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Soundwave said:

Actually they do basically say they'd have to run the same games. The idea that Iwata speaks of here:

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. 

The point is, Nintendo platforms should be like those two examples

Wouldn't work if the games could not be shared, Iwata acknowledges this within the quote itself, if they tried making 2+ hardware form factors today they wouldn't be able to support them using today's traditional "each game is specific to each platform model". But if they can share games ... well then they can make even more than 2 form factors. 

Having a similar OS doesn't mean sh*t if you can't share the same apps/software, that's the whole point. In Apple's case not only do they share the same OS, but the hardware is basically the same too more or less. The internal guts of an iPad/iPhone/iPod touch are all powered by the same hardware. 

 


That doesn't say anything about having the same games on both... It just says that all their devices have a common platform which allows developers to decrease development time because there is an unified OS... They don't face software shortages cause once the developers learn the coding, they can use it for all their iOS platforms...

And yes it does... As of right now, the developers had to learn the coding for handheld when it gets released and then when the console gets released, they have to learn new coding for it... With Fusion OS, they don't have to learn new coding for it and whatever coding they have to learn for the handheld can be used on their console. That does not mean it will have the same games but it does mean that the development time will be decreased... Thats why developers can make games that work different kinds of hardware without having to relearn all the coding from the platform prespective... And here is the thing with apple, the hardware is not the same from the iphone 4 to the iphone 6 in terms of performance but since they both have a common platform the work on, the developers don't need to learn seperate OS's when trying to make stuff for the iphone 4 or the iphone 6...



                  

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