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Forums - Nintendo - Will Zelda U be a cross generation title?

 

?

Yes, it will be on both Wii U and NX 56 38.62%
 
No, it will only be on Wii U 80 55.17%
 
No, it will only be on NX 9 6.21%
 
Total:145

No...Zelda is delayed simply because it isnt finished, end of.



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Teeqoz said:
Goodnightmoon said:

They are releasing this game on 2016 for WiiU only.

But in the future you will be able to play it on NX too. They can even make a Sony and release a remastered version for NX, or maybe is just the console having backwards compatibility.


Sorry for the derail, but how is releasing a remastered version "making a Sony"? Sony has so far released one retail remastered game...


I´m talking about Nintendo releasing the masterpiece of their previous console a year after for their new console as a remastered version. Like Sony with The last of us. It worked pretty well for them.



Goodnightmoon said:
Teeqoz said:


Sorry for the derail, but how is releasing a remastered version "making a Sony"? Sony has so far released one retail remastered game...


I´m talking about Nintendo releasing the masterpiece of their previous console a year after for their new console as a remastered version. Like Sony with The last of us. It worked pretty well for them.


Ah, okay.



spemanig said:


It doesn't matter what "everyone knows." What Nintendo, as a company, knows is that TP was a GCN Zelda game that was pushed back to come out on the Wii. It's not suddenly "less" of a GCN game. WW suddenly isn't "more" of a GCN game. WW's existance doesn't change anything. It doesn't exist in a vacuum. That's what isn't arguable.

That's PR speak. If Nintendo was merely conserned about people thinking they were exclusively going mobile, they would have simply stated that "Just as a reminder, we would like to reiterate that we are still primerily focused on creating video game hardware and creating software for that hardware. We would further like to reiterate that Nintendo is always in the process planning new hardware for the next generation of Nintendo systems, and this announcement has done nothing but increase our passion in this reguard," and be done with it.

They announced the code name and they confirmed that they'd talk about it next year. You don't do that unless you're preparing people for a reveal and release in the relatively near future. They weren't "only worried" about anything other than the fact that flat out saying that the Wii U would be dead by holiday 2016 would completely halt its sales by holiday 2015. It has absolutely nothing to do with handhelds, because they are still doing well. The Wii U is the one breaking negative sales records - Not the 3DS.

The console being replace does not mean the Wii U won't get games. The 3DS, even with it's "showing signs of a successor" got more relevant first party games in the past six months than the Wii U. It's getting another in a few days. If the 3DS is showing signs of a successor, the Wii U may as well be succeeded. We still don't know that Zelda U won't be the only relevant Wii U game in 2016, and even if it most likely isn't, the life cycle will have been so short that it would make sense for the Wii U to not have the same kind of final year drought. The GBA had 4 years too, and it's last years weren't lacking in games either.

The Apple and Android example is the Fusion "concept." Two separate sister devices using the a similar OS and being able to run the same software because they are part of the same unified platform. And considering it speculation at this point with the exensive amount things they've said on the subject basically confirming it , including the very thing you quoted, is akin to gleefully covering your ears, closing your eyes, and screaming "lalalalala" repeatedly.

I am pretty sure even Nintendo knows this... What you are suggesting is something that Nintendo hasn't done in the History of Nintendo

It may be PR speak but it has been done in a mobile related press conference... No one in their right mind would actually think that Nintendo's console division would be the ones going mobile...

I am not saying its not coming out next year or that it won't be revealed next year. I am saying that it isn't going to be a console. And again, your wiiU replacement has hardly any basis... The wiiU is selling terribly yes, but it is up YoY with plenty of games coming out. That is not something to be ignored... The reason why they would want to release a new handheld is because they want to keep the Handheld momentum going because a) Due to a large lack of games, it will only decrease in momentum b) The handheld is the only successful division they have currently so them letting it die with lower sales would be a disaster. None of this even says anything about it being a console. The n3ds certainly wont keep it going for long and considering how it launched with one exclusive that is a port, it should tell you exactly how Nintendo wants to support it

Yes it does... The wii got jack shit when the wiiU got released from Nintendo and same with the GC and etc... Sure the GC got TP but thats more the exception than the rule... The wiiU isn't showing signs of a successor at all compared to the 3ds. Just look at how many games Nintendo is releasing for the wiiU this year and a few months from now, the wiiU will get more relavent games than the 3ds. And not to mention that we have that project treasure and w.e. else they got in store for 2016.

They never said anything about both of them running the same games... They said that having an unified OS allows them to create games faster which it does... When the handheld/console comes out with a Fusion OS, it will decrease development time because the developers don't need to learn two different sets of OS's/Api... They will only need to learn one and thats what is so great about having an unified OS. There is nothing about having the same games on both platforms and since they gave that Android example, that means that the console has a pretty big chance to be much more powerful than the handheld which will result in different games by default. Also take a chill pill



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Damn, how many Zelda threads do we need...



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Slade6alpha said:
Damn, how many Zelda threads do we need...

We dont need any more, but im pretty sure there will be.



Captain_Yuri said:
spemanig said:


It doesn't matter what "everyone knows." What Nintendo, as a company, knows is that TP was a GCN Zelda game that was pushed back to come out on the Wii. It's not suddenly "less" of a GCN game. WW suddenly isn't "more" of a GCN game. WW's existance doesn't change anything. It doesn't exist in a vacuum. That's what isn't arguable.

That's PR speak. If Nintendo was merely conserned about people thinking they were exclusively going mobile, they would have simply stated that "Just as a reminder, we would like to reiterate that we are still primerily focused on creating video game hardware and creating software for that hardware. We would further like to reiterate that Nintendo is always in the process planning new hardware for the next generation of Nintendo systems, and this announcement has done nothing but increase our passion in this reguard," and be done with it.

They announced the code name and they confirmed that they'd talk about it next year. You don't do that unless you're preparing people for a reveal and release in the relatively near future. They weren't "only worried" about anything other than the fact that flat out saying that the Wii U would be dead by holiday 2016 would completely halt its sales by holiday 2015. It has absolutely nothing to do with handhelds, because they are still doing well. The Wii U is the one breaking negative sales records - Not the 3DS.

The console being replace does not mean the Wii U won't get games. The 3DS, even with it's "showing signs of a successor" got more relevant first party games in the past six months than the Wii U. It's getting another in a few days. If the 3DS is showing signs of a successor, the Wii U may as well be succeeded. We still don't know that Zelda U won't be the only relevant Wii U game in 2016, and even if it most likely isn't, the life cycle will have been so short that it would make sense for the Wii U to not have the same kind of final year drought. The GBA had 4 years too, and it's last years weren't lacking in games either.

The Apple and Android example is the Fusion "concept." Two separate sister devices using the a similar OS and being able to run the same software because they are part of the same unified platform. And considering it speculation at this point with the exensive amount things they've said on the subject basically confirming it , including the very thing you quoted, is akin to gleefully covering your ears, closing your eyes, and screaming "lalalalala" repeatedly.

I am pretty sure even Nintendo knows this... What you are suggesting is something that Nintendo hasn't done in the History of Nintendo

It may be PR speak but it has been done in a mobile related press conference... No one in their right mind would actually think that Nintendo's console division would be the ones going mobile...

I am not saying its not coming out next year or that it won't be revealed next year. I am saying that it isn't going to be a console. And again, your wiiU replacement has hardly any basis... The wiiU is selling terribly yes, but it is up YoY with plenty of games coming out. That is not something to be ignored... The reason why they would want to release a new handheld is because they want to keep the Handheld momentum going because a) Due to a large lack of games, it will only decrease in momentum b) The handheld is the only successful division they have currently so them letting it die with lower sales would be a disaster. None of this even says anything about it being a console. The n3ds certainly wont keep it going for long and considering how it launched with one exclusive that is a port, it should tell you exactly how Nintendo wants to support it

Yes it does... The wii got jack shit when the wiiU got announced from Nintendo and same with the GC and etc... Sure the GC got TP but thats more the exception than the rule... The wiiU isn't showing signs of a successor at all compared to the 3ds. Just look at how many games Nintendo is releasing for the wiiU this year and a few months from now, the wiiU will get more relavent games than the 3ds. And not to mention that we have that project treasure and w.e. else they got in store for 2016.

They never said anything about both of them running the same games... They said that having an unified OS allows them to create games faster which it does... When the handheld/console comes out with a Fusion OS, it will decrease development time because the developers don't need to learn two different sets of OS's/Api... They will only need to learn one and thats what is so great about having an unified OS. There is nothing about having the same games on both platforms and since they gave that Android example, that means that the console has a pretty big chance to be much more powerful than the handheld which will result in different games by default. Also take a chill pill

Actually they do basically say they'd have to run the same games. The idea that Iwata speaks of here:

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. 

The point is, Nintendo platforms should be like those two examples

Wouldn't work if the games could not be shared, Iwata acknowledges this within the quote itself, if they tried making 2+ hardware form factors today they wouldn't be able to support them using today's traditional "each game is specific to each platform model". But if they can share games ... well then they can make even more than 2 form factors. 

Having a similar OS doesn't mean sh*t if you can't share the same apps/software, that's the whole point. In Apple's case not only do they share the same OS, but the hardware is basically the same too more or less. The internal guts of an iPad/iPhone/iPod touch are all powered by the same hardware. 

"I made an iPhone app, now I'm going to take 3 months to port it to iPad" is not a thing because when you make an app for one, basically you already have an app for the other device. That is effectively a shared library though, you're just mincing semantics here. If that's the approach Nintendo wants then its clearly a shared library. 

 




Soundwave said:

Actually they do basically say they'd have to run the same games. The idea that Iwata speaks of here:

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. 

The point is, Nintendo platforms should be like those two examples

Wouldn't work if the games could not be shared, Iwata acknowledges this within the quote itself, if they tried making 2+ hardware form factors today they wouldn't be able to support them using today's traditional "each game is specific to each platform model". But if they can share games ... well then they can make even more than 2 form factors. 

Having a similar OS doesn't mean sh*t if you can't share the same apps/software, that's the whole point. In Apple's case not only do they share the same OS, but the hardware is basically the same too more or less. The internal guts of an iPad/iPhone/iPod touch are all powered by the same hardware. 

 


That doesn't say anything about having the same games on both... It just says that all their devices have a common platform which allows developers to decrease development time because there is an unified OS... They don't face software shortages cause once the developers learn the coding, they can use it for all their iOS platforms...

And yes it does... As of right now, the developers had to learn the coding for handheld when it gets released and then when the console gets released, they have to learn new coding for it... With Fusion OS, they don't have to learn new coding for it and whatever coding they have to learn for the handheld can be used on their console. That does not mean it will have the same games but it does mean that the development time will be decreased... Thats why developers can make games that work different kinds of hardware without having to relearn all the coding from the platform prespective... And here is the thing with apple, the hardware is not the same from the iphone 4 to the iphone 6 in terms of performance but since they both have a common platform the work on, the developers don't need to learn seperate OS's when trying to make stuff for the iphone 4 or the iphone 6...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
Soundwave said:
Captain_Yuri said:

I am pretty sure even Nintendo knows this... What you are suggesting is something that Nintendo hasn't done in the History of Nintendo

It may be PR speak but it has been done in a mobile related press conference... No one in their right mind would actually think that Nintendo's console division would be the ones going mobile...

I am not saying its not coming out next year or that it won't be revealed next year. I am saying that it isn't going to be a console. And again, your wiiU replacement has hardly any basis... The wiiU is selling terribly yes, but it is up YoY with plenty of games coming out. That is not something to be ignored... The reason why they would want to release a new handheld is because they want to keep the Handheld momentum going because a) Due to a large lack of games, it will only decrease in momentum b) The handheld is the only successful division they have currently so them letting it die with lower sales would be a disaster. None of this even says anything about it being a console. The n3ds certainly wont keep it going for long and considering how it launched with one exclusive that is a port, it should tell you exactly how Nintendo wants to support it

Yes it does... The wii got jack shit when the wiiU got announced from Nintendo and same with the GC and etc... Sure the GC got TP but thats more the exception than the rule... The wiiU isn't showing signs of a successor at all compared to the 3ds. Just look at how many games Nintendo is releasing for the wiiU this year and a few months from now, the wiiU will get more relavent games than the 3ds. And not to mention that we have that project treasure and w.e. else they got in store for 2016.

They never said anything about both of them running the same games... They said that having an unified OS allows them to create games faster which it does... When the handheld/console comes out with a Fusion OS, it will decrease development time because the developers don't need to learn two different sets of OS's/Api... They will only need to learn one and thats what is so great about having an unified OS. There is nothing about having the same games on both platforms and since they gave that Android example, that means that the console has a pretty big chance to be much more powerful than the handheld which will result in different games by default. Also take a chill pill

Actually they do basically say they'd have to run the same games. The idea that Iwata speaks of here:

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. 

The point is, Nintendo platforms should be like those two examples

Wouldn't work if the games could not be shared, Iwata acknowledges this within the quote itself, if they tried making 2+ hardware form factors today they wouldn't be able to support them using today's traditional "each game is specific to each platform model". But if they can share games ... well then they can make even more than 2 form factors. 

Having a similar OS doesn't mean sh*t if you can't share the same apps/software, that's the whole point. In Apple's case not only do they share the same OS, but the hardware is basically the same too more or less. The internal guts of an iPad/iPhone/iPod touch are all powered by the same hardware. 

 


That doesn't say anything about having the same games on both... It just says that all their devices have a common platform which allows developers to decrease development time because there is an unified OS... They don't face software shortages cause once the developers learn the coding, they can use it for all their iOS platforms...

And yes it does... As of right now, the developers had to learn the coding for handheld when it gets released and then when the console gets released, they have to learn new coding for it... This way, they don't have to learn new coding for it and whatever coding they have to learn for the handheld can be used on their console. That does not mean it will have the same games but it does mean that the development time will be decreased... Thats why developers can make games that work different kinds of hardware without having to relearn all the coding from the platform prespective... And here is the thing with apple, the hardware is not similar from the iphone 4 to the iphone 6 in terms of performance but since they both have a common platform the work on so developers don't need to learn seperate OS's when trying to make stuff for the iphone 4 or the iphone 6...


Knowing a platform's OS doesn't give you magic superpowers that allow you to make games in half the time or something. 

Even today if you want to make a big scale PS3 game, it'll take the usual 18-24 month still. Doesn't matter if you know every trick in the book about the hardware. 

That's not what Iwata is talking about, and that's not what makes the iPhone/iPad ecosystem work the way it does, the appeal of that setup and the reason the iPad has thousands of apps from day 1, is because not only is it easy to "port" apps, "porting" isn't even an issue, when you make an app for one device you literally have it so that it works on all three iOS platforms (iPad, iPhone, iPod Touch) straight away. 

THAT is different from how modern consoles and THAT would be a game changer for Nintendo if they adopted such a system. 

If EAD Tokyo can make just Mario 3D World and have that work on both the handheld and console straight from day 1, like an iOS app works on different hardware devices with no fuss -- that's a huge game changer. That means they don't have to make Mario 3D Land for 2 years and then take another 2 years to make 3D World. That means for example maybe a 3D Mario coud've been ready for the Wii U on day 1 ... instead of one year later. You can see where the ramifications of that would be very quickly once you look outside the box even just a little bit. 



ExplodingBlock said:

When Twilight Princess came out in 2006, it was originally supposed to be just a gamecube game.

However, since the Wii was coming out the same year, Nintendo decided to release the game on both Gamecube and Wii

With Zelda U being delayed to 2016, and with lots of people thinking NX will launch in 2016, do you think Zelda U will pull a Twilight Princess and release on both Wii U and NX?

I think there is a good chance! What says you?


No way will the NX launch in 2016. If it does I will NEVER buy an Nintendo product again that just proves to me they have completely lost any consideration for their customers (they already care the least out of the big 3 imo)