artur-fernand said:
bigtakilla said:
Intrinsic said:
Those Pre-rendered backgrounds was why FF7 would have been impossible to do on the N64. That's also why FF games came on 4 discs. And they were not mostly static, most of them were like GIFs.
And again, at the time, that was kinda a very big deal. That was deemed cutting edge graphics back then. resident evil did it, Dino crisis did it, fear effect did it... basically all the games that were considered some of the best looking games of the PS era. Only really pretty games that didn't do it were GT, MGS, and Vahtant Story.
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So impossible that Hyrule town had prerendered backgrounds with 3D modeled buildings.
Prerendered backgrounds are 2D, rendering 3D backgrounds in real time is much more graphically demanding than prerendered backgrounds.
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One of the biggest reasons for FFVII's massive appeal at the time was the cinematic feel of the game. Sure, the character models are ugly, but the cutscenes were unlike anything anyone had ever seen. So much so, that if the game was not successful, Square would've probably died right there. So I'm not sure why you see FF not focusing on graphics for quite some time now.
And Hyrule Town background resolution is terrible, faaaar below what something like FFVII (which had MUCH MORE pre-rendered backgrounds) had. Unless my memory betrays me. It was impossible, yes.
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Art direction can take you far my friend. Also, I'm fairly positive neither of us are devs and can say what the N64 or Playstation 1 was and wasn't capable of. The only thing I know CDs had the upper hand on was better sound quality (and despite rumors they both had voice acted games). It was a classic case of having a GREAT art direction, simple as that.
Cutscenes (yet again) have very little bearing on the GAMES graphics. And both systems had them, in fact the Sega Saturn had them too (as well as the Sega CD the previous gen). Saying a game has cutscenes is far from saying it focused heavily on graphics. And it still doesn't place it ahead of the games that looked better on the same console.
As far as the resolution of the backgrounds, I'd say they are similar. Some areas look better, some worse. Most everything being modeled in 3D was absolutely MINDBLOWING though, and more than likely the reason it got a 99 on metacritic.
Character models were also better in OOT than FF VII. Where any time the game would get graphically taxing, they had to use a chibi model, while in OOT, they could use the full size model though the entire game.
But I think we are focusing a little heavy on different consoles that excelled at two different things. It's hard to judge. Still what about games that came out on PS that were better graphically than FF?