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Forums - Gaming - In Theory: Nintendo's next-gen hardware - and the strategy behind it

Whatever they do they just can't launch hardware at anything more than $199.99, even if it means dropping backwards compatibility (outside of the VC of course) and stuff like 3D n the gamepad.



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Materia-Blade said:

Nintendo didn't say any of those things. they specifically said they wanted the same architeture for future consoles and used IOS/ANDROID as examples of DIFFERENT platfoms with the same ARCHITETURE and operational system.

mario kart 8 is mario kart 7 as much as it is super mario kart. totally different games.

But it's clear this conversation isn't going anywhere.


Nintendo said all those things. It's common knowledge. I'm not going to continue this conversation if your going to ignore fact.



Einsam_Delphin said:
Whatever they do they just can't launch hardware at anything more than $199.99, even if it means dropping backwards compatibility (outside of the VC of course) and stuff like 3D n the gamepad.


Nintendo's not going to launch a new console for that cheap and risk having an even more underpowered console, and they aren't going to release a new console with architecture meant to "absorb the wii u's architecture," but not make it backwards compatable, which means the gamepad is hear to stay as well.



spemanig said:
Einsam_Delphin said:
Whatever they do they just can't launch hardware at anything more than $199.99, even if it means dropping backwards compatibility (outside of the VC of course) and stuff like 3D n the gamepad.


Nintendo's not going to launch a new console for that cheap and risk having an even more underpowered console, and they aren't going to release a new console with architecture meant to "absorb the wii u's architecture," but not make it backwards compatable, which means the gamepad is hear to stay as well.


I'm in the camp that believes it's futile for Nintendo to try and get third party back, which btw is even more risky since their console would be more costly, so when third party's don't bite, you have the Wii U 2.



spemanig said:
Einsam_Delphin said:
Whatever they do they just can't launch hardware at anything more than $199.99, even if it means dropping backwards compatibility (outside of the VC of course) and stuff like 3D n the gamepad.


Nintendo's not going to launch a new console for that cheap and risk having an even more underpowered console, and they aren't going to release a new console with architecture meant to "absorb the wii u's architecture," but not make it backwards compatable, which means the gamepad is hear to stay as well.


How powerful do u think this their console will be, having a unified platform that emphasizes sharing a library with the handheld would kinda limit the power the device can have, wouldn't it?

I personally believe we will see the handheld fall somewhere between Vita & Wii U in terms of power, able to handle Wii U level visuals and ports at a lower resolution, similar to the way 3DS is between PSP & Wii and able to display Wii level visuals/ports.

The console version will be a slight graphical improvement over Wii U, similar to the way Wii was a slight graphical upgrade over GC. The extra  power over the handheld allows it to run the same games but at 1080p compared to 480p for the handheld.

Both these devices could feasibly sell for $199 at a profit in 2016/2017.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Materia-Blade said:
spemanig said:


Why? Why are they meant to have different games? Look at Nintendo's examples. iOS. Many people have both an iPhone and an iPad, and they have access to all the same apps. Does that stop them from getting both? No, it encourages them, because they know they can use them for different things. They specifically used these as examples of how they want their next platform to work. They literally said that they want the NN to be the iOS of gaming. They literally said that their next platform will not be hardware, but Nintendo Network. They literally said that the two systems would work like brothers. You're covering your ears, not wanting to hear the truth, but Nintendo themselves are contradicting you.

They are duplicate games. Mario Kart 8 is Mario Kart 7 on a home console. The only reason Mario Kart 8 exists is because Mario Kart 7 isn't on the Wii U. That's the same with each game I mentioned.

No, it would mean that the Wii U would have an exponencially larger library at the same HD quality in the same amount of time, giving people far more incentive to buy it. "No library of its own" doesn't make any sense. In that case, the iPad has "no library of its own" yet they sell millions in hardware and iOS sells billions in software. With a shared library, the console isn't the focus, it's the network. You take your NNID and say "I want to play my NNID games on my TV. Guess I need the console." or "I want to play my NNID games on the go. Guess I need the hand held."

That's why they said that their next platform, and they specifically focused on the platform, could potencially house more than the standard two form factors. That is because the old way of developing made it impossible to work on more than two without stretching themselves thin in software. With only one platform, the Nintendo Network, to make games on, they could have 1,000,000 different Nintendo console "form factors" launched every day for the next 20 years, and never have software droughts.

Is that clear?

Nintendo didn't say any of those things. they specifically said they wanted the same architeture for future consoles and used IOS/ANDROID as examples of DIFFERENT platfoms with the same ARCHITETURE and operational system.

mario kart 8 is mario kart 7 as much as it is super mario kart. totally different games.

But it's clear this conversation isn't going anywhere.


Didn't Iwata use those as an example and then differentiate Nintendo by saying Nintendo is programming the hardware directly. Currently you're able to make ports between system by middleware, but they are inefficient when talking about taking advantage of hardware potential.

 

Anyway, Iwata said they still are thinking if they should be doing two separate devices or just one for home and handheld. In both cases, this means Nintendo is able to make more games in the same timeframe, and even Mario Kart 7 and 8 would be possible; even if on a different console, Mario Kart 8 would be a direct sequel to Mario Kart 7, that wuold share the same engine which would be optimised for both devices, instead of making two completely separate games, when looking at the tech behind the games.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

zorg1000 said:
spemanig said:
Einsam_Delphin said:
Whatever they do they just can't launch hardware at anything more than $199.99, even if it means dropping backwards compatibility (outside of the VC of course) and stuff like 3D n the gamepad.


Nintendo's not going to launch a new console for that cheap and risk having an even more underpowered console, and they aren't going to release a new console with architecture meant to "absorb the wii u's architecture," but not make it backwards compatable, which means the gamepad is hear to stay as well.


How powerful do u think this their console will be, having a unified platform that emphasizes sharing a library with the handheld would kinda limit the power the device can have, wouldn't it?

I personally believe we will see the handheld fall somewhere between Vita & Wii U in terms of power, able to handle Wii U level visuals and ports at a lower resolution, similar to the way 3DS is between PSP & Wii and able to display Wii level visuals/ports.

The console version will be a slight graphical improvement over Wii U, similar to the way Wii was a slight graphical upgrade over GC. The extra  power over the handheld allows it to run the same games but at 1080p compared to 480p for the handheld.

Both these devices could feasibly sell for $199 at a profit in 2016/2017.


You could think it in terms of architecture; it's possible that the hardware would have "legacy" features or backwards compatibility would just be emulated. Considering what you're able to do with the 8-core ARM processor and how much power it consumes, I think we can see "good enough" games using them. Then, if you think it in terms of "generational" hardware; Nintendo gen 9 hardware, Wii U2 would be followed 3 years later by Nintendo Bono, that would have the same hardware in it.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
zorg1000 said:
spemanig said:
Einsam_Delphin said:
Whatever they do they just can't launch hardware at anything more than $199.99, even if it means dropping backwards compatibility (outside of the VC of course) and stuff like 3D n the gamepad.


Nintendo's not going to launch a new console for that cheap and risk having an even more underpowered console, and they aren't going to release a new console with architecture meant to "absorb the wii u's architecture," but not make it backwards compatable, which means the gamepad is hear to stay as well.


How powerful do u think this their console will be, having a unified platform that emphasizes sharing a library with the handheld would kinda limit the power the device can have, wouldn't it?

I personally believe we will see the handheld fall somewhere between Vita & Wii U in terms of power, able to handle Wii U level visuals and ports at a lower resolution, similar to the way 3DS is between PSP & Wii and able to display Wii level visuals/ports.

The console version will be a slight graphical improvement over Wii U, similar to the way Wii was a slight graphical upgrade over GC. The extra  power over the handheld allows it to run the same games but at 1080p compared to 480p for the handheld.

Both these devices could feasibly sell for $199 at a profit in 2016/2017.


You could think it in terms of architecture; it's possible that the hardware would have "legacy" features or backwards compatibility would just be emulated. Considering what you're able to do with the 8-core ARM processor and how much power it consumes, I think we can see "good enough" games using them. Then, if you think it in terms of "generational" hardware; Nintendo gen 9 hardware, Wii U2 would be followed 3 years later by Nintendo Bono, that would have the same hardware in it.

Sorry, I'm not really sure what ur trying to say.



When the herd loses its way, the shepard must kill the bull that leads them astray.

teigaga said:
GTAexpert said:

Its also about brand power. PlayStation is a very strong brand in Europe and Asia and sells well even at very high prices. PS4 costs $670 in India and yet its selling at a very high rate because people know that they will be able to play the multiplats and exclusives they want on a PlayStation device. Nintendo cannot say the same, there platforms don't sell well at even moderate prices.


Yeah, I definitely agree. My thing is Nintendo has that power where their core audience is concerned, if they launch strong with software there core fans will pay any reasonable price and IMO 449 for cutting edge tech in 2017 would be reasonable- remember that the gamecube launched at $199 and the wii at $250. Xbox at 299, Xbox 360 at 399. Beyond that it would play into repositioning Nintendo's brand, they're not going for cheap gimmicks any more or fads, they're selling a premium product which will have Nintendo best IPs out of the gate and superior 3rd party titles to sony and microsoft. This would be the pitch anyway ;)

The points you made actually go against what you want to believe. Nintendo consumers don't like to spend much money on hardware the same way PlayStation and Xbox gamers do. If they launch their next console at a high price they will neither be able to get their fans to buy their console nor would fans of the other consoles buy their console for the same reason they aren't buying Wii U's right now.

I don't think that just launching a console at a premium price makes it a premium product in the eyes of consumers. They would have to come out with games like Uncharted/Halo/God Of War/Gran Turismo, and have to prove that they can develop these kind of games as well. With their current lineup its hard to believe that they can pull it off. They would also need proper marketing on channels whose viewers are more than small kids.



zorg1000 said:
bdbdbd said:
zorg1000 said:
spemanig said:
Einsam_Delphin said:
Whatever they do they just can't launch hardware at anything more than $199.99, even if it means dropping backwards compatibility (outside of the VC of course) and stuff like 3D n the gamepad.


Nintendo's not going to launch a new console for that cheap and risk having an even more underpowered console, and they aren't going to release a new console with architecture meant to "absorb the wii u's architecture," but not make it backwards compatable, which means the gamepad is hear to stay as well.


How powerful do u think this their console will be, having a unified platform that emphasizes sharing a library with the handheld would kinda limit the power the device can have, wouldn't it?

I personally believe we will see the handheld fall somewhere between Vita & Wii U in terms of power, able to handle Wii U level visuals and ports at a lower resolution, similar to the way 3DS is between PSP & Wii and able to display Wii level visuals/ports.

The console version will be a slight graphical improvement over Wii U, similar to the way Wii was a slight graphical upgrade over GC. The extra  power over the handheld allows it to run the same games but at 1080p compared to 480p for the handheld.

Both these devices could feasibly sell for $199 at a profit in 2016/2017.


You could think it in terms of architecture; it's possible that the hardware would have "legacy" features or backwards compatibility would just be emulated. Considering what you're able to do with the 8-core ARM processor and how much power it consumes, I think we can see "good enough" games using them. Then, if you think it in terms of "generational" hardware; Nintendo gen 9 hardware, Wii U2 would be followed 3 years later by Nintendo Bono, that would have the same hardware in it.

Sorry, I'm not really sure what ur trying to say.


-Shared platform between gen 9 home console and gen 10 handheld, and between gen 10 home console and gen 11 handheld.

-Gen 10 home console would be backwards compatible with gen 10 handheld

-Going into power consumpion race instead of power race



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.