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spemanig said:
JEMC said:

Well, I do agree with him in the sense that it is futile to design and make a console with third parties in mind when there is no proof that they'll bother launching their games on it because, regardless of the specs, their target demography doesn't buys Nintendo consoles.

The situation has become a vicious circle: users don't buy Nintendo consoles because they don't have third party support, which in turn makes that less third parties bother to launch their games on Nintendo consoles, which in turn makes even less users buy it, etc.

And it doesn't matter how potent the console is because, as the GameCube proved, there will always be a "reason" not to launch the games on a Nintendo console.

What Nintendo has to do is make the console they need, and make it as easy to develop as possible to encourage those third parties who want to give it a go the option to try it.


The Gamecube didn't prove anything. People always forget that Nintendo always bottlenecks their systems. The Gamecube disks limited that console's 3rd party support. That's a fact. Nintendo, just like with every other console they've made, designed it with absolutely no regard for how it would effect 3rd party developement. There's always a reason because Nintendo always makes a reason. The day that Nintendo approaches 3rd parties for advice on how to develop their next console and how to make their lives easier is the day that Nintendo will get them.

Nintendo, every single generation, only makes the console that they need. They need to start making a console that works for 3rd parties too. And brand better. And make more western, mature, AAA, not niche games.

If that was an excuse, we wouldn't see tons of x360 games on 2 or even 3 discs. and many nintendo consoles (GC included) were design with easy development for 1st and third parties.