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Forums - Gaming - Ready At Dawn didn't make any mistakes with The Order

PwerlvlAmy said:
Shod said:


Nope, they made no mistake.

Are you going to walk up to an artist and say they should not be painting, they should be sculpting instead.

Its their artistic vision and freedom, and if you dont like it, there are plenty of games to choose from.

 

if you prefer non cinematic game, its your decision to not buy the game as it is theirs to walk that path. not every piece in gaming is liked by everyone, So there are may games devs make and many artistic choices devs make to have a game fit everyone. So I have no doubt you will find a game that caters to your likings eventually. And hopefully its your opinion and just not the mimicry of an opinion of some reviewer.


So having said that,by that definition,that means there is no such thing as a ''bad'' game since games are all developers ''artistic vsions and freedoms'' 

bad or good is highly subjective. that being said, the mechanics of a game can be bad and there is no way around it. Or a story can be bad, but even that is highly subjective. But yes, in my opinion there is no bad games unless its broken and does not work, like Unity. As far as the mechanics of a game goes, I dont hate on games, if I am not used to it, I adapt. If there is a new approach to the gaming, I am patient and open my mind to new things.

So unless its broken, I will try to like it and if I dont like it, it simply means that this game was not meant for me. and will try to search for a game I like.



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Shod said:
PwerlvlAmy said:


So having said that,by that definition,that means there is no such thing as a ''bad'' game since games are all developers ''artistic vsions and freedoms'' 

bad or good is highly subjective. that being said, the mechanics of a game can be bad and there is no way around it. Or a story can be bad, but even that is highly subjective. But yes, in my opinion there is no bad games unless its broken and does not work, like Unity. As far as the mechanics of a game goes, I dont hate on games, if I am not used to it, I adapt. If there is a new approach to the gaming, I am patient and open my mind to new things.

So unless its broken, I will try to like it and if I dont, it simply means that this game was not meant for me. and will try to search for a game I like.

I think there will be plety of people who enjoy the order. Its clearly not for everyone particularly gaming enthusist who prefer more action oriented games.

For instance, I love CIV 5. Most gamers as least respect the CIV series, but there are alot of people out there who find the games dull boring and slow. Just because they tend to review pretty well does not mean people are going to like it and it works both ways.



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fatslob-:O said:
PwerlvlAmy said:


So having said that,by that definition,that means there is no such thing as a ''bad'' game since games are all developers ''artistic vsions and freedoms'' 

Strawman point ...

What the developer makes and what they envision usually almost always matches since that's how they intended it to be so calling their intentions as "mistakes" is mostly an oxymoron ... 


If their ''vision'' ends up  not meeting expectations,then yes its a mistake,no matter what way its spun



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

PwerlvlAmy said:


If their ''vision'' ends up  not meeting expectations,then yes its a mistake,no matter what way its spun

Who's expectations specifically ? 

If you mean the developers then your wrong on that part since it's usually how they intended it it to be ...

If you mean your expectations then maybe but you can't make the assertion for the consumers unless the same sentiments are shared ... 



fatslob-:O said:
PwerlvlAmy said:


If their ''vision'' ends up  not meeting expectations,then yes its a mistake,no matter what way its spun

Who's expectations specifically ? 

If you mean the developers then your wrong on that part since it's usually how they intended it it to be ...

If you mean your expectations then maybe but you can't make the assertion for the consumers unless the same sentiments are shared ... 

That's how it works for anything. You can have any type of vision or whatever you want for your own product. However if you release it,no matter what vision you have in mind and it doesnt meet the expectations of the people you're selling it to(Your consumers/audience),then the vision is a mistake.

 

So far its for reviews/reception,their ''vision'' has been a ''mistake''. 

But we wont know for a few more weeks if the actual vision these devs had was a mistake or not because the bulk of the sales will come from its first week of sales,which are from the early adopters. So after word of mouth spreads,we can see how the game performs in its 2nd and 3rd weeks and see what the consumers say with their wallets



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

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Some of the people's definition of "mistake" on here is funny.



I think you are right, they exactly did what they promised. But the thing seems to be that what they wanted to achieve ended up in a not so good game. So congrats that they reached their goal but this doesn't mean people are not allowed to criticize the goal itself.



walsufnir said:
I think you are right, they exactly did what they promised. But the thing seems to be that what they wanted to achieve ended up in a not so good game. So congrats that they reached their goal but this doesn't mean people are not allowed to criticize the goal itself.


Exactly



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fatslob-:O said:
VanceIX said:

And how much of those lifetime sales are attributed to it being bundled with every Xbox One sold during the holiday?

Ubisoft had to go all out to sell the game, to the point where it had to be bundled with an already discounted console.

Last time I checked bundling only occured for 7 weeks and prior to that Over 1.5 million users had already purchased AC IV for the Xbox One so until you can give evidence to show otherwise that vast quantities of the AC Unity has been sold as bundles your supposition remains null for the most part ...

Prior to that the game was still pretty new, and sold tons on hype for the franchise alone.

Like I said, the first few weeks the game sells on hype. Do you really think Ubisoft would have bundled the game so soon if they expected it to continue selling?



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naruball said:
onionberry said:
Something is for sure, teens and pre-teens are going to buy this game, a lot! The graphics are amazing and that's what they love.

Where there no teens and pre-teens back when Lair launched? I also find you view as offensive as people saying that Ninty games are for children.


well, too bad if you're so so offended. I'm just saying that a lot of pre-teens and teens buy games for graphics even if the games are not good or critically acclaimed.