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LudicrousSpeed said:

It doesn't have a tiny amount of content. There is more than enough content there to keep you engaged, if you enjoy the gameplay. I have 20 hours played already, my main account is less than halfway progressed. Two of my monsters haven't been touched, my Goliath is maybe halfway leveled up. I have one medic almost to elite status, one medic working on the second star challenges (there are three), the other medic barely touched. One trapper has cleared the first star, the other two barely touched. I don't think I have played a single round as support, and maybe two games as assault. So yeah, to say there is a tiny amount of content is both false and misleading. Not to mention completely irrelevant.

Plus progression isn't slow. Just depends on your play style and your skill. What people are used to are games like CoD where in order to unlock something, you just play for awhile to reach a certain level. Or to prestige, you just get enough XP and you're good. Evolve gives you specific challenges for each class ability. Apparently some reviewers and gamers do not like that and want easy XP based progression. And this is only true for the third set of challenges. The one and two star ones are incredibly easy. The third star one adds in team elements. So instead of just getting progress for healing a certain amount of damage, you have to heal a certain amount on multiple teammates. It requires you to actually use your class as you're supposed to.

You can take 10 hours of doing the same thing repeatedly against AI (and a vast majority of the time in a completely scripted manner) I'll take hundreds of hours of new experiences online with other people :) And you might not be setting some mathematical rule for all games, but the guy I quoted was, which you then responded to. Seems we can just agree to disagree.


Once again, there are a number of people who disagree with you on pretty much all of those points...

I think one of the quotes that sums up this game for me is "anything can be fun with friends"...there is a line between a game being inherently enjoyable and a game being made enjoyable by the people you play with. Is it fine to have fun in these games? Of course, but I think it is fairly ridiculous to call Evolve's amount of content anything more than anemic.

PS: In your comment about a mathematical rule for games, you didn't quote anyone (unless I'm looking at the wrong comment), so I assumed you were talking to me.
PSS: Sounds like you are playing the wrong single player games. I highly recommend Monster Hunter...absolutely fantastic game series.

"In my first two hours of Evolve, I’d felt like I’d already experienced enough, and in the hours that followed, I saw nothing to dispute my assumption. I’ve now had hours of hours of time in the game, played match after match, and it feels tired already. It’s not badly put together, and it can still provide some excitement when things go well. It’s just so very calculable, to the point where I can’t play more than a couple of matches at any given time without growing tired of the whole thing and needing a break"
               -Jim Sterling