. Now besides the difference in sales compared to the install base difference of the systems, the question is if those 0.25m sales were even worth it for Activision. It appears it wasn't, because they didn't release the next games on the system.
Watch Dogs is another example. According to VGC it only sold 0.07m. That's abysmal if even remotely true.
It's not like these companies have anything against making money. They just weren't doing that on WiiU. Some of them gave it a shot, and failed. Some chose to wait and observe first, because there were obvious bad signs from the beginning.

As for Indie developers, they generally develop more simple games that don't require as much coding or personel, and don't have many other more lucrative projects they could spend those already small resources on. Every game they make that are successful are often good opportunities for them to spread as wide as they can, because you never know if your next game will be popular as well. So porting those simpler and cheaper games make more sense. Unlike popular franchises like Call of Duty for example. Those guys always know that their next game will sell well. At least as things stand today. So they have more lucrative things to use their resources for than WiiU ports that don't don't end up selling as well as they want them to.

Best, most reasoned posts in this third regarding Nintendo's third party situation.