Not very good at them. I enjoy Mortal Kombat and Killer Instinct, but just casually.
Not very good at them. I enjoy Mortal Kombat and Killer Instinct, but just casually.
I can never remember the combos, nor can I ever seem to pull them off. I'll often find myself confused by what I'm doing wrong :/
| ICStats said: But I do play fighting games. Except Smash, cos that's a brawler and too random for my taste. |
Smash 64 wasn't random. But Melee afterwards? It's a random casual "grab item" festival, made worse with the special attacks on Brawl. And it also suffers from the worst issue a fighting game can have: an absurdly unbalanced roster.
I love me some Street Fighter!!
...I also enjoy the fun fighting games like Naruto.


JayWood2010 said:
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Speak for yourself. I used to get beaten by war machine & wolverine infinite combos in MvC all the time. I don't care if you don't know how to play, I'm stomping you. If we're playing a 4p game, and I know you don't know how to play, I don't care if you don't have the buttons figured out, I'm coming straight for you.
If anyone wants to see that video, I recommend subscribing. I might have it done and released on friday. Can't start making it until tomorrow. I will cover 2D, and 3D games. So, it doesn't matter what game you have, you should be able to figure something out. The only types I wont cover are the party-fighters, and arena fighters, since I don't own any of those games.
But, if you can't figure out how to do a sonic boom, or a shoryuken in SFIV, or cannot figure out why your combos don't work in King of Fighters 13, you'll figure it out once I'm done with that video. It's also going to be a 3 part series.
They feel the same and tbh they mostly are, fighting games as a genre haven't really innovated a lot like the RPG and FPS games have over the years, at the end of the day you still have combos, ultra combos and finishing moves, maybe some slight new scenery changes like in Injustice but that's really all there is with the genre.
I play maybe one fighter every few years, last fighting game I played was Smash last Dec and years before that it was Street Fighter IV (back before it was milked to oblivion), I really don't play Fighting games often because they feel reptitive and haven't changed all that much, I also dislike remembering combos and there being oodles of them, long string moves that you have to tap in with super precision and timing and then when you play against other people or friends you get the one person who spams the good move or spams because they don't know/can't execute combos well due to the way the game made them.
That said I find a lot of fighting games pretty to look at like MK or Street Fighter or KoF and GG/BB but I'll never be into them as I would be for RTS/RPG/FPS.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.


| Chazore said: They feel the same and tbh they mostly are, fighting games as a genre haven't really innovated a lot like the RPG and FPS games have over the years, at the end of the day you still have combos, ultra combos and finishing moves, maybe some slight new scenery changes like in Injustice but that's really all there is with the genre. I play maybe one fighter every few years, last fighting game I played was Smash last Dec and years before that it was Street Fighter IV (back before it was milked to oblivion), I really don't play Fighting games often because they feel reptitive and haven't changed all that much, I also dislike remembering combos and there being oodles of them, long string moves that you have to tap in with super precision and timing and then when you play against other people or friends you get the one person who spams the good move or spams because they don't know/can't execute combos well due to the way the game made them. That said I find a lot of fighting games pretty to look at like MK or Street Fighter or KoF and GG/BB but I'll never be into them as I would be for RTS/RPG/FPS. |
In an FPS, your main point of attack is the R2, or RT button. Every. Last. One. Self regeneration is somehow the thing that made FPS games innovative? Everyone wants to be Call of Duty, but there is only one Street Fighter. You can only take a little of what you know from fighting game to fighting game. With FPS games, you can take a majority of knowledge you get from one, and apply it to another.
Tekken doesn't have Focus attack dash cancels. Mortal kombat doesn't have cross-ups. Street Fighter doesn't have a dedicated block button. King of Fighters doesn't have a side step.
I played my first KOF game a few weeks ago. King of Fighters 13. Very similar to Street Fighter, yet very different at the same time. Special attacks have EX moves, even your Supers have EX variants. You can roll from guards, you can roll to evade attacks. I only know you can be grabbed out of a roll from my friends talking about it years ago, and you know what else? It has 4 buttons. LK,HK,LP,HP.
This rolling thing is very new to me. I couldn't do it universally, with each character in the game until KoF. KoF is more focused on links than Street Fighter.
But KoF 13 isn't Marvel Vs. Capcom 2. KoF is centered around links, not chains.
In every FPS game, you pick a gun, you have a limited grenade, and a melee button. All you need to do to get good is learn the level layout. I can take a break from a TPS, and get back to my usual ways of killing after a few matches. The point I'm trying to make is that there isn't anything to those games.
If they're really not the same, you should be able to take what you know from Street Fighter, Mortal Kombat, or whatever, and apply it to every other fighter. Well, every 2D fighter, just to be nice. But, you know what? You'll never get good at KoF playing Mortal Kombat all day. But playing Killzone, then going to Call of Duty, and all you have to do is switch a gun and learn the lay-out of the maps, and you're 90% of the way there.
I play nearly all fighting games. I own almost all of them. I'm downright terrible at some, and extremely good in others. I can beat the top players in some games, while looking like a joke to others. They're as different as Monopoly, checkers, chess, and trouble. They're all board games, but the way you play is very different.
All that said, you were right about one thing. They are complicated, and aren't explained. And injustic is the only modern fighter that allows stage interaction and that makes things drastically different. Didn't like how the females looked in that game, so I just outright skipped it.
I didn't even bother buying the first version of Street Fighter. Every single game in the series has had updates. Every one after the first had multiple updates. Expect it with SFV.
If you consider Smash a fighting game, I'll play that. I used to play games like Soul Caliber and Mortal Kombat but it just got old to me. The fighting style got old. With game like Smash, you can do moves that the game expects you to do or your can just study the damn game and make up stuff that others would deem impossible(Melee). I guess the same can go for other fighters in the genre but it isn't as easy or "flexible" per say to enjoy the gameplay. I used to be able to execute the most complex of moves, but after a while it became taxing on my memory, and I couldn't really do it anymore. Smash is like, anything goes martial arts while other fighting games are like Kung Fu. Note that these are similes.
I don't play fighters anymore primarily because I don't have anyone to play them with.
No, online does not count.
Secondarily, I find most fighter now to be either ugly, terribly derivative, or both. They just don't get me fired up.
I do. The common problem I hear about them though is that they take too much time. My problem is that getting good at a fighting game is a repetitive process. I bore easily. My training sessions never get much done because of this.
Also, I like the FGC, but I can see how some might find it uninviting for certain. Steal, I like the good guys and awesome memes that spawn from the FGC (Street Fighter particularly).
http://youtu.be/V-_yTEozWgE
4 ≈ One