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VXIII said:
dane007 said:
VXIII said:
Sentient_Nebula said:
I prefer turn-based RPG since they require more thought and strategy if you want to do well. I usually don't like hack'n'slash games since they're often just button-mashy, and that's not what I think of when I think of "Final Fantasy".

The strategic element in a turn-based RPG comes from the ability to micro-manage all the commands of the party members.

The strategic element in an action-based RPG comes from stamina managing, positioning in the battlefield, the defensive stance as the player is in control 100% of the time not 50%, and overall control over the party members through "gambit" system if it is implied.

How deep the strategic factor in any RPG depends on the design decisions, not the subgenre.

But in games like FFX12 that strategy was reduced when you couldnt manually dodge your attacks considering you had full control of your character.  Because of that , itss pointless to strategially position yourself, because where you go , you will be hit.  The end result you were still pressing X in FFX12 until you had your sup. Not getting hit was pretty on luck not skill.  If you going to have an action rpg then at least allow players to dodge the attacks as that would be more skill.  I hope FF15  has it , as ales games have them and so did star ocen games. 

That is one of the major reasons why I dislike FF XII. So I agree with what you said. But notice that XII wasn't an action-based RPG. It was real-time RPG. It took away too much freedom from the player. It took the worst of both worlds imo.

As for XV. Yes, it is an action-based RPG where you will be 100% in control, Dodging consumes your stamina, so do your abilities. So you have to manage your stamina carefully. To restore your stamina you must hide or warp to an object in distance (the importance of your positioning), then you can warp back to fight again.

Check these previews if you are interested in more details

http://gamrconnect.vgchartz.com/thread.php?id=199338&page=1#


FFX12 pretty much played like an MMO and i heard it used teh same system as FFXI. Yea it did and , felt liek its better to stand there and mash the button. However the gambit system was good and it worked.  However FFX12 and FFXIV were the only took final fantasy that allowed to move freely around. In saying that FFXIV gameplay was pretty good as you had full control of your character :). FOr me that was worst FF game ever made as the story and gameplay was meh. Thats sounds good. It does look interesting and looking forward in trying the demo when FF TYPE 0 comes out next week in nz :).  I love the FF series. Played them all :) and looking forward to the new ones.  Thanks for that.