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spemanig said:
Jizz_Beard_thePirate said:

Well it could, but would we want it to? Cause Zelda will be pushing the wiiU to its limits imo and making it run 60, while I love 60 fps games, a open world Zelda game that is this big = graphical potencial lost if they are aiming at 60fps. Now, if they can do 60fps while still making the game look zomfg fap worthy, then sure, I would love it but idk if the wiiU's hardware will be capable of that with an open world Zelda game


There is absolutely no case what so ever, aside from having a much larger world, where a game shouldn't be running at 60fps. If running at 30fps was the only possible way to achieve that large, seemlessly connected world, then yeah, I'll manage like with the GCN what literally could not do a world the size of WW in 60fps.

But if all they have to gain are extra graphical bells an whistles and the world's size and content wouldn't be lessened, then they can shove that up their asses. Gameplay is most important. 60fps is objectively more important for a video game.

Well... 60 fps would mean less things on screen and I don't mean in terms of draw distance... There would be less trees in forests, less animals everywhere, less monsters roaming around, less houses in towns, less people in towns, as well as plenty of other things if they want it to be a consistant frame rate experience which Nintendo is known for. Its not just about the size of the world, its about the number of things that can be seen at any given time and with 60fps, there will be a lot less things due to the performance limitations of the wiiU. Games like Mario Kart 8 and Smash Bros are great with 60fps but those games aren't open world which Zelda is and due to the wiiU's limitation, there will have to be sacrifices

And the world will be giant since like one potion of the map was like the size of twilight princess and theres like 6 or 7 portions more that are equally as big if not bigger and I am pretty sure it will be seamless



                  

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