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Forums - Gaming - In Theory: Nintendo's next-gen hardware - and the strategy behind it

Einsam_Delphin said:

I'm in the camp that believes it's futile for Nintendo to try and get third party back, which btw is even more risky since their console would be more costly, so when third party's don't bite, you have the Wii U 2.


I absolutely don't agree that getting 3rd party is futile, but even if I did, releasing a new console that weak would be suicide.



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zorg1000 said:

How powerful do u think this their console will be, having a unified platform that emphasizes sharing a library with the handheld would kinda limit the power the device can have, wouldn't it?

I personally believe we will see the handheld fall somewhere between Vita & Wii U in terms of power, able to handle Wii U level visuals and ports at a lower resolution, similar to the way 3DS is between PSP & Wii and able to display Wii level visuals/ports.

The console version will be a slight graphical improvement over Wii U, similar to the way Wii was a slight graphical upgrade over GC. The extra  power over the handheld allows it to run the same games but at 1080p compared to 480p for the handheld.

Both these devices could feasibly sell for $199 at a profit in 2016/2017.


Plenty powerful. Most games won't require more than Wii U level power anyway. The whole idea is that these games would be scalable. You see handhelds like that Nvidea one and can see how that's possible. They make the console version first, then scale it down and optimize it for the handheld. I think you're underestimating just how large the scale down will be.

I think that the consoles successor will be a decent bit more powerful then the PS4. The handheld will be significantly more powerful than the Vita.



spemanig said:
Einsam_Delphin said:

I'm in the camp that believes it's futile for Nintendo to try and get third party back, which btw is even more risky since their console would be more costly, so when third party's don't bite, you have the Wii U 2.


I absolutely don't agree that getting 3rd party is futile, but even if I did, releasing a new console that weak would be suicide.

Well, I do agree with him in the sense that it is futile to design and make a console with third parties in mind when there is no proof that they'll bother launching their games on it because, regardless of the specs, their target demography doesn't buys Nintendo consoles.

The situation has become a vicious circle: users don't buy Nintendo consoles because they don't have third party support, which in turn makes that less third parties bother to launch their games on Nintendo consoles, which in turn makes even less users buy it, etc.

And it doesn't matter how potent the console is because, as the GameCube proved, there will always be a "reason" not to launch the games on a Nintendo console.

What Nintendo has to do is make the console they need, and make it as easy to develop as possible to encourage those third parties who want to give it a go the option to try it.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

Well, I do agree with him in the sense that it is futile to design and make a console with third parties in mind when there is no proof that they'll bother launching their games on it because, regardless of the specs, their target demography doesn't buys Nintendo consoles.

The situation has become a vicious circle: users don't buy Nintendo consoles because they don't have third party support, which in turn makes that less third parties bother to launch their games on Nintendo consoles, which in turn makes even less users buy it, etc.

And it doesn't matter how potent the console is because, as the GameCube proved, there will always be a "reason" not to launch the games on a Nintendo console.

What Nintendo has to do is make the console they need, and make it as easy to develop as possible to encourage those third parties who want to give it a go the option to try it.


The Gamecube didn't prove anything. People always forget that Nintendo always bottlenecks their systems. The Gamecube disks limited that console's 3rd party support. That's a fact. Nintendo, just like with every other console they've made, designed it with absolutely no regard for how it would effect 3rd party developement. There's always a reason because Nintendo always makes a reason. The day that Nintendo approaches 3rd parties for advice on how to develop their next console and how to make their lives easier is the day that Nintendo will get them.

Nintendo, every single generation, only makes the console that they need. They need to start making a console that works for 3rd parties too. And brand better. And make more western, mature, AAA, not niche games.



spemanig said:
zorg1000 said:

How powerful do u think this their console will be, having a unified platform that emphasizes sharing a library with the handheld would kinda limit the power the device can have, wouldn't it?

I personally believe we will see the handheld fall somewhere between Vita & Wii U in terms of power, able to handle Wii U level visuals and ports at a lower resolution, similar to the way 3DS is between PSP & Wii and able to display Wii level visuals/ports.

The console version will be a slight graphical improvement over Wii U, similar to the way Wii was a slight graphical upgrade over GC. The extra  power over the handheld allows it to run the same games but at 1080p compared to 480p for the handheld.

Both these devices could feasibly sell for $199 at a profit in 2016/2017.


Plenty powerful. Most games won't require more than Wii U level power anyway. The whole idea is that these games would be scalable. You see handhelds like that Nvidea one and can see how that's possible. They make the console version first, then scale it down and optimize it for the handheld. I think you're underestimating just how large the scale down will be.

I think that the consoles successor will be a decent bit more powerful then the PS4. The handheld will be significantly more powerful than the Vita.


But what would be the point? If the whole point of the unified platforms is for them to share a library, than what is the point for going with such a big gap in power? Who's going to buy the console version if it's $100+ more than the handheld?



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:

But what would be the point? If the whole point of the unified platforms is for them to share a library, than what is the point for going with such a big gap in power? Who's going to buy the console version if it's $100+ more than the handheld?


Literally anyone who prefers gaming on consoles. Everyone who wants the bigger screens, better graphics, better performance, and better controller.



spemanig said:
JEMC said:

Well, I do agree with him in the sense that it is futile to design and make a console with third parties in mind when there is no proof that they'll bother launching their games on it because, regardless of the specs, their target demography doesn't buys Nintendo consoles.

The situation has become a vicious circle: users don't buy Nintendo consoles because they don't have third party support, which in turn makes that less third parties bother to launch their games on Nintendo consoles, which in turn makes even less users buy it, etc.

And it doesn't matter how potent the console is because, as the GameCube proved, there will always be a "reason" not to launch the games on a Nintendo console.

What Nintendo has to do is make the console they need, and make it as easy to develop as possible to encourage those third parties who want to give it a go the option to try it.


The Gamecube didn't prove anything. People always forget that Nintendo always bottlenecks their systems. The Gamecube disks limited that console's 3rd party support. That's a fact. Nintendo, just like with every other console they've made, designed it with absolutely no regard for how it would effect 3rd party developement. There's always a reason because Nintendo always makes a reason. The day that Nintendo approaches 3rd parties for advice on how to develop their next console and how to make their lives easier is the day that Nintendo will get them.

Nintendo, every single generation, only makes the console that they need. They need to start making a console that works for 3rd parties too. And brand better. And make more western, mature, AAA, not niche games.

If that was an excuse, we wouldn't see tons of x360 games on 2 or even 3 discs. and many nintendo consoles (GC included) were design with easy development for 1st and third parties.



spemanig said:
JEMC said:
*snip*


The Gamecube didn't prove anything. People always forget that Nintendo always bottlenecks their systems. The Gamecube disks limited that console's 3rd party support. That's a fact. Nintendo, just like with every other console they've made, designed it with absolutely no regard for how it would effect 3rd party developement. There's always a reason because Nintendo always makes a reason. The day that Nintendo approaches 3rd parties for advice on how to develop their next console and how to make their lives easier is the day that Nintendo will get them.

Nintendo, every single generation, only makes the console that they need. They need to start making a console that works for 3rd parties too. And brand better. And make more western, mature, AAA, not niche games.

The limited memory of the GameCube's miniDVD wasn't such a big of a problem as some want to believe. It caused some troubles, of course, but not to the point some want to believe, and certainly it wasn't the reason why 3rd parties stopped launching their games on it while they did launch them on the Xbox with a similar userbase.

And Nintendo did take into consideration 3rd parties when developing the WiiU, that's why when it was revealed everybody said that it was easy to develop for compared to the xbox360 and PS3, but it's evident that when it comes to the hardware things go wrong at some point.

Oh, and if you really expect Nintendo to develop "more western, mature, AAA", then start looking for a comfortable chair because the wait will be very, very long. It's not in Nintendo's DNA, just like Epic Games couldn't make a good platformer. And what do you mean with "niche games"?



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

spemanig said:
zorg1000 said:

But what would be the point? If the whole point of the unified platforms is for them to share a library, than what is the point for going with such a big gap in power? Who's going to buy the console version if it's $100+ more than the handheld?


Literally anyone who prefers gaming on consoles. Everyone who wants the bigger screens, better graphics, better performance, and better controller.


That seems like a large price difference simply to play the same games on a TV. They could easily price them the same with the console running at a higher resolution along with some extra graphical effects. I think $199 is the sweet spot for each of these unified devices.



When the herd loses its way, the shepard must kill the bull that leads them astray.

JEMC said:

The limited memory of the GameCube's miniDVD wasn't such a big of a problem as some want to believe. It caused some troubles, of course, but not to the point some want to believe, and certainly it wasn't the reason why 3rd parties stopped launching their games on it while they did launch them on the Xbox with a similar userbase.

And Nintendo did take into consideration 3rd parties when developing the WiiU, that's why when it was revealed everybody said that it was easy to develop for compared to the xbox360 and PS3, but it's evident that when it comes to the hardware things go wrong at some point.

Oh, and if you really expect Nintendo to develop "more western, mature, AAA", then start looking for a comfortable chair because the wait will be very, very long. It's not in Nintendo's DNA, just like Epic Games couldn't make a good platformer. And what do you mean with "niche games"?


Clearly they didn't, or the Wii U would have been more like the PS4 and XBO, which are virtually identical.

And I didn't say I expected them to. I said that they need to.