Wonktonodi said:
but aren't you changing the argument? you said there was less choice than before. When in time did gamers have more options for games than we do now? If you look back and are looking at a consoles entire library you are missing out on the fact that those take years to build. If you are only looking at retail you are missing out on all the choices people have for games that are digital only. You should notice that most sysyems did have a large portion of their game sales grouped in with a few dozen games. As for your idea about where most the AAA games are, while there are many that fit into that catch-all list you made but that still only covers some of the AAA games. Big thing though games dont' have to be any of the things you list to offer people choices. I'd say there is now so much out there that it's too much choice and people stick with what they have heard of before. |
No, I'm not chainging argument. Imo, indie games aren't capable (or are not yet cabale) to replace the medium budgdet games we had some years ago. And yes, there's much less choice and variety today, the Ps2 in its first year had Final Fantasy X (a pure rpg), SSX and Tony Hawk (very specific arcade sport games and), Devil My Cry (new IP - hack/slash), Ico (adveture/puzzle), Silent Hill 2 (pure survival horror), Jak & Daxter (pure plaftorm), Metal Gear Solid 2 (stealth), Twisted Metal (arcade racer), Ace Combat and Starwars Starfighters (arcade aerial shooters), Tekken Tag, Dead Or Alive, GTA3, Gran Turismo 3.







