Captain_Yuri said:
Soundwave said:
Captain_Yuri said:
I am pretty sure even Nintendo knows this... What you are suggesting is something that Nintendo hasn't done in the History of Nintendo
It may be PR speak but it has been done in a mobile related press conference... No one in their right mind would actually think that Nintendo's console division would be the ones going mobile...
I am not saying its not coming out next year or that it won't be revealed next year. I am saying that it isn't going to be a console. And again, your wiiU replacement has hardly any basis... The wiiU is selling terribly yes, but it is up YoY with plenty of games coming out. That is not something to be ignored... The reason why they would want to release a new handheld is because they want to keep the Handheld momentum going because a) Due to a large lack of games, it will only decrease in momentum b) The handheld is the only successful division they have currently so them letting it die with lower sales would be a disaster. None of this even says anything about it being a console. The n3ds certainly wont keep it going for long and considering how it launched with one exclusive that is a port, it should tell you exactly how Nintendo wants to support it
Yes it does... The wii got jack shit when the wiiU got announced from Nintendo and same with the GC and etc... Sure the GC got TP but thats more the exception than the rule... The wiiU isn't showing signs of a successor at all compared to the 3ds. Just look at how many games Nintendo is releasing for the wiiU this year and a few months from now, the wiiU will get more relavent games than the 3ds. And not to mention that we have that project treasure and w.e. else they got in store for 2016.
They never said anything about both of them running the same games... They said that having an unified OS allows them to create games faster which it does... When the handheld/console comes out with a Fusion OS, it will decrease development time because the developers don't need to learn two different sets of OS's/Api... They will only need to learn one and thats what is so great about having an unified OS. There is nothing about having the same games on both platforms and since they gave that Android example, that means that the console has a pretty big chance to be much more powerful than the handheld which will result in different games by default. Also take a chill pill
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Actually they do basically say they'd have to run the same games. The idea that Iwata speaks of here:
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models.
The point is, Nintendo platforms should be like those two examples
Wouldn't work if the games could not be shared, Iwata acknowledges this within the quote itself, if they tried making 2+ hardware form factors today they wouldn't be able to support them using today's traditional "each game is specific to each platform model". But if they can share games ... well then they can make even more than 2 form factors.
Having a similar OS doesn't mean sh*t if you can't share the same apps/software, that's the whole point. In Apple's case not only do they share the same OS, but the hardware is basically the same too more or less. The internal guts of an iPad/iPhone/iPod touch are all powered by the same hardware.
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That doesn't say anything about having the same games on both... It just says that all their devices have a common platform which allows developers to decrease development time because there is an unified OS... They don't face software shortages cause once the developers learn the coding, they can use it for all their iOS platforms...
And yes it does... As of right now, the developers had to learn the coding for handheld when it gets released and then when the console gets released, they have to learn new coding for it... This way, they don't have to learn new coding for it and whatever coding they have to learn for the handheld can be used on their console. That does not mean it will have the same games but it does mean that the development time will be decreased... Thats why developers can make games that work different kinds of hardware without having to relearn all the coding from the platform prespective... And here is the thing with apple, the hardware is not similar from the iphone 4 to the iphone 6 in terms of performance but since they both have a common platform the work on so developers don't need to learn seperate OS's when trying to make stuff for the iphone 4 or the iphone 6...
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Knowing a platform's OS doesn't give you magic superpowers that allow you to make games in half the time or something.
Even today if you want to make a big scale PS3 game, it'll take the usual 18-24 month still. Doesn't matter if you know every trick in the book about the hardware.
That's not what Iwata is talking about, and that's not what makes the iPhone/iPad ecosystem work the way it does, the appeal of that setup and the reason the iPad has thousands of apps from day 1, is because not only is it easy to "port" apps, "porting" isn't even an issue, when you make an app for one device you literally have it so that it works on all three iOS platforms (iPad, iPhone, iPod Touch) straight away.
THAT is different from how modern consoles and THAT would be a game changer for Nintendo if they adopted such a system.
If EAD Tokyo can make just Mario 3D World and have that work on both the handheld and console straight from day 1, like an iOS app works on different hardware devices with no fuss -- that's a huge game changer. That means they don't have to make Mario 3D Land for 2 years and then take another 2 years to make 3D World. That means for example maybe a 3D Mario coud've been ready for the Wii U on day 1 ... instead of one year later. You can see where the ramifications of that would be very quickly once you look outside the box even just a little bit.