bigtakilla said:
Intrinsic said:
bigtakilla said:
Correct me if I'm wrong, but isn't static backgrounds that were prerendered LESS graphically taxing than actually rendering 3D backgrounds. It's basically just adding a photo with the commands that you character can walk on this part of the photo, but not another part. Remember, the backgrounds didn't move (except for the occasional scrolling from left to right and up and down) in these pre rendered states, just the size of the character.
Art design and music? Yes
Graphics? No.
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Those Pre-rendered backgrounds was why FF7 would have been impossible to do on the N64. That's also why FF games came on 4 discs. And they were not mostly static, most of them were like GIFs.
And again, at the time, that was kinda a very big deal. That was deemed cutting edge graphics back then. resident evil did it, Dino crisis did it, fear effect did it... basically all the games that were considered some of the best looking games of the PS era. Only really pretty games that didn't do it were GT, MGS, and Vahtant Story.
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So impossible that Hyrule town had prerendered backgrounds with 3D modeled buildings.
Prerendered backgrounds are 2D, rendering 3D backgrounds in real time is much more graphically demanding than prerendered backgrounds.
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One of the biggest reasons for FFVII's massive appeal at the time was the cinematic feel of the game. Sure, the character models are ugly, but the cutscenes were unlike anything anyone had ever seen. So much so, that if the game was not successful, Square would've probably died right there. So I'm not sure why you see FF not focusing on graphics for quite some time now.
And Hyrule Town background resolution is terrible, faaaar below what something like FFVII (which had MUCH MORE pre-rendered backgrounds) had. Unless my memory betrays me. It was impossible, yes.