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cheshirescat said:
S.T.A.G.E. said:


Marvel vs Capcom is a lot more complex than people give it credit for. It starts off with the typical capcom controls but grows into more than that when you get into the larger combos. I've seen some players who inflict so much damage it would give the common fighting fan a headache.


That's precisely why I chose mvc as my example though.  Marvel vs Capcom is a damn whirlwind of action that at the higher levels requires some crazy quick twitch timing, but then it has that simple input mode where you press something like medium punch for fireball, fierce for shoryuuken, mid kick for hurricane kick and then keep pressing light punch and it'll string together a simple launch combo for you.

 

And that's the genius of smash, its inclusiveness.  There's no real learning curve in fighting games, from the get go you get thown off the cliff by Heihachi and if you can't claw your way back up then fuck you, the community never needed you.  Smash, anyone can pick up that game and play it competently because the skill cost of entry is miles lower than any other fighter.  That may sound harsh but I don't really mean it that way, it's the truth and honestly I don't like the games myself but I admit smash has merit, I don't think it would still be around, its just that its approach is entirely different and it works really well for it.


Smash is extremely fun. You can blow of steam from using too many brain cells in the other fighting games.