artur-fernand said:
And Hyrule Town background resolution is terrible, faaaar below what something like FFVII (which had MUCH MORE pre-rendered backgrounds) had. Unless my memory betrays me. It was impossible, yes. |
Art direction can take you far my friend. Also, I'm fairly positive neither of us are devs and can say what the N64 or Playstation 1 was and wasn't capable of. The only thing I know CDs had the upper hand on was better sound quality (and despite rumors they both had voice acted games). It was a classic case of having a GREAT art direction, simple as that.
Cutscenes (yet again) have very little bearing on the GAMES graphics. And both systems had them, in fact the Sega Saturn had them too (as well as the Sega CD the previous gen). Saying a game has cutscenes is far from saying it focused heavily on graphics. And it still doesn't place it ahead of the games that looked better on the same console.
As far as the resolution of the backgrounds, I'd say they are similar. Some areas look better, some worse. Most everything being modeled in 3D was absolutely MINDBLOWING though, and more than likely the reason it got a 99 on metacritic.
Character models were also better in OOT than FF VII. Where any time the game would get graphically taxing, they had to use a chibi model, while in OOT, they could use the full size model though the entire game.
But I think we are focusing a little heavy on different consoles that excelled at two different things. It's hard to judge. Still what about games that came out on PS that were better graphically than FF?







