RolStoppable said:
Your first paragraph is exactly what I was talking about. Third parties had made up their minds long before the Wii U launched, hence why so many games were never in the plans for the Wii U. Put into other words, this means that they expected Nintendo to pay for ports, otherwise they wouldn't bother. I disagree that it's Nintendo's responsibility to make third party games profitable. That's the job of third parties themselves, just like it is Nintendo's job to sell their own hardware and games, and be profitable themselves. Hence why the idea of paying for ports of games that won't move Nintendo hardware is ridiculous. Third parties are asking Sony and Microsoft for money upfront. If one doesn't pay, then the other one will get exclusive marketing rights and some sort of exclusive content, depending on how much they are willing to pay. So no, what third parties are doing isn't merely for profitability, it's about playing console manufacturers against each other to milk as many benefits as possible. Since Nintendo isn't willing to join this game, said practice that is already over a decade old by this point is going to haunt them time and time again. That's why Nintendo came to crossroads after the Wii U failure manifested: Either they will start to pay for all third party games (for clarification, we are still talking only about the major third party publishers) or they will do their business without all those games. Nintendo has already chosen the latter. I didn't mention Call of Duty in this thread at all. Explain it any way you want, but the increase of indie support for Nintendo platforms shows that there is a market for third party games. Well, for good ones at least. Lackluster ports that are sold at the same or higher prices than Nintendo software neither fly at retail nor in the digital-only space. Just like it isn't Nintendo's responsibility to make third party software profitable on their systems, it isn't gamers' responsibility to play charity and make tripe like Watch Dogs or Tengami profitable. |
Then what's the problem? Third parties supposedly don't like Nintendo, apparently Nintendo fans don't like third parties, so you got what you wanted ... a system with no third party games.
This is like the guy who complains that he doesn't have a girlfriend, maybe approaches one in a bar once a month, gets shot down, and then decides it's the fault of women for not seeing what an awesome guy he is or that girls only want guys with money.
Sony doesn't pay for the majority of ports. The reason they are prioritized by third party developers is because Sony put in *effort* to make sure they market to the audience that buys third party games and also makes games themselves like Uncharted and God of War which appeal to the same demographic third parties are trying to get to.
Third parties know that there's an audience for them on Sony and MS machines and that those two companies listen to them and prioritize around them starting with the actual design of the system right on down to marketing.
Hence those types of games sell great on their platform. Same for Microsoft. Not so great for Nintendo.







