| vivster said: I think people are overestimating open world. It's just a large area that is capped by whatever the highest view distance is. So pretty much like HyWa already is. There isn't a lot of geometry in a Zelda game and it won't be hugely populated. Add to that low res textures and it's a fairly forgiving game. |
Except HW never lets you see huge expansive areas at once, blocking the way with walls and other obstructions, while we've already seen Zelda U stretch for vast distances. ZU is also lightyears ahead of HW in graphical fidelity.








