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curl-6 said:
sc94597 said:

That question pulls my statement our of context. Chain attacks were the most complex part of Xwnoblades battle system. You needed the right skills for the right party, considering aspects like cooldown and color chaining. The normal realtime gameplay wasn't anywhere near as strategic. If you wanted to make the combat simpler and more friendly to players new to jrpgs you keep everything real time. This is something they did from what we see of the treehouse event. When the affinity gauge reaches all three lines you get buffs called soul voices rather than in Chronicles where it allowed you to chain attacks. Also certain chain attack strategies were broken so much that people chose to use them for every boss rather than other more even strategies. Topple locking comes to mind. It made the lvl120 world bosses easy.

Maybe, but it's not confirmed yet. And at any rate, its combat will still be nothing like Monster Hunter, which was his question.

Yeah, I just wanted to make it clear that turnbased gameplay was a small portion of (albeit integral to) XC's combat and that it might likely not even be in XCX, from what we've seen/heard so far. Mech fights should add variety to the gameplay though, they certainly did in Xenogears.