Ruler said:
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That changes nothing. We're talking about microtransactions, not single player.
TLoU's microstransactions are worse than Evolve's in terms of what's locked behind the paywall. Evolve's are just priced too high.
Ruler said:
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That changes nothing. We're talking about microtransactions, not single player.
TLoU's microstransactions are worse than Evolve's in terms of what's locked behind the paywall. Evolve's are just priced too high.
Evolve: The new age of DLC. This game truly is the evolution in DLC.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
Ruler said:
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We also got Witcher 3 with them giving out free DLC and that's another best looking AAA title as well.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
poklane said: As someone on NeoGAF pointed out, it's way below $136. There's individual skins, and skin packs which contain multiple skins at a lower price. You'd reach the $136 price if you buy every individual skin and every skin pack, which would mean you'd be buying some skins twice. If you only buy the packs you'd pay about $61. Still ridiculously high, especially for a game which just launched, but nowhere near $136. http://www.neogaf.com/forum/showthread.php?t=990617 |
Yeah they're fluffing the numbers a bit.
AnthonyW86 said:
Personally i think playing a game just unlock certain things is a waste of time. If a game has good singleplayer and you unlock everything in one playthrough it's fine but sometimes you have to replay or keep playing to unlock things. Especially if a game is mainly about the multiplayer.
In fact unlock DLC is the only DLC i ever bought. For example i bought Sports Champions for local multiplayer and then i discovered i hade to play many hours of singleplayer just unlock certain levels and characters for multiplayer. So i bought the unlock DLC for like 3 bucks, the hours of time i saved with that are way more valuable to me than 3 bucks.
And i will never buy any content DLC unless i really have the feeling it's conent that they probably couldn't have implemented in the original release. I'm not going to support the habbit from developers to withhold content from a game and try to make more money of it later. In fact in light of the massive amount of day one DLC for Evolve i have decided not to buy the game, and maybe pick up a used copy later. |
I guess we're opposites on that then. Honestly, I'll probably pick up the game later on too because I was interested in the game itself and not it's dlc.
Ruler said:
Not everything is bad now, look at games like bloodborne it wont have any of this stuff and thats one of the best looking AAA titles coming up |
I agree it's not all bad.
But there is far too much of it in my view, and I feel like devs are constantly testing how far they can push us.
OttoniBastos said: I read a thread on neogaf talking about inflation and how $60 in 1992 =/= $60 in 2015 that made me wonder... it's really fair to AAA games be locked at $60 price point? i mean, i don't want games to be more expensive, don't get me wrong but..looking from the devs perspective: -AAA Games are becoming way more expensive: -Software price drops really fast these days(6 month old games for less than half of the price) -It's not like devs are not charging more than $60 already(see: OP). If you think about two of the biggest reasons why Video game market crashed back in the 80's were #1 huge amount of shovelwere/bad games and #2 lower price point for softwares. These two things are happening right now! We have a lot of shovelwares(indies AND AAA) and the Software price point fall too fast. Of course,back then devs didn't have DLC,microtransactions,DRM,etc... but still.... |
Don't be fooled by such slanted analysis. yes, $60 back then is around $100+ now, but the thing such analysis fails to mention is that back then the average AAA game didn't go on to sell 5M copies.
The market is much bigger now. That aside, there are also tons of ways devs can make money from games these days than what were possible back then. Ways that don't involve gouging their user base. Think about it, how many people can afford to spend $120-$180 on a game? If asked to choose, do you really think publishers will choose to sell 1M copies of a game at $150 or sell 5-10M copies of the same game at $60? cause that is what it means. Raising the cost simply means you reduce the demand. Economics 101.
and as for this game, well.... they can keep their really good content that gamers would love to pay for to themselves. Hell maybe they should buy it themselves. When it's all said and done, this game will bomb, and they should ask themselves what would have happened if they just gave everything at $60. I think publishers are beyond stupid these days.
They should have put all this content in the game from the beginning.
From what I'm hearing the game needed a bit more content to begin with anyway.
This is the Game of Thrones
Where you either win
or you DIE
It took me a while to understand what everyone was complaining about with the DLC (I was just stuck on the fact that the core game sucked ass and it wasn't worth $60 ) but now I get it.
This one trick pony; empty husk of a game shouldn't be charging extra for anything. And if we don't speak out against it, video games will become like mobile games overrun with micro transactions.