spemanig said:
JEMC said:
Well, I do agree with him in the sense that it is futile to design and make a console with third parties in mind when there is no proof that they'll bother launching their games on it because, regardless of the specs, their target demography doesn't buys Nintendo consoles.
The situation has become a vicious circle: users don't buy Nintendo consoles because they don't have third party support, which in turn makes that less third parties bother to launch their games on Nintendo consoles, which in turn makes even less users buy it, etc.
And it doesn't matter how potent the console is because, as the GameCube proved, there will always be a "reason" not to launch the games on a Nintendo console.
What Nintendo has to do is make the console they need, and make it as easy to develop as possible to encourage those third parties who want to give it a go the option to try it.
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The Gamecube didn't prove anything. People always forget that Nintendo always bottlenecks their systems. The Gamecube disks limited that console's 3rd party support. That's a fact. Nintendo, just like with every other console they've made, designed it with absolutely no regard for how it would effect 3rd party developement. There's always a reason because Nintendo always makes a reason. The day that Nintendo approaches 3rd parties for advice on how to develop their next console and how to make their lives easier is the day that Nintendo will get them.
Nintendo, every single generation, only makes the console that they need. They need to start making a console that works for 3rd parties too. And brand better. And make more western, mature, AAA, not niche games.
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Ok, so much wrong with this post. I have to agree with JEMC that there will always be excuses. Gamecube (at NA and European) launch had pretty good 3rd party support, but it died right after.
The thing is that the third parties make their decision on who to support as corporate decisions, not as "who their pals are or which is the easiest to develop". They make it based on money.
Gamecube was designed with developers and costs in mind. It was easy to develop games for, hardware was balanced and development costs were low (in relation). Middleware was well designed and specs were really detailed. Nintendo was very friendly considering third parties, they could come and go as they wish. And Microsoft was not only paying the publishers to have their games on MS system, also had X86 hardware that's familiar to all the PC developers, and the system was the most powerful.
If that's what Nintendo and MS did, Sony must have been really great, right? PS2 had similar architecture with it's geometry engine the N64 had and the devs thought it was hard to develope for. Sony also didn't give any useful specs for 3rd parties, they had to figure everything out themselves. If you wanted to port your game on PS2, you had make extra content on it, otherwise you weren't getting your game on PS2.
Mini-DVD wasn't bottlenecking Gamecube, what the problem with the medium was, it didn't allow lots of animations and maybe large scale voiceacting. With games like Starfox Adventures, Wind Waker and Metroid Prime it's really hard to see the disc size as a bottleneck.
It doesn't matter which games Nintendo makes; third parties are going to tell you anyway that they can't compete Nintendo (not a joke), so by making titles you suggest, it would just make things worse for 3rd party relations.
As Nintendo being one of the big players, it's quite certain Nintendo how to a platform that's affordable to devep for, but the problem is that the industry (which is a handful of big players) would be more willing to see costs shooting even higher than they are, as that's what's limiting the competition and make their positions more secure. Back in 2000, there still were small and mid-sized publishers that had lots of experience on consoles, but today there are only big boys and really small ones - with lots of developers having background on developing on PC.
Historically speaking, usually the less you have cared about third parties and more about yourself, have resulted in better 3rd party support on any platform. Just look at PC - nearly all the games are made with consoles in mind, even when you could just have your game on PC and not give a fuck about the console manufacturer who's after royalties from the games you sell.