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Forums - Gaming - Final Fantsasy 15 is CLASSIC FF

Sentient_Nebula said:
VXIII said:

The strategic element in a turn-based RPG comes from the ability to micro-manage all the commands of the party members.

The strategic element in an action-based RPG comes from stamina managing, positioning in the battlefield, the defensive stance as the player is in control 100% of the time not 50%, and overall control over the party members through "gambit" system if it is implied.

How deep the strategic factor in any RPG depends on the design choices, not the subgenre.

I guess I didn't use enough words (You also cut off a large portion of my post which explained more), but you do seem to understand what I'm trying to say. Yes, I do enjoy that sort of "micro-management" aspect of traditional RPGs. (I also like RTS games for the same reason).

Many action-RPGs require a different kind of strategy. Most generally require more "on your feet" impulse thinking, and rarely give you time to plan out your moves. In addition, making a mistake in an Action-RPG usually isn't a big deal, since you can quickly correct your mistake. In a turn-based RPG (or slow-paced action-RPG) making a mistake is usually much more punishing, since you have to wait a much longer time before you're able to correct yourself. So you're given more time to plan your moves, because you have to plan them well in order to play well.

I'm not trying to say one is better than the other... It's all completely subjective. I'm just trying to clarify the details as to why I prefer turn-based RPGs over action-RPGs.

I understand. And as I were saying, the strategic depth is up to the design choices, not the subgenre. Turn-based battle system is not more strategic by default (which is what I got from your first post). Most of the strategic elements mentioned can be implied in an action-based battle system.



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VXIII said:
dane007 said:
VXIII said:
Sentient_Nebula said:
I prefer turn-based RPG since they require more thought and strategy if you want to do well. I usually don't like hack'n'slash games since they're often just button-mashy, and that's not what I think of when I think of "Final Fantasy".

The strategic element in a turn-based RPG comes from the ability to micro-manage all the commands of the party members.

The strategic element in an action-based RPG comes from stamina managing, positioning in the battlefield, the defensive stance as the player is in control 100% of the time not 50%, and overall control over the party members through "gambit" system if it is implied.

How deep the strategic factor in any RPG depends on the design decisions, not the subgenre.

But in games like FFX12 that strategy was reduced when you couldnt manually dodge your attacks considering you had full control of your character.  Because of that , itss pointless to strategially position yourself, because where you go , you will be hit.  The end result you were still pressing X in FFX12 until you had your sup. Not getting hit was pretty on luck not skill.  If you going to have an action rpg then at least allow players to dodge the attacks as that would be more skill.  I hope FF15  has it , as ales games have them and so did star ocen games. 

That is one of the major reasons why I dislike FF XII. So I agree with what you said. But notice that XII wasn't an action-based RPG. It was real-time RPG. It took away too much freedom from the player. It took the worst of both worlds imo.

As for XV. Yes, it is an action-based RPG where you will be 100% in control, Dodging consumes your stamina, so do your abilities. So you have to manage your stamina carefully. To restore your stamina you must hide or warp to an object in distance (the importance of your positioning), then you can warp back to fight again.

Check these previews if you are interested in more details

http://gamrconnect.vgchartz.com/thread.php?id=199338&page=1#


FFX12 pretty much played like an MMO and i heard it used teh same system as FFXI. Yea it did and , felt liek its better to stand there and mash the button. However the gambit system was good and it worked.  However FFX12 and FFXIV were the only took final fantasy that allowed to move freely around. In saying that FFXIV gameplay was pretty good as you had full control of your character :). FOr me that was worst FF game ever made as the story and gameplay was meh. Thats sounds good. It does look interesting and looking forward in trying the demo when FF TYPE 0 comes out next week in nz :).  I love the FF series. Played them all :) and looking forward to the new ones.  Thanks for that. 



Hynad said:
VXIII said:

That is one of the major reasons why I dislike FF XII. So I agree with what you said. But notice that XII wasn't an action-based RPG. It was real-time RPG. It took away too much freedom from the player. It took the worst of both worlds imo.

FF XII didn't take away any freedom from the player. It took away most of the control inputs. A nuance that is very important.

You were still totally free to make your characters act exactly as you wished by properly assigning their gambits, and if that wasn't enough, you could pause the action at any moment to input a particular, non gambit-assigned command.

There was never any lack of freedom in FF XII.

I stand corrected, I didn't use the right word to describe it.



Any true FF fan will know this to be true about FF. Its an RPG that keeps reinventing itself and holding onto nothing but nomenclature.

I've played every mainline FF, and I liked the combat in 12 more than the others. But that's just me, and I feel that's what's great abt FF. There isn't a fixed FF system diffrnt people will prefer different systems. All of a sudden people are coming outta everywhere and making it look like they all expected FF15 to be turn based and how its flawed cause of it. I can bet that if it were turn based they would be singing a different tune about how it lacks innovation and is stuck in the past.



It was already not funny when you described the Job System as if it was a battle system in the other thread. There goes your entire credibility.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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Well, if the worst happen, we still have Bravery second.

But i doubt this game will be bad as Lightning trilogy. Anything is better than THAT battle system. The odd thing is that i really enjoyed FF XII, which has a similar battle system, but i changed between characters like a mad person in order to control all of them.



I agree to the extent the fan base is splintered due to changes. I never like XII combat, but I really had fun in XIII for first time since IX. I am indifferent to XV's take, so I'll buy it after a price drop. I would note anyone who followed the lengthy development process knows this game was not originally sold as a mainline entry. I will be curious what XVI does with the series (assuming it is not an MMO).



Intrinsic said:
Any true FF fan will know this to be true about FF. Its an RPG that keeps reinventing itself and holding onto nothing but nomenclature.

I've played every mainline FF, and I liked the combat in 12 more than the others. But that's just me, and I feel that's what's great abt FF. There isn't a fixed FF system diffrnt people will prefer different systems. All of a sudden people are coming outta everywhere and making it look like they all expected FF15 to be turn based and how its flawed cause of it. I can bet that if it were turn based they would be singing a different tune about how it lacks innovation and is stuck in the past.


Same here. Of all the Final Fantasy (main line or spin off), I enjoyed FF12's combat the most out. Just as I totally enjoyed Xenoblade's combat.



“Ore no... Kachi da!”


It is only a classic FF with the right winning fanfare!

 


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The Fury said:

Soon, CoD will release as a 3rd person shooter with cover mechanics. Then Activision will wonder why it didn't sell as well. Still a shooter in a military setting though right guys?

FF signiture is to reinvent it's story, world and how it's magic works, not how you basically play the game.


Implying the 13 previous installments all had the same gameplay.