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Forums - Gaming - Is Evolve not selling well?

 

Do you think so?

Yes, I think it isn't selling well 142 50.90%
 
No, its surely selling we... 51 18.28%
 
Maybe 86 30.82%
 
Total:279
Ka-pi96 said:
GTAexpert said:

I have bought Evolve and its a pretty good game, very fun to play with friends. It can be intense sometimes, and sometimes scary, and it offers an experience which isn't something you'll find in many other games. Monsters are a nice change of pace from zombies in so many other games which try to create an intense and scary atmosphere, and its even better when the monster is your friend.

That said I just checked out its Amazon rankings and its really low. Is it not selling well? Its a good game, so if its not selling well then I think it proves that gamers don't want something new and unique but rather would have the things they are already familiar with. Also guys, you can give anecdotal experience about your friends and people around you if they are buying this game or not and why they aren't if so.

Or maybe it proves that they don't want 2/3rds of the game taken out and to be sold as overpriced DLC...





"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

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LudicrousSpeed said:

It doesn't have a tiny amount of content. There is more than enough content there to keep you engaged, if you enjoy the gameplay. I have 20 hours played already, my main account is less than halfway progressed. Two of my monsters haven't been touched, my Goliath is maybe halfway leveled up. I have one medic almost to elite status, one medic working on the second star challenges (there are three), the other medic barely touched. One trapper has cleared the first star, the other two barely touched. I don't think I have played a single round as support, and maybe two games as assault. So yeah, to say there is a tiny amount of content is both false and misleading. Not to mention completely irrelevant.

Plus progression isn't slow. Just depends on your play style and your skill. What people are used to are games like CoD where in order to unlock something, you just play for awhile to reach a certain level. Or to prestige, you just get enough XP and you're good. Evolve gives you specific challenges for each class ability. Apparently some reviewers and gamers do not like that and want easy XP based progression. And this is only true for the third set of challenges. The one and two star ones are incredibly easy. The third star one adds in team elements. So instead of just getting progress for healing a certain amount of damage, you have to heal a certain amount on multiple teammates. It requires you to actually use your class as you're supposed to.

You can take 10 hours of doing the same thing repeatedly against AI (and a vast majority of the time in a completely scripted manner) I'll take hundreds of hours of new experiences online with other people :) And you might not be setting some mathematical rule for all games, but the guy I quoted was, which you then responded to. Seems we can just agree to disagree.

It is great that you are having so much fun with the game.

Now imagine how much more fun you could have had, if they haven't butchered the game to sell it to you piece by piece at a later date for $7.50 - $15 a pop.



LudicrousSpeed said:

It doesn't have a tiny amount of content. There is more than enough content there to keep you engaged, if you enjoy the gameplay. I have 20 hours played already, my main account is less than halfway progressed. Two of my monsters haven't been touched, my Goliath is maybe halfway leveled up. I have one medic almost to elite status, one medic working on the second star challenges (there are three), the other medic barely touched. One trapper has cleared the first star, the other two barely touched. I don't think I have played a single round as support, and maybe two games as assault. So yeah, to say there is a tiny amount of content is both false and misleading. Not to mention completely irrelevant.

Plus progression isn't slow. Just depends on your play style and your skill. What people are used to are games like CoD where in order to unlock something, you just play for awhile to reach a certain level. Or to prestige, you just get enough XP and you're good. Evolve gives you specific challenges for each class ability. Apparently some reviewers and gamers do not like that and want easy XP based progression. And this is only true for the third set of challenges. The one and two star ones are incredibly easy. The third star one adds in team elements. So instead of just getting progress for healing a certain amount of damage, you have to heal a certain amount on multiple teammates. It requires you to actually use your class as you're supposed to.

You can take 10 hours of doing the same thing repeatedly against AI (and a vast majority of the time in a completely scripted manner) I'll take hundreds of hours of new experiences online with other people :) And you might not be setting some mathematical rule for all games, but the guy I quoted was, which you then responded to. Seems we can just agree to disagree.


Once again, there are a number of people who disagree with you on pretty much all of those points...

I think one of the quotes that sums up this game for me is "anything can be fun with friends"...there is a line between a game being inherently enjoyable and a game being made enjoyable by the people you play with. Is it fine to have fun in these games? Of course, but I think it is fairly ridiculous to call Evolve's amount of content anything more than anemic.

PS: In your comment about a mathematical rule for games, you didn't quote anyone (unless I'm looking at the wrong comment), so I assumed you were talking to me.
PSS: Sounds like you are playing the wrong single player games. I highly recommend Monster Hunter...absolutely fantastic game series.

"In my first two hours of Evolve, I’d felt like I’d already experienced enough, and in the hours that followed, I saw nothing to dispute my assumption. I’ve now had hours of hours of time in the game, played match after match, and it feels tired already. It’s not badly put together, and it can still provide some excitement when things go well. It’s just so very calculable, to the point where I can’t play more than a couple of matches at any given time without growing tired of the whole thing and needing a break"
               -Jim Sterling



- 130€ dlc @day one not coverad by the 20€ season pass
- no single player mode, both consoles charge for online now so most console player cant even play the game
There are the reasons why it probably failed.



Burek said:
LudicrousSpeed said:

It doesn't have a tiny amount of content. There is more than enough content there to keep you engaged, if you enjoy the gameplay. I have 20 hours played already, my main account is less than halfway progressed. Two of my monsters haven't been touched, my Goliath is maybe halfway leveled up. I have one medic almost to elite status, one medic working on the second star challenges (there are three), the other medic barely touched. One trapper has cleared the first star, the other two barely touched. I don't think I have played a single round as support, and maybe two games as assault. So yeah, to say there is a tiny amount of content is both false and misleading. Not to mention completely irrelevant.

Plus progression isn't slow. Just depends on your play style and your skill. What people are used to are games like CoD where in order to unlock something, you just play for awhile to reach a certain level. Or to prestige, you just get enough XP and you're good. Evolve gives you specific challenges for each class ability. Apparently some reviewers and gamers do not like that and want easy XP based progression. And this is only true for the third set of challenges. The one and two star ones are incredibly easy. The third star one adds in team elements. So instead of just getting progress for healing a certain amount of damage, you have to heal a certain amount on multiple teammates. It requires you to actually use your class as you're supposed to.

You can take 10 hours of doing the same thing repeatedly against AI (and a vast majority of the time in a completely scripted manner) I'll take hundreds of hours of new experiences online with other people :) And you might not be setting some mathematical rule for all games, but the guy I quoted was, which you then responded to. Seems we can just agree to disagree.

It is great that you are having so much fun with the game.

Now imagine how much more fun you could have had, if they haven't butchered the game to sell it to you piece by piece at a later date for $7.50 - $15 a pop.

You poor guy, it must be absolute hell playing games in todays world for you :(



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platformmaster918 said:
LudicrousSpeed said:

The gameplay is great and if someone gets hundreds of hours out of a game then it being MP only or MP focused like Evolve (it has a SP) doesn't mean it should by default be cheaper.

Because again, then you'd need to adjust other games. The Order should be $20 tops. Dying Light has a meaty SP and a MP component, maybe it should cost $90.

There's a silly double standard with online games.

doesn't take nearly as much craftsmanship or time and care to make a few MP maps and put it on random cycle than to craft a 12 hour story with new gameplay encounters every level


Balancing is much harder than level design, because you need alot of people testing the game. we see good sp games every month, but we have to w8 years for good mp games.



Well the global ranking list on PS4 has about 150k players on it.



LudicrousSpeed said:

You poor guy, it must be absolute hell playing games in todays world for you :(

I have no idea what kind of problem you have, but I am enjoying gaming so very much in today's world. Since I bought PS4, I have played:

- Infamous Second Son

- Tomb Raider

- Metro Redux

- GTA V

- The Last of Us

- Wolfenstein

- Far Cry 4

- Dying Light

- Shadow of Mordor

- Alien Isolation

- The Evil Within

- MLB The Show

- Watch Dogs

You know, good games that ship complete. If you think modern gaming is equal to bending over and letting publishers shove DLCs up your ass all day long, than you are the one that will wake up with a sore colon, not me.



8 of those games have season passes, day one DLC, cosmetic DLC, preorder bonuses, etc etc. So it seems you have no trouble buying games you deem to be incomplete and with content intentionally removed. So not sure why you're following me from thread to thread upset about Evolve.

I mean seriously, you even listed Watch Dogs.



LudicrousSpeed said:
8 of those games have season passes, day one DLC, cosmetic DLC, preorder bonuses, etc etc. So it seems you have no trouble buying games you deem to be incomplete and with content intentionally removed. So not sure why you're following me from thread to thread upset about Evolve.

I mean seriously, you even listed Watch Dogs.



The problem isn't with DLC...its DLC in games that don't feel complete upon release