freebs2 said:
Imo indie games are still very restricted in genres and budget, they're not like full fledged game in most cases. Mainstream titles are now restricted to a few AAA productions per year: most of them are action games or shooters blended with a mix of rpg / survival /staealth /dirving elements. GTA is a good example fo this. These games sell so much because they offer a bit of all flavours and specific genre games are mostly dead. Plus since dev budget has got bigger, also marketing budget is. |
but aren't you changing the argument? you said there was less choice than before. When in time did gamers have more options for games than we do now? If you look back and are looking at a consoles entire library you are missing out on the fact that those take years to build. If you are only looking at retail you are missing out on all the choices people have for games that are digital only. You should notice that most sysyems did have a large portion of their game sales grouped in with a few dozen games. As for your idea about where most the AAA games are, while there are many that fit into that catch-all list you made but that still only covers some of the AAA games. Big thing though games dont' have to be any of the things you list to offer people choices. I'd say there is now so much out there that it's too much choice and people stick with what they have heard of before.









Absolutly massive franchise that pretty much solidified itself as the biggest one in the industry.


