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JEMC said:

The answer is a bit misleading as it really varies from game to game. For example on an Action/Adventure game Level Design, Controls and Game Pacing are more important than on a RPG where Story, World and Lenght tend to be the points where the focus is on.

BraLoD said:
That depends too much on each game.
I don't think we should make the same value from every game, really.

That's why I gave the opinion of answering your ideal game as supposed to answering for all genres.

@JEMC Also I play RPG's and I prioritize Player Control and Level Design more than Story and Length.  Am I wrong in prioritizing that or is there a broader set of priorities for that genre for each player.



Pixel Art can be fun.