By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
sc94597 said:

If you watch the treehouse video whenever you hit the three meters you only get buffs called, "soul voices" instead of chain attacks. But also in interviews they talked many times about making combat simpler and more streamlined. The most complicated thing about Xenoblade Chronicles gameplay was chain attacks. 

How were chain attacks complicated?

That question pulls my statement our of context. Chain attacks were the most complex part of Xwnoblades battle system. You needed the right skills for the right party, considering aspects like cooldown and color chaining. The normal realtime gameplay wasn't anywhere near as strategic. If you wanted to make the combat simpler and more friendly to players new to jrpgs you keep everything real time. This is something they did from what we see of the treehouse event. When the affinity gauge reaches all three lines you get buffs called soul voices rather than in Chronicles where it allowed you to chain attacks. Also certain chain attack strategies were broken so much that people chose to use them for every boss rather than other more even strategies. Topple locking comes to mind. It made the lvl120 world bosses easy.