Skullwaker said:
Conina said:
Skullwaker said:
In Bayo 1's first 9 weeks, across both platforms, it sold approximately 289,000 units, according to VGC. In Bayo 2's first 9 weeks (after aligning the launch in Japan with the rest of the world), it sold approximately 450,000 units (this is accounting for overtracking). This is also according to VGC along with NPD info.
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So you align the launch in Japan with the rest of the world for Bayo 2 on WiiU but not for Bayo 1 on PS3?
Yeah, that sounds fair ;)
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Lol oops. I thought those were WW sales. Accounting for the aligned sales of Bayo 1 on both platforms, Bayo 2 has sold about half of its sales. Which is still good, considering it's 1 platform vs 2 and a 9m install base vs 160m. In this case, Bayo 2 is outpacing the 360 version by a good margin, and is slightly behind the PS3 version.
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Assuming 135k for the US, and assuming sales are accurate for other regions, that would put sales for Bayonetta 2 around 421k at the end of 2014 (At least 10 weeks in every region).
The PS3 version, after 10 weeks, sold 490k combined in US, EU, and JP. The 360 version, by comparison, stood at 439k after 10 weeks (neither of these number, by the way, takes ROW into account [14% total sales for PS3 version and 9% for the 360 version]).
It's not doing awful, by comparison, but it hasn't outpaced either version of the original, and it's sales trend isn't looking any better.
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