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Forums - Nintendo - New Xenoblade X Video! Night, Day and weather!

 

Greatness?

yes! 60 57.69%
 
yes! 10 9.62%
 
yes! 19 18.27%
 
yes! 15 14.42%
 
Total:104
PlayMatt said:
The presentation looks like an early PS3 game.

By the logic

ps4 and xbox one games are 2006 pc games XD

and wii u is like a 2003 pc :P

no you are just being sillly

you know it doesnt look like an early ps3 game



Bets:

(Won)Bet with TechoHobbit: He(Techno) says 10 million by January 1,2014 I say 9 million by then. Winner gets 2 weeks of sig control.

(Lost)Bet with kinisking: I say Ps4 will win April NPD while he says Xbox One will win it; winner gets 1 week of avatar control.

Raichu's First Series:

First RPG?

First Fighter?

First Racer?

First Shooter?

First MMO?

First Horror?

Official Ni No Kuni Fanboy:

Familiars Captured:37

Game Beaten: 2 times almost

Times I got teary during some scenes: 3

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PlayMatt said:
onionberry said:


you! look like an early ps3 game :P


I'm still stuck on PS2 :/


Rose tinted memories.



Fatal Frame and this game would justify my WiiU purchase if I did decide to get one. Quite frankly, I'm more excited about this than XV. Something about the things in XV's environment that just feels boring to me.



curl-6 said:
sc94597 said:

Except the chain attacks (the actual turn-based parts of Xenoblade Chronicles) are likely not going to return, unless they somehow make a plot reason for it. But from interviews it seems like they just ditched that. Everything else in Xenoblade Chronicles was real-time. It just wasn't button-mapped like an ARPG would be. 

Got a link?

If you watch the treehouse video whenever you hit the three meters you only get buffs called, "soul voices" instead of chain attacks. But also in interviews they talked many times about making combat simpler and more streamlined. The most complicated thing about Xenoblade Chronicles gameplay was chain attacks. 



sc94597 said:
curl-6 said:

Got a link?

If you watch the treehouse video whenever you hit the three meters you only get buffs called, "soul voices" instead of chain attacks. But also in interviews they talked many times about making combat simpler and more streamlined. The most complicated thing about Xenoblade Chronicles gameplay was chain attacks. 

How were chain attacks complicated?



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iron_megalith said:
Something about the things in XV's environment that just feels boring to me.

Agreed, what I've seen feels kind of sterile.



curl-6 said:
sc94597 said:

If you watch the treehouse video whenever you hit the three meters you only get buffs called, "soul voices" instead of chain attacks. But also in interviews they talked many times about making combat simpler and more streamlined. The most complicated thing about Xenoblade Chronicles gameplay was chain attacks. 

How were chain attacks complicated?

That question pulls my statement our of context. Chain attacks were the most complex part of Xwnoblades battle system. You needed the right skills for the right party, considering aspects like cooldown and color chaining. The normal realtime gameplay wasn't anywhere near as strategic. If you wanted to make the combat simpler and more friendly to players new to jrpgs you keep everything real time. This is something they did from what we see of the treehouse event. When the affinity gauge reaches all three lines you get buffs called soul voices rather than in Chronicles where it allowed you to chain attacks. Also certain chain attack strategies were broken so much that people chose to use them for every boss rather than other more even strategies. Topple locking comes to mind. It made the lvl120 world bosses easy.



sc94597 said:
curl-6 said:

How were chain attacks complicated?

That question pulls my statement our of context. Chain attacks were the most complex part of Xwnoblades battle system. You needed the right skills for the right party, considering aspects like cooldown and color chaining. The normal realtime gameplay wasn't anywhere near as strategic. If you wanted to make the combat simpler and more friendly to players new to jrpgs you keep everything real time. This is something they did from what we see of the treehouse event. When the affinity gauge reaches all three lines you get buffs called soul voices rather than in Chronicles where it allowed you to chain attacks. Also certain chain attack strategies were broken so much that people chose to use them for every boss rather than other more even strategies. Topple locking comes to mind. It made the lvl120 world bosses easy.

Maybe, but it's not confirmed yet. And at any rate, its combat will still be nothing like Monster Hunter, which was his question.



curl-6 said:
sc94597 said:

That question pulls my statement our of context. Chain attacks were the most complex part of Xwnoblades battle system. You needed the right skills for the right party, considering aspects like cooldown and color chaining. The normal realtime gameplay wasn't anywhere near as strategic. If you wanted to make the combat simpler and more friendly to players new to jrpgs you keep everything real time. This is something they did from what we see of the treehouse event. When the affinity gauge reaches all three lines you get buffs called soul voices rather than in Chronicles where it allowed you to chain attacks. Also certain chain attack strategies were broken so much that people chose to use them for every boss rather than other more even strategies. Topple locking comes to mind. It made the lvl120 world bosses easy.

Maybe, but it's not confirmed yet. And at any rate, its combat will still be nothing like Monster Hunter, which was his question.

Yeah, I just wanted to make it clear that turnbased gameplay was a small portion of (albeit integral to) XC's combat and that it might likely not even be in XCX, from what we've seen/heard so far. Mech fights should add variety to the gameplay though, they certainly did in Xenogears.



sc94597 said:
curl-6 said:

Maybe, but it's not confirmed yet. And at any rate, its combat will still be nothing like Monster Hunter, which was his question.

Yeah, I just wanted to make it clear that turnbased gameplay was a small portion of (albeit integral to) XC's combat and that it might likely not even be in XCX, from what we've seen/heard so far. Mech fights should add variety to the gameplay though, they certainly did in Xenogears.

I want to see more of the mech combat... or maybe I don't, cos I'll probably love it more if I go in unexposed. If you know what I mean. >;)