They should license out their IPs to other publishers, let them develop Sega's IPs, pay some royalties back to Sega and they'll just be sitting back and watching at least some income coming back to them from their titles.
It's a shame for Sega's games to leave the portion of the market they started out on, by which I mean at least having consoles being provided for.
Developers really need to think about how they use their staff more wisely, use the same approach as Ninja Theory, like how they're being cleaver developing Hellblade, using a small 13 person team of multi-talented staff, don't create game assets that can only be used for one small section of the game, but just tweak minor things, reuse set building blocks in your games and go smaller budget, expect reasonable profits and that way they can become profitable again and give the gamers a good stream of new games, with a lot of variety.
If indie studios can start at the grass roots level and make money, creating a snowball effect in sales thinking about making games within their limits, then big companies like this can definitely do the same, only on a vastly bigger scale.
Consoles seem to be on the up again, to ignore at least the biggest sellers is a bit stupid, especially with digital distribution getting bigger focus this gen, it's reduced a lot of the costs of simply putting games out.
Shame Sega went this way, maybe the PC and Mobile markets can make them some money, but while it's a growth market, it's also a highly competitive one.
I hope doing this gets Sega into a more comfortable place financially.








