artur-fernand said:
Yes, I thought of that because of The Order, but it's not the only example. I remember when Square came and said FFXV's main story was about 40 hours long and... that was considered too short by quite a number of people. Huh.
Ok, I get it. "$60 for a 5 hour game with no multiplayer is a rip-off", but isn't anybody considering that replay value usually comes from the sheer joy of just replaying the game just because it's fun? (never mind the fact that A LOT of people are already considering it's absolutely impossible for The Order to fit in that category, but that could be a whole other thread). Uncharted 1 could be beaten in a single day. I nearly did it. It has no multiplayer. But, to me at least, there's a fuckton of replay value, because it's a fun game. Portal 2 is EVEN SHORTER. There's the co-op campaign yeah, but that's about it.
But what REALLY confuses me is that games back in the cartridge era were more expensive AND SHORTER. Is something like Super Castlevania IV even 5 hours long? "Expectations were different back then" seems to be the standard explanation for this.
Not only that, but most people were kids back then. Meaning we all had virtually unlimited free time. So a 10 hours game was barely anything on this scenario. As we grow up, more and more responsibilites appear, and 10 hours can sometimes be a colossal length. And FORTY hours? Jesus.
Sadly, gametime is not the only thing people like to complain A LOT nowadays (the forbidden word "linearity" also comes to mind), which makes me both sad and infuriated at the same time, but I digress.
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Okay, so where do I start...
Bolded 1: You can take in to account just how fun a game is, and take into account replayability. But at the end of the day if someone pays $60 for a 5 hour game (or even around 10 hours), he/she is very justified to be upset that he has spent so much money for so little value. It doesn't matter how many times you play it, at the end of the day you are just playing the same scenerios, with little to no surprises left to be found. If you feel the purchase was justified, that's great. It's one of the greatest benifits of the internet though, consumers are now able to know what they are getting into.
There are obvious exceptions to this rule however, everyone here knows the story mode of fighting games tend to be very short (taking less than an hour on most occasions) but yet again, people know what they are getting into (not to mention fighting games are usually bought to fight online). When I buy an adventure game at full retail price I expect a certain amount of content for the cost.
Bolded 2: I think it has more to do with the fact that most people back then were kids and had little to no concept of actual value. They ask their parents to get them a game, and it is bought. Why would I be mad that a game I got for free only lasts 5 hours? It sounds pretty spoiled, but it is the truth in most peoples cases. Besides, the skill level of most gamers (at least on the forums now) was probably pretty lacking and it took them a lot longer than 5 hours to beat Super Castlevania IV. Also, there was probably less complaining about the length of games back then because you were talking with a group of friends who weren't looking at games critically. Kids don't tend to do that.
Beyond that, forums dedicated to gaming was nonexistant at that time. Talking to a group of friends who share a similar hobby is way different than talking to people who share a deeper passion for gaming. (This of course depends on the group of friends obviously as they may be even more into video games than people here, ect.)
Last Bolded: Video games have been developed for 30+ years, there really is no excuse for some games to cut corners. It's really as simple as that. Who buys a jrpg to see the world going on in the background but in no way feels connected to that world (Final Fantasy XIII). It's perfectly fine to find faults with a game and be vocal about it. It's how developers know what people expect. This is why XV is an open world instead of an extension of whatever XIII was, and I think the Final Fantasy brand has only benifited from addressing peoples complaints with XIII.
I'll give another example. Nintendo didn't think it was worth porting Xenoblade Chronicles to the US due to them thinking JRPGs aren't the experience people are looking for outside of Japan. Yet again people complained and it was released to it's highest sales even though there was a limited release.