By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Why don't you play fighting games?

bigtakilla said:

I do play them, but I never buy them at full price for a number of reasons (though I always buy Smash day 1).

1: The content doesn't justify $60.

2: There is always an edition that comes out that has more characters a year later and at a cheaper price.

3: I'm not heavy into fighters, so the people that wind up being online a year later is fine with me. I tend to play them mostly couch co-op anyways. It's a lot more fun to get drunk at a party with a group of friends and bet "all the money in the world" on a round of Smash or Tekken Tag 2 Wii U. (They are also great for making drinking games around.)




Number 2 is primarily a capcom problem. Everyone else tends to be better with not rereleasing expansions.



Around the Network
cheshirescat said:
Aeolus451 said:
I have horrible memory and I hate remembering the combos. I also don't like a lot of QTE's in a game. That counts out the majority of fighting games. If they were more similar to how pvp is in dark souls or any souls game I would be more interested.


What?  I don't even, are you likening combos to qtes or something?  The only fighting game I've played that I can think of that had actual qtes is that DC fighting game that was a bag of flaming garbage, but it was based around the mortal kombat formula which is fundamentally flawed and unbalanced anyway.

 

And generally if you can't really get into combos try working with grapplers, their style is different and the only combos they do usually only chain two or three hits together, but primarily you're playing a game of footsie to set up throws.  Of course if you can't work the 360 inputs then maybe fighters just aren't for you.


He's better off playing smash. That gameplay is akin to non-fighters like Streets of Rage or scott pilgrim.



S.T.A.G.E. said:


He's better off playing smash. That gameplay is akin to non-fighters like Streets of Rage or scott pilgrim.


True enough, playing smash is like playing marvel vs capcom with the simple imputs on.



spemanig said:
I love fighting games, so I have not much to add other than how infuriatingly frustrating some of the excuses here are to read.


THIS.

also Guilty Gear Xrd is awesome if you like fighting games you should try it.



cheshirescat said:
S.T.A.G.E. said:


He's better off playing smash. That gameplay is akin to non-fighters like Streets of Rage or scott pilgrim.


True enough, playing smash is like playing marvel vs capcom with the simple imputs on.


Marvel vs Capcom is a lot more complex than people give it credit for. It starts off with the typical capcom controls but grows into more than that when you get into the larger combos. I've seen some players who inflict so much damage it would give the common fighting fan a headache.



Around the Network

I enjoy them a great deal, but I only play them now and again, preferably with friends in the same room. They're a lot of fun in those situations. Either me or one of my buddies will usually pick up a new Soul Calibur, or Dead or Alive every now and again to play. Might try the new MK for a change though.

But I'm not good enough to play them online a bunch, and I can't be asked to buy some fight pad or stick just to be competitive.



I find them boring. I don't wanna put the time and brain cells into learning the moves, so for me it would just be ignorant button smashing.



Add me on Xbox: DWTKarma 

S.T.A.G.E. said:
cheshirescat said:


True enough, playing smash is like playing marvel vs capcom with the simple imputs on.


Marvel vs Capcom is a lot more complex than people give it credit for. It starts off with the typical capcom controls but grows into more than that when you get into the larger combos. I've seen some players who inflict so much damage it would give the common fighting fan a headache.


That's precisely why I chose mvc as my example though.  Marvel vs Capcom is a damn whirlwind of action that at the higher levels requires some crazy quick twitch timing, but then it has that simple input mode where you press something like medium punch for fireball, fierce for shoryuuken, mid kick for hurricane kick and then keep pressing light punch and it'll string together a simple launch combo for you.

 

And that's the genius of smash, its inclusiveness.  There's no real learning curve in fighting games, from the get go you get thown off the cliff by Heihachi and if you can't claw your way back up then fuck you, the community never needed you.  Smash, anyone can pick up that game and play it competently because the skill cost of entry is miles lower than any other fighter.  That may sound harsh but I don't really mean it that way, it's the truth and honestly I don't like the games myself but I admit smash has merit, I don't think it would still be around, its just that its approach is entirely different and it works really well for it.



cheshirescat said:
S.T.A.G.E. said:


Marvel vs Capcom is a lot more complex than people give it credit for. It starts off with the typical capcom controls but grows into more than that when you get into the larger combos. I've seen some players who inflict so much damage it would give the common fighting fan a headache.


That's precisely why I chose mvc as my example though.  Marvel vs Capcom is a damn whirlwind of action that at the higher levels requires some crazy quick twitch timing, but then it has that simple input mode where you press something like medium punch for fireball, fierce for shoryuuken, mid kick for hurricane kick and then keep pressing light punch and it'll string together a simple launch combo for you.

 

And that's the genius of smash, its inclusiveness.  There's no real learning curve in fighting games, from the get go you get thown off the cliff by Heihachi and if you can't claw your way back up then fuck you, the community never needed you.  Smash, anyone can pick up that game and play it competently because the skill cost of entry is miles lower than any other fighter.  That may sound harsh but I don't really mean it that way, it's the truth and honestly I don't like the games myself but I admit smash has merit, I don't think it would still be around, its just that its approach is entirely different and it works really well for it.


Smash is extremely fun. You can blow of steam from using too many brain cells in the other fighting games.



S.T.A.G.E. said:
bigtakilla said:

I do play them, but I never buy them at full price for a number of reasons (though I always buy Smash day 1).

1: The content doesn't justify $60.

2: There is always an edition that comes out that has more characters a year later and at a cheaper price.

3: I'm not heavy into fighters, so the people that wind up being online a year later is fine with me. I tend to play them mostly couch co-op anyways. It's a lot more fun to get drunk at a party with a group of friends and bet "all the money in the world" on a round of Smash or Tekken Tag 2 Wii U. (They are also great for making drinking games around.)




Number 2 is primarily a capcom problem. Everyone else tends to be better with not rereleasing expansions.

Persona 4 Ultimax, BlazBlue Chrono Phantasma Extend, Mortal Kombat: Komplete Edition, Dead or Alive 5: Last Round, Virtua Fighter 5: Final Showdown,  Tekken 5: Dark Resurrection Online, Arcana Heart 3: Love MAX!!!!!!

It's not a "Capcom" thing.  Updates need to be either cheap, or free.  That is a problem.  No one's fault that the game wasn't tested enough.  Granted, there's so much you get with a fighting game, it's impossible to test everything out as much less is scripted, people who buy the first editions need not be kicked because of it.  There was no reason to buy Street Fighter IV.  You were better off waiting for Super, at very least.