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Forums - Gaming Discussion - You have 30 points. Use them wisely.

Level Design: 4
Player Control: 3
Graphics Technology:2
Art Direction: 3
Music: 3
Sound Effects: 2
Story and Lore: 3
World Building: 5
Game Pacing: 3
Game Length:2



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Level Design: 3
Player Control: 3
Graphics Technology: 2
Art Direction: 4
Music:4
Sound Effects: 2
Story and Lore: 4
World Building: 4
Game Pacing: 3
Game Length: 1



Slarvax said:

I like this I once tought of doing something similar.

Level Design: 4
Player Control: 4
Graphics Technology: 1
Art Direction: 4
Music: 5
Sound Effects: 2
Story and Lore: 3
World Building: 0 (what exactly does this mean?)
Game Pacing: 4
Game Length: 3


World Building is fleshing out the environment of the game you're playing.  Making it feel as if it could exist without your actions/the player's actions.  World Building is having character interaction without having to have gameplay involved.  World Building is also having rules of the world that the game takes place in that brings a sense of cohesion and tangibility between the world and the characters within it. 



Pixel Art can be fun.


Level Design: 3
Player Control: 5
Graphics Technology: 2
Art Direction: 3
Music: 2
Sound Effects: 1
Story and Lore: 5
World Building: 1
Game Pacing: 3
Game Length: 5

Level Design: 5
Player Control: 5
Graphics Technology: 0
Art Direction: 1
Music: 3
Sound Effects: 2
Story and Lore: 0
World Building: 0
Game Pacing: 4
Game Length: 1



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Level Design: 5
Player Control: 5
Graphics Technology: 1
Art Direction: 3
Music: 4
Sound Effects: 4
Story and Lore: 1
World Building: What's this? Something strange?! The colosseum!! (Just saw your post!) 1

 Game Pacing: 3

Game Length: 3




The answer is a bit misleading as it really varies from game to game. For example, and always in my opinion, on an Action/Adventure game Level Design, Controls and Game Pacing are more important than on a RPG where Story, World and Lenght tend to be the points where the focus is on.

With that said

Level Design: 4
Player Control: 5
Graphics Technology: 3
Art Direction:3
Music: 3
Sound Effects: 2
Story and Lore: 2
World Building: 1
Game Pacing: 4
Game Length: 3

Edited to point out that this is my point of view.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Level Design: 3
Player Control: 2
Graphics Technology: 2
Art Direction: 3
Music: 2
Sound Effects: 2
Story and Lore: 4
World Building: 3
Game Pacing: 2
Game Length: 2

Yes I only used 25 points, the last 5 will be DLC.



May the adjustments be with you


I feel a disturbance in the sales

Level Design: 4
Player Control: 4
Graphics Technology: 3
Art Direction: 3
Music: 3
Sound Effects: 2
Story and Lore: 3
World Building: 3
Game Pacing: 2
Game Length: 3



JEMC said:

The answer is a bit misleading as it really varies from game to game. For example on an Action/Adventure game Level Design, Controls and Game Pacing are more important than on a RPG where Story, World and Lenght tend to be the points where the focus is on.

BraLoD said:
That depends too much on each game.
I don't think we should make the same value from every game, really.

That's why I gave the opinion of answering your ideal game as supposed to answering for all genres.

@JEMC Also I play RPG's and I prioritize Player Control and Level Design more than Story and Length.  Am I wrong in prioritizing that or is there a broader set of priorities for that genre for each player.



Pixel Art can be fun.