By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Disregarding all confirmed info, what is your one biggest hope for Zelda Wii U?

spemanig said:
Metroid33slayer said:

Not every npc's has to be memorable, sometimes they are just there to create the illusion of a believable world. Skyward sword  is a game i like but one thing was a severe let down. That was the absence of any large town, it only had skyloft and that had only 20 or so people.

Why can't a zelda game have a metropolis like this.


Again, I'd much rather have smaller towns where all the NPCs are memorable than a larger town where few are. Again, Termina is by far one of the best in-game towns in all of gaming. I don't understand why anyone would actively want to butcher that. I'd take 8 Terminas over 8 Novigrads anyday. Hyrule town in TP was big and sprawling, and suffered because of it.

You'd actively prefer a game on a  lesser scale, i'm sure your in the minority.  And Castle town in TP was not big at all.



Around the Network
Metroid33slayer said:

You'd actively prefer a game on a  lesser scale, i'm sure your in the minority.  And Castle town in TP was not big at all.

I'd actively prefer a more imactful game world. I'm definitely not in the minority. I can't imagine a situation where the majority of fans wouldn't want every town to be a deep as Termina, which is literally the pinacle of towns in Zelda, and all of gaming, regardless of scale. This is not Skyrim, this is Zelda. It's not the franchise to shallowly make the game bigger just for the sake of it. That should bleed into the town design. 60 NPCs per town feels like unneeded overkill to me.



spemanig said:
Metroid33slayer said:

You'd actively prefer a game on a  lesser scale, i'm sure your in the minority.  And Castle town in TP was not big at all.

I'd actively prefer a more imactful game world. I'm definitely not in the minority. I can't imagine a situation where the majority of fans wouldn't want every town to be a deep as Termina, which is literally the pinacle of towns in Zelda, and all of gaming, regardless of scale. This is not Skyrim, this is Zelda. It's not the franchise to shallowly make the game bigger just for the sake of it. That should bleed into the town design. 60 NPCs per town feels like unneeded overkill to me.


You're right this is zelda and it needs to catch up with it's competitors, Nintendo knows this thats why they are creating a huge open world, non linear game and presumably the towns and villages will match the scope of the world. I reall y doubt that you will like Zelda U.



That the gamepad isn't required to play the game and that it has some edge to it like LTTP, ALBW and OoT. Whatever that edge may be, but from I gather Zelda games seem to be better when they have scarier or darker dungeons.

It brings a nice balance into the game's lighter side.



Lube Me Up

More action-oriented gameplay. I love puzzles in Zelda games but I think they lack the challenge of a good fight (Dark Souls-style). I'm not counting the first Zelda game, more action-oriented than the others. Normally, in Zelda games, you can breeze through your enemies. I would like it to be harder, and that the player can feel he's in danger everytime and that you can die easily if you're not prepared.

I don't agree with the idea of big cities with a lot of NPCs. I prefer to feel lonely while playing Zelda, if the developers make cities with a lot of NPCs, maybe, that feeling disappears.



Around the Network
Mystro-Sama said:
- Roc cape.
- Voice acting.
- No more temple item to kill its boss.
- MAGIC! Don't care whether it's through staffs or not.
- Sword techniques. This... this NEEDS to be in it. It makes combat way better.
- Ability to use enemy weapons like in WW.
- If there is fan travel it should make sense like a teleportation spell or something.

This sums it up nicely, especially the part about using tempie items to kill the boss. They did away with this in ALBW and it made the series feel a lot fresher, so hopefully they can figure out a way to improve it further in the Wii U game.



I'd like an orchestrated soundtrack and better pacing to the game play.



Make the world like you never know what's around the next corner, like in the trailer where links just chilling, then off in the distance some beast starts running after him and you have to think on your feet.
Make the world evolve, like the animals react to the seasons, time of day and weather, other animals and you'll have to deal with those consequences.

There obviously has to be moments to let you catch your breath after fighting some intense enemy, so well staged pacing of those moments.

Plenty of puzzles, cleverly executed.
Huge scope of the world, with plenty of density to activities, well melded together. I hope it's not just a big open world for the sake of being a huge open world, but because there is plenty of things to do.

Destruction of trees blocking some routes, avalanches of snow triggered by too much noise in certain areas.

I'd love there to be that huge spider in a castle like in the 1st trailer we saw of the Wii U Zelda.
Massive dungeons like were promised.

Overall just make it a beast of a game, I think Nintendo's devs can deliver all this, if they do I'll be ecstatic.



That is focuses on story like Skyward Sword did. It's the one area the series as a whole can improve on. Also I would like more non traditional temples.



Metroid33slayer said:
spemanig said:

I'd actively prefer a more imactful game world. I'm definitely not in the minority. I can't imagine a situation where the majority of fans wouldn't want every town to be a deep as Termina, which is literally the pinacle of towns in Zelda, and all of gaming, regardless of scale. This is not Skyrim, this is Zelda. It's not the franchise to shallowly make the game bigger just for the sake of it. That should bleed into the town design. 60 NPCs per town feels like unneeded overkill to me.


Your right this is zelda and it needs to catch up with it's competitors, Nintendo knows this thats why they are creating a huge open world, non linear game and presumably the towns and villages will match the scope of the world. I reall y doubt that you will like Zelda U.

These are elements of RPG games. Zelda isn't a RPG and was never trying to be one (except maybe Zelda II).  

I may be wrong but Zelda is more of a blend between the action adventure and dungeon crawling genre with an overworld that the player can freely roam.

Your ideas might be suitable for RPGs like Pokemon and Fire Emblem, but defintely not necessary for Zelda.