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Forums - Gaming - FFXV is one giant, connected Landmass. Important disconcerting info

Intrinsic said:
bigtakilla said:

Correct me if I'm wrong, but isn't static backgrounds that were prerendered LESS graphically taxing than actually rendering 3D backgrounds. It's basically just adding a photo with the commands that you character can walk on this part of the photo, but not another part. Remember, the backgrounds didn't move (except for the occasional scrolling from left to right and up and down) in these pre rendered states, just the size of the character. 

Art design and music? Yes

Graphics? No. 

Those Pre-rendered backgrounds was why FF7 would have been impossible to do on the N64. That's also why FF games came on 4 discs. And they were not mostly static, most of them were like GIFs. 

And again, at the time, that was kinda a very big deal. That was deemed cutting edge graphics back then. resident evil did it, Dino crisis did it, fear effect did it... basically all the games that were considered some of the best looking games of the PS era. Only really pretty games that didn't do it were GT, MGS, and Vahtant Story. 

So impossible that Hyrule town had prerendered backgrounds with 3D modeled buildings.

Prerendered backgrounds are 2D, rendering 3D backgrounds in real time is much more graphically demanding than prerendered backgrounds. 



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bigtakilla said:
Intrinsic said:
bigtakilla said:

Correct me if I'm wrong, but isn't static backgrounds that were prerendered LESS graphically taxing than actually rendering 3D backgrounds. It's basically just adding a photo with the commands that you character can walk on this part of the photo, but not another part. Remember, the backgrounds didn't move (except for the occasional scrolling from left to right and up and down) in these pre rendered states, just the size of the character. 

Art design and music? Yes

Graphics? No. 

Those Pre-rendered backgrounds was why FF7 would have been impossible to do on the N64. That's also why FF games came on 4 discs. And they were not mostly static, most of them were like GIFs. 

And again, at the time, that was kinda a very big deal. That was deemed cutting edge graphics back then. resident evil did it, Dino crisis did it, fear effect did it... basically all the games that were considered some of the best looking games of the PS era. Only really pretty games that didn't do it were GT, MGS, and Vahtant Story. 

So impossible that Hyrule town had prerendered backgrounds with 3D modeled buildings.

Prerendered backgrounds are 2D, rendering 3D backgrounds in real time is much more graphically demanding than prerendered backgrounds. 


One of the biggest reasons for FFVII's massive appeal at the time was the cinematic feel of the game. Sure, the character models are ugly, but the cutscenes were unlike anything anyone had ever seen. So much so, that if the game was not successful, Square would've probably died right there. So I'm not sure why you see FF not focusing on graphics for quite some time now. 

And Hyrule Town background resolution is terrible, faaaar below what something like FFVII (which had MUCH MORE pre-rendered backgrounds) had. Unless my memory betrays me. It was impossible, yes.



Ka-pi96 said:
Jumpin said:
SkyHold said:


The characters minus Asha nd Baushe,the story,the empty and linear world,the fact they got rid of the world map,which is what I did not like about FFX,no airships or vehicles to control (chocobo don't count),boring dialogue and the game felt like one big labrynth.

Add onto the fact that the battle system was really boring. It sounded interesting on paper, but in practice it was the worst FF battle system to date. Either that, or they just messed it up, as Square tends to do with everything.

Talking about FF 12? I couldn't agree more!

What's boring about a no-button combat system^^



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

artur-fernand said:
bigtakilla said:
Intrinsic said:

Those Pre-rendered backgrounds was why FF7 would have been impossible to do on the N64. That's also why FF games came on 4 discs. And they were not mostly static, most of them were like GIFs. 

And again, at the time, that was kinda a very big deal. That was deemed cutting edge graphics back then. resident evil did it, Dino crisis did it, fear effect did it... basically all the games that were considered some of the best looking games of the PS era. Only really pretty games that didn't do it were GT, MGS, and Vahtant Story. 

So impossible that Hyrule town had prerendered backgrounds with 3D modeled buildings.

Prerendered backgrounds are 2D, rendering 3D backgrounds in real time is much more graphically demanding than prerendered backgrounds. 


One of the biggest reasons for FFVII's massive appeal at the time was the cinematic feel of the game. Sure, the character models are ugly, but the cutscenes were unlike anything anyone had ever seen. So much so, that if the game was not successful, Square would've probably died right there. So I'm not sure why you see FF not focusing on graphics for quite some time now. 

And Hyrule Town background resolution is terrible, faaaar below what something like FFVII (which had MUCH MORE pre-rendered backgrounds) had. Unless my memory betrays me. It was impossible, yes.

Art direction can take you far my friend. Also, I'm fairly positive neither of us are devs and can say what the N64 or Playstation 1 was and wasn't capable of. The only thing I know CDs had the upper hand on was better sound quality (and despite rumors they both had voice acted games). It was a classic case of having a GREAT art direction, simple as that. 

Cutscenes (yet again) have very little bearing on the GAMES graphics. And both systems had them, in fact the Sega Saturn had them too (as well as the Sega CD the previous gen). Saying a game has cutscenes is far from saying it focused heavily on graphics. And it still doesn't place it ahead of the games that looked better on the same console. 

As far as the resolution of the backgrounds, I'd say they are similar. Some areas look better, some worse. Most everything being modeled in 3D was absolutely MINDBLOWING though, and more than likely the reason it got a 99 on metacritic.

Character models were also better in OOT than FF VII. Where any time the game would get graphically taxing, they had to use a chibi model, while in OOT, they could use the full size model though the entire game. 

But I think we are focusing a little heavy on different consoles that excelled at two different things. It's hard to judge. Still what about games that came out on PS that were better graphically than FF?



i dont wanna care about this game. it hurts every time a new ff is coming out... cant they just make hd remakes of the older games till they found someone who can make a good rpg?



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Not really fussed about whether or not there are airships in the game. The world seems huge, I'm liking what I am seeing so far.



In general, to me it didn't do the series any good to move to such detailed models, the art direction suffers immensly, in my opinion.
I always loved the pixel art Final Fantasy games, also 7 and 9, perhaps also 12, but this gives me absolutley nothing, like 8 and 10.



bigtakilla said:

Art direction can take you far my friend. Also, I'm fairly positive neither of us are devs and can say what the N64 or Playstation 1 was and wasn't capable of. The only thing I know CDs had the upper hand on was better sound quality (and despite rumors they both had voice acted games). It was a classic case of having a GREAT art direction, simple as that. 

Cutscenes (yet again) have very little bearing on the GAMES graphics. And both systems had them, in fact the Sega Saturn had them too (as well as the Sega CD the previous gen). Saying a game has cutscenes is far from saying it focused heavily on graphics. And it still doesn't place it ahead of the games that looked better on the same console. 

As far as the resolution of the backgrounds, I'd say they are similar. Some areas look better, some worse. Most everything being modeled in 3D was absolutely MINDBLOWING though, and more than likely the reason it got a 99 on metacritic.

Character models were also better in OOT than FF VII. Where any time the game would get graphically taxing, they had to use a chibi model, while in OOT, they could use the full size model though the entire game. 

But I think we are focusing a little heavy on different consoles that excelled at two different things. It's hard to judge. Still what about games that came out on PS that were better graphically than FF?

But still, the game was crazy expensive. All that money was going somewhere - most likely on the visuals. Not to mention, Sony had a huge multi-million dollar marketing campaign for the game, putting heavy emphasis on the graphics. Again, it was the cinematic feel of the thing. And then you have something like FFVIII which was absolutely insane at the time. When the game came out, I think it's fair to assume only MGS could rival it in graphics (not counting the Dreamcast, duh). And hell, just look at that opening of the game. It's pre-rendered and has nothing to do with the game, yes, but it's a good indicative of how much they cared about the wow factor on the graphics aspect. And I wasn't internet savvy at the time, but I can only imagine how crazy it was when FFX was announced, with the backgrounds rendered in real time and whatnot.

And FF is rarely the best looking game on the system actually. It wasn't on the NES, SNES, PS1 (though only a handful of games look better than FFVIII and IX) or PS3. Maybe FFXII was on the PS2, but you have stuff like GoW2 for example too.

Anyway, the point is, as Square's flagship franchise, FF has always aimed for great looking visuals.



vivster said:
UncleAlfred said:

FFS!  There were frickin airships dropping off enemies in real time in the FFXV demonstration.  There can be several fully rendered monsters on the screen at once along with monsters much bigger than an airship. How the hell is this a huge technical challenge for them!?

I think they're honestly trying to find the most gentle and polite way as possible to tell us eventually that there isn't a fully controllable airship in FFXV.

They couldn't even meet the 'challenge' of leaving character switching in the game, which now without it makes combos seem less strategic and more random based on whomever is closest to you.

Ever heard of draw distance? The game is focused on graphics. So unless you want to see huge pop ins, a horizon that is 50m away or a massive graphical downgrade as soon as they board the ship I wouldn't count on it. Welcome to Gen 8 where gameplay is still bound by hardware.

What they might do is make an airship service in hub towns. Essentially a glorified warp point between towns.

It wouldn't be a massive downgrade (slight maybe) because they are already able to have airships in the world along with many other monsters/characters and objects present.  They call it one fully connected game, but the player isn't even going to see everything everywhere they go,  just a lot more than what was possible on past consoles. So what's even the point of the draw distance?  I honestly wouldn't care if there were sudden pop ins or if there were a slight downgrade  in graphical prowess.   That's how important controllable airships are to FF.



I have serious doubts a japanese company can make a sandbox as impressive as say GTA5. Let's be honest, Japanese developers aren't known to specialize in this.



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