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Chazore said:
They feel the same and tbh they mostly are, fighting games as a genre haven't really innovated a lot like the RPG and FPS games have over the years, at the end of the day you still have combos, ultra combos and finishing moves, maybe some slight new scenery changes like in Injustice but that's really all there is with the genre.

I play maybe one fighter every few years, last fighting game I played was Smash last Dec and years before that it was Street Fighter IV (back before it was milked to oblivion), I really don't play Fighting games often because they feel reptitive and haven't changed all that much, I also dislike remembering combos and there being oodles of them, long string moves that you have to tap in with super precision and timing and then when you play against other people or friends you get the one person who spams the good move or spams because they don't know/can't execute combos well due to the way the game made them.

That said I find a lot of fighting games pretty to look at like MK or Street Fighter or KoF and GG/BB but I'll never be into them as I would be for RTS/RPG/FPS.

In an FPS, your main point of attack is the R2, or RT button.  Every.  Last.  One.  Self regeneration is somehow the thing that made FPS games innovative? Everyone wants to be Call of Duty, but there is only one Street Fighter.  You can only take a little of what you know from fighting game to fighting game.  With FPS games, you can take a majority of knowledge you get from one, and apply it to another.

Tekken doesn't have Focus attack dash cancels. Mortal kombat doesn't have cross-ups.  Street Fighter doesn't have a dedicated block button.  King of Fighters doesn't have a side step.  

I played my first KOF game a few weeks ago.  King of Fighters 13.  Very similar to Street Fighter, yet very different at the same time.  Special attacks have EX moves, even your Supers have EX variants.  You can roll from guards, you can  roll to evade attacks.  I only know you can be grabbed out of a roll from my friends talking about it years ago, and you know what else?  It has 4 buttons. LK,HK,LP,HP.

This rolling thing is very new to me.  I couldn't do it universally, with each character in the game until KoF.  KoF is more focused on links than Street Fighter.

But KoF 13 isn't  Marvel Vs. Capcom 2.  KoF is centered around links, not chains.

In every FPS game, you pick a gun, you have a limited grenade, and a melee button.  All you need to do to get good is learn the level layout.  I can take a break from a TPS, and get back to my usual ways of killing after a few matches.  The point I'm trying to make is that there isn't anything to those games.

If they're really not the same, you should be able to take what you know from Street Fighter, Mortal Kombat, or whatever, and apply it to every other fighter.  Well, every 2D fighter, just to be nice.  But, you know what?  You'll never get good at KoF playing Mortal Kombat all day.  But playing Killzone, then going to Call of Duty, and all you have to do is switch a gun and learn the lay-out of the maps, and you're 90% of the way there.

I play nearly all fighting games.  I own almost all of them.  I'm downright terrible at some, and extremely good in others.  I can beat the top players in some games, while looking like a joke to others.   They're as different as Monopoly, checkers, chess, and trouble.  They're all board games, but the way you play is very different.

All that said, you were right about one thing.  They are complicated, and aren't explained.  And injustic is the only modern fighter that allows stage interaction and that makes things drastically different.  Didn't like how the females looked in that game, so I just outright skipped it.

I didn't even bother buying the first version of Street Fighter.  Every single game in the series has had updates.  Every one after the first had multiple updates.  Expect it with SFV.