spemanig said:
| thatguymarco said:
Because most games people play on PS4 or XOne are quick, adreline filled action games that would benefit a lot more gameplay-wise if they had twice the frames. Maybe saying that they're dumb was a little harsh and bias since I couldn't give 2 shits about resolution, but really, people make such a big deal about the resolution of games, it's annoying, and I really feel that as long as the game is 720p you wouldn't have any problems when it comes to clarity.
Also, I didn't know that Wind Waker HD ran at 30fps, but even so, I think that it would have to do with the game being capped at 30 originally, because even if WWHD looks beautiful, it's still a GC game with high-res textures and "gloom" effect slapped all over it, it couldn't take THAT much power to make the Wii U run it at 60fps and still be 1080p, if that's the case then damn, I know I'm going to get banned for this, but if that's the case the Wii U REALLY is considerably underpowered.
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I'm pretty sure it WAS 30fps specifically because of the framerate cap.
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Wouldn't surprise me, I've heard that a lot of PC ports of console games normally run at a set 30fps no matter how powerful your machine is because of that same reason. It could also be because having double the frames affected gameplay on a negative way, example; hackers made Kingdom Hearts 2 run at 60fps on an emulator, though that caused the "gravity" in the game to be "stronger", AKA you fell to the ground at twice the speed you normally should, maybe something similar would happen with Wind Waker? I dunno.