What's so special about this announcement? Sure, it's official now, but didn't we expect this beforehand?
What's so special about this announcement? Sure, it's official now, but didn't we expect this beforehand?
| Vasto said: That system in the pic looks cool though. |
I actually agree with this !
Wii oui !
It wont be just one system, (handheld or home), as they announced over a year ago that they were going down a unified platform route, where hardware architecture would be the same for home and handeheld systems. It effectively lets them create one Mario, Zelda etc game and it can run on either platform, so they can double their output. It would mean that the next home and handheld launch at similar times. I wouldn't buy either any sooner than 2017 though. I'm not done with the Wii U yet, and I just got the new 3DS on import!
| Hiku said: 1.) Of course, I do regard it as a failure. (Although it's not over yet, but I'm not one of the people who are optimistic about Nintendo turning this around.) That's what I was getting at. When you said "4 years absolutely is plenty of time", it sounds like "normal/acceptable lifespan for a console". Personally as a consumer who's used to at least 5-6 years out of my home consoles (My home console history lifespan: 7.5 > 5.5 > 6.5 > 7.0 > ???, and the 5.5 was even one of the failed consoles, N64) I find 4 or less unacceptable for the expectations I have with the money I invested in it, and see it as a sign of failure. |
1) But that's what I'm getting at. For a console that's failing the way the Wii U has, four years is completely within the realms of acceptability. The XB, a far more successful console, only had 4 years, and people were fine with it because the next thing was better. People will be even more fine with this because of it's BC.
2) That's true, but that works in the Wii U successor's favor. Having that same kind of cross platform support makes the transition much easier. It takes the pressure to upgrade immediately off the consumer.
3) I keep going to my Wii U/3DS comperison, though. Much weaker hardware, but plays many of the same type of games as the Wii U. Mario Kart 7 and 8. Smash Bros Wii U and 3DS. Tekken 3DS and Tag Tounament. 3D Land vs 3D World. And plenty more. There are so many games that could be easily scaled down with a power gap far more servere than anything well see in the Wii U to it's successor.
The Wii U was released two years too late, not one year too early. So much of it's demise came from this as well as the $350 price tag. A big reason the Wii U failed is because Nintendo gave the Wii a much longer lifespan than it should have gotten.
I'm not saying that Nintendo doesn't make games that push their hardware, but that the foundation those games are built on don't need that extra power to be good. Smash Wii U pushes the Wii U, but Smash 3DS proves that most of what pushes the Wii U version aren't necessary for a great game experience. Those are the kinds of downgrades I expect. The Wii U version may have less features and all that jazz, but it will still make for a great game that doesn't impede on the quality of it's successor.
I don't think that all games will be required to work on all three, but I think that most 3rd parties will try to get them to work on both the handheld and new console. They won't see them as saparate audiences anymore, so many will do the appropriate downgrades with ease. Remember, the tech the new systems will be base on makes porting between the two a breeze, so they won't need to think much when making downgrades.
I think the issue will come from pricing. We're used to portable games being $40 and console games being $60, but if they are part of the same library, how will they be priced? Will the different versions be priced differently with a cost to upgrade if you got the handheld version first, but no price to downgrade if you got the console version first? Will they both be priced at $60? $40? Meet in the middle at $50? What about games with/very little differences between versions like with indie games, VC games, or games with mere graphical upgrades between versions like with REvelations? I think that's were the true tension will lie.
I just don't see Nintendo using x86 and giving up BC. Honestly, x86 isn't what will bring 3rd party over. They need to cultivate an audience who wants those games on their systems. They can only do that by making their own exclusive AAA IPs that cater to those gamers. Xenoblade will do amazing things for people who like JRPGs. That SMT x FE game should be doing the same thing once it comes out. Those are games that will get people who love JRPGs to want to buy a Wii U so that when 3rd party JRPGs come out for the thing, they know theres an audience for them. Having a game like Bayonetta 2 will do wonders for games like Devil May Cry. Even Pokken Tournament could do wonders for fighting games on the Wii U.
There's none of that for western games. Need for Speed won't sell because no one has a reason to buy a racer like that on the Wii U. Sony has Gran Turismo and Microsoft has Forza. Call of Duty won't sell on the Wii U for the same reason. Sony has Killzone and Microsoft has Halo and Gears of War. Nintendo needs more IP, yes, but Nintendo particularly needs more western IP. Like, an almost equal amount to what they have in Japan. I don't care how good Splatoon ends up being; it's not getting anyone who loves Destiny buying a Wii U. If Nintendo isn't going to make new studios to do this, they need to hire studios to create these new Nintendo owned IP for them. That's what will bring 3rd party games back to Nintendo.
| MartinD said: Sorry nintendo, i dont care anymore. I sold my 3ds and wiiu (after a long monster hunter year) to buy a ps4. For me, it was the best decision. I play the major games there, and i havent thought about mario etc. Ever since. And why? I am soooo tired of the 100th mario kart, smash bros or mario plattformer. I still got my n64 and wii. This covers me with the best parts of those series. Only a good zelda would have convinced me. But i am tired of waiting. Maybe they see me if they come up with convincing new ips. Sorry guys |
Ur entitled to ur opinion, if u prefer PS4 there is nothing wrong with that but to say 100th Smash seems a bit odd, there are 4 installments over the course of 15 years and 8 Mario Karts over the course of 22 years.
For reference we have are about to see the 4th Uncharted (5th if including Golden Abyss) over 8 years, God of War 4 (7 if including Ascension and the PSP titles) is expected in 2016, 11 years after the series debuted. 7 Gran Turismo' in 15 years. Close to a dozen Ratchet & Clanks in the last 12 years. Big third party titles like Assassin's Creed, Call of Duty, Madden, FIFA release literally every year.
When the herd loses its way, the shepard must kill the bull that leads them astray.
When will people learn the development for a console sucessor begins as soon as the console releases? A new console is always "coming", doesn't mean it's anytime soon.
| VanceIX said: For their sake in the market, I hope they wait out until the PS5/Xbox2 come out to release the new console and that it is comparable in power. Nintendo needs third party back more than ever, and if the make the mistake of releasing a new console too soon like they did with the Wii U, they will crash and burn again. |
wii u didn't release too soon and is comparable in power with ps4/xone.
| thismeintiel said: I expect the next Nintendo console to be announced in 2016 and release in 2017, around 5 years after the Wii U launched. I expect them to want to move onto to next gen sooner than Sony, and possibly MS, which will probably release the PS5 in 2019 or 2020. (Edit: After thinking about it, 2019 seems more reasonable. This way they could help promote it with a celebration of 25 Years of Playstation.) |
I take it you meant the wii? because wii u isn't just slightly more powerfull than last gen.
| padib said: A few things that pop into mind I'd like to share. The Cafe (WiiU Codename) was announced only 1 year prior to launch iirc. Nintendo has been reducing the delay between an announcement and the delivery since last gen I've noticed. The 360 released only 4 years after the original XB, and the GBA launched only 4 years before the DS. Also, a key point: The successor to the WIiU is also the successor to the 3DS. Why, because the successor is not a hardware configuration, but a software configuration. In essence the next device released is the first of a family of devices which basically share the same games. See my post to Wii-gamer above for the words coming from Iwata himself. There are more such quotes in the subsequent Investor's briefing. For that reason, the next hardware launch by Nintendo fits with the expectations of a successor to the 3DS. It only happens to be a successor to the U, but people don't know that. In the meantime, the U could still be supported with a handful of games which could be playable on the U and on the successor as the first bridges with the new paradigm. |
these were the words: "When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."
I doesn't get much clearer than that. there will be handhelds and there will be home consoles. there's no sharing the same games, only sharing the same architeture.
Materia-Blade said:
wii u didn't release too soon and is comparable in power with ps4/xone. |
Yeah, no, it's not. It's comparable in power to the PS3/360- slightly worse CPU, decently better GPU. It heavily lags behind the PS4/One- an aging architecture, less cores in the CPU, a GPU that's generations behind, and much less RAM.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC