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Forums - Nintendo - Would it be possible for the Wii U to run Zelda U at 60fps?

I think it'll be more likely to run at 1080p than 60fps.

Zelda has never really been a game that relies on fast reflexes and accurate feedback (unlike Smash or Bayonetta), so I think Nintendo would rather lock it at 30fps and shoot for making a visually more impressive title. Especially considering how important Zelda is to the 'mature' audience who like to count their peas (presumably to make sure they're getting the same amount as their little sister)



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spemanig said:
thatguymarco said:

Because most games people play on PS4 or XOne are quick, adreline filled action games that would benefit a lot more gameplay-wise if they had twice the frames. Maybe saying that they're dumb was a little harsh and bias since I couldn't give 2 shits about resolution, but really, people make such a big deal about the resolution of games, it's annoying, and I really feel that as long as the game is 720p you wouldn't have any problems when it comes to clarity.

Also, I didn't know that Wind Waker HD ran at 30fps, but even so, I think that it would have to do with the game being capped at 30 originally, because even if WWHD looks beautiful, it's still a GC game with high-res textures and "gloom" effect slapped all over it, it couldn't take THAT much power to make the Wii U run  it at 60fps and still be 1080p, if that's the case then damn, I know I'm going to get banned for this, but if that's the case the Wii U REALLY is considerably underpowered.


I'm pretty sure it WAS 30fps specifically because of the framerate cap.


Wouldn't surprise me, I've heard that a lot of PC ports of console games normally run at a set 30fps no matter how powerful your machine is because of that same reason. It could also be because having double the frames affected gameplay on a negative way, example; hackers made Kingdom Hearts 2 run at 60fps on an emulator, though that caused the "gravity" in the game to be "stronger", AKA you fell to the ground at twice the speed you normally should, maybe something similar would happen with Wind Waker? I dunno.



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spemanig said:
vivster said:
If it is able to run at 1080p30 it will be able to run 720p60 as well. Not that it easily could.

They will certainly go for 720p and try to limit the effects and textures as much as possible to reach a smooth 60. But it will probably suffer drops anyway. I just hope that they will use at least a little bit of AA.


...Are you sure it's that simple? Isn't it extremely tough for an open world game, regardless of being able to reach 1080p?

I'd obviously rather them go 720p 60fps, but I feel like they're just going to go for higher detail and 30fps, which would annoy me greatly. If the alternative was truly 60fps.

I think people are overestimating open world. It's just a large area that is capped by whatever the highest view distance is. So pretty much like HyWa already is. There isn't a lot of geometry in a Zelda game and it won't be hugely populated. Add to that low res textures and it's a fairly forgiving game.

I will actually have a big laugh if they can't manage to bring it to 720p60.



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vivster said:

I think people are overestimating open world. It's just a large area that is capped by whatever the highest view distance is. So pretty much like HyWa already is. There isn't a lot of geometry in a Zelda game and it won't be hugely populated. Add to that low res textures and it's a fairly forgiving game.

Except HW never lets you see huge expansive areas at once, blocking the way with walls and other obstructions, while we've already seen Zelda U stretch for vast distances. ZU is also lightyears ahead of HW in graphical fidelity.



There isn't a lot of geometry? Though geometry itself isn't that limiting anymore, unlike shader effects alltogether, it depends on a lot of things. Will Zelda have actual physics? how much AI is in there? How much does it load on one time? There's actually still a ton of things that can make open world games much CPU heavier. So there's that limiting factor.
And there also is the GPU. Looking at what we've seen there will be some fx more or less absent. Others seem really good.



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I honestly don't know.



vivster said:

I think people are overestimating open world. It's just a large area that is capped by whatever the highest view distance is. So pretty much like HyWa already is. There isn't a lot of geometry in a Zelda game and it won't be hugely populated. Add to that low res textures and it's a fairly forgiving game.

I will actually have a big laugh if they can't manage to bring it to 720p60.


I'm pretty sure HyWa doesn't run at 60fps. That, or it dips a LOT.



ToxicJosh said:
I think it'll be more likely to run at 1080p than 60fps.

Zelda has never really been a game that relies on fast reflexes and accurate feedback (unlike Smash or Bayonetta), so I think Nintendo would rather lock it at 30fps and shoot for making a visually more impressive title. Especially considering how important Zelda is to the 'mature' audience who like to count their peas (presumably to make sure they're getting the same amount as their little sister)


It has nothing to do with reflexes. 60fps just feels better. 30fps feels like playing in peanut butter an watching a slide show.



spemanig said:
Jizz_Beard_thePirate said:

Well it could, but would we want it to? Cause Zelda will be pushing the wiiU to its limits imo and making it run 60, while I love 60 fps games, a open world Zelda game that is this big = graphical potencial lost if they are aiming at 60fps. Now, if they can do 60fps while still making the game look zomfg fap worthy, then sure, I would love it but idk if the wiiU's hardware will be capable of that with an open world Zelda game


There is absolutely no case what so ever, aside from having a much larger world, where a game shouldn't be running at 60fps. If running at 30fps was the only possible way to achieve that large, seemlessly connected world, then yeah, I'll manage like with the GCN what literally could not do a world the size of WW in 60fps.

But if all they have to gain are extra graphical bells an whistles and the world's size and content wouldn't be lessened, then they can shove that up their asses. Gameplay is most important. 60fps is objectively more important for a video game.

Well... 60 fps would mean less things on screen and I don't mean in terms of draw distance... There would be less trees in forests, less animals everywhere, less monsters roaming around, less houses in towns, less people in towns, as well as plenty of other things if they want it to be a consistant frame rate experience which Nintendo is known for. Its not just about the size of the world, its about the number of things that can be seen at any given time and with 60fps, there will be a lot less things due to the performance limitations of the wiiU. Games like Mario Kart 8 and Smash Bros are great with 60fps but those games aren't open world which Zelda is and due to the wiiU's limitation, there will have to be sacrifices

And the world will be giant since like one potion of the map was like the size of twilight princess and theres like 6 or 7 portions more that are equally as big if not bigger and I am pretty sure it will be seamless



                  

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spemanig said:

With WWHD, I'm pretty sure that it running at 30fps had more to do with that game being locked to 30fps. Like the framerate won't even unlock of framerate. It had nothing to do with how Nintendo "felt."

How would it be no problem, though? Why does 1080p 30fps automatically translate to a relatively simple transfer to 720p 60fps? How do you know that's the case? What is the precident?

When i say "no problem" i mean in regards to it being a possible transition. There are various factors to consider, but for a console like the WiiU (that's mostly GPU reliant), 720p/60fps would in many respects be easier to pull off than 1080p/30fps (which has a pixel count of about 12.5% more). It wouldn't be as simple as the press of a button, various parts of the game itself would need to be reworked slightly (such as animations), but if you have the resources for one you should be able to do the other.

Answer to your second reply:

I'm not an expert, but the topic interests me

Anyway, something being "bigger" doesn't mean it's more difficult to run. All that really matters (most of the time) is the LOD, and how far a game maintains that quality. You'd be amazed how awful some of the assets open world games use for things far away from the player :p The PS2 would look away in disgust at some of them.

Cel-shading isn't necessarily easier to run, but it does often let you get away with having worse overall assets, which is likely why Nintendo chose it. The lower the quality of the local assets they can get away with, the larger they can make the LOD fields, which in term makes them less noticeable (something most open world games do their best to accomplish).