...And all VGChartz cares about is Atlus.
Kids today are the worst.
...And all VGChartz cares about is Atlus.
Kids today are the worst.
RolStoppable said:
"Profitable", haha. More than half of your list is the reason why Sega is retreating. Alien Isolation flopped, Sonic seems to finally die for good, Bayonetta only lived on because of Nintendo, Shenmue never got a third installment because it would cost too much to develop, Valkyria Chronicles got mismanaged, Phantasy Star struggles, Virtua Tennis hasn't been a thing in years, Vanquish was a commercial failure. Mortal Kombat has nothing to do with Sega. |
Most of them if done right could be profitable.
Wish Phantasy Star would come out on Wii U. I'd rather play that game on console considering all my hours logged on GC version. I'll probably buy Valkyria Chronicles on Steam when it goes down to 5-8 or so on sale. They seem to be at least pumping out some 3D Classics games on 3DS eshop. Just keep putting up your old games on all the eshops.
| Redgrave said: ...And all VGChartz cares about is Atlus. Kids today are the worst. |
Wrong, Atlus is the best.

A company with no direction desperatly trying to avoid the end. They would be better off selling their games division. They could still get some good money for sonic team, yakuza team and phantasy star team along with respective IP's.
I mean, what was even the point of buying Atlus and those THQ studios? Its a company with no sense that doesnt know what its doing. I can only hope someone buys their gaming division. Even if its EA and microsoft. This is horrible to watch as a fan of old SEGA. Please Sammy, just sell what remains of SEGA. You've done enough damage.
| V-r0cK said: What about my Yakuza games?!?!?!?!?!?!!? |
They'll be freely available on your browser or mobile device, with each mission, new area, or line of dialogue purchasable for a reasonable price.
Mr Khan said:
Sonic Boom -> Big Budget
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I'm comparing Sonic Boom to Sonic 4 (a cheap digital download game), not Call of Duty. Hence, Sonic Boom had a big budget compared to most digital download games.
Sonic 4 was likely cheaper to make, sold at a lower price, more enjoyable, and less risky. That's the kind of stuff I want from Sega.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)
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Mr Puggsly said: I'm comparing Sonic Boom to Sonic 4 (a cheap digital download game), not Call of Duty. Hence, Sonic Boom had a big budget compared to most digital download games. Sonic 4 was likely cheaper to make, sold at a lower price, more enjoyable, and less risky. That's the kind of stuff I want from Sega. |
The problem with Sonic 4 was exactly that it was too small. Both episodes came out feeling like unfinished games.
badgenome said:
Yes, and now they are Service Games Games. That is a lot of "Games" for a company that doesn't make any. I still don't think they're exiting console development and that everyone is misreading everything. |
Like saying RPG Games or Laser Light
They should license out their IPs to other publishers, let them develop Sega's IPs, pay some royalties back to Sega and they'll just be sitting back and watching at least some income coming back to them from their titles.
It's a shame for Sega's games to leave the portion of the market they started out on, by which I mean at least having consoles being provided for.
Developers really need to think about how they use their staff more wisely, use the same approach as Ninja Theory, like how they're being cleaver developing Hellblade, using a small 13 person team of multi-talented staff, don't create game assets that can only be used for one small section of the game, but just tweak minor things, reuse set building blocks in your games and go smaller budget, expect reasonable profits and that way they can become profitable again and give the gamers a good stream of new games, with a lot of variety.
If indie studios can start at the grass roots level and make money, creating a snowball effect in sales thinking about making games within their limits, then big companies like this can definitely do the same, only on a vastly bigger scale.
Consoles seem to be on the up again, to ignore at least the biggest sellers is a bit stupid, especially with digital distribution getting bigger focus this gen, it's reduced a lot of the costs of simply putting games out.
Shame Sega went this way, maybe the PC and Mobile markets can make them some money, but while it's a growth market, it's also a highly competitive one.
I hope doing this gets Sega into a more comfortable place financially.
