| Hiku said: 1.) Of course, I do regard it as a failure. (Although it's not over yet, but I'm not one of the people who are optimistic about Nintendo turning this around.) That's what I was getting at. When you said "4 years absolutely is plenty of time", it sounds like "normal/acceptable lifespan for a console". Personally as a consumer who's used to at least 5-6 years out of my home consoles (My home console history lifespan: 7.5 > 5.5 > 6.5 > 7.0 > ???, and the 5.5 was even one of the failed consoles, N64) I find 4 or less unacceptable for the expectations I have with the money I invested in it, and see it as a sign of failure. |
1) But that's what I'm getting at. For a console that's failing the way the Wii U has, four years is completely within the realms of acceptability. The XB, a far more successful console, only had 4 years, and people were fine with it because the next thing was better. People will be even more fine with this because of it's BC.
2) That's true, but that works in the Wii U successor's favor. Having that same kind of cross platform support makes the transition much easier. It takes the pressure to upgrade immediately off the consumer.
3) I keep going to my Wii U/3DS comperison, though. Much weaker hardware, but plays many of the same type of games as the Wii U. Mario Kart 7 and 8. Smash Bros Wii U and 3DS. Tekken 3DS and Tag Tounament. 3D Land vs 3D World. And plenty more. There are so many games that could be easily scaled down with a power gap far more servere than anything well see in the Wii U to it's successor.
The Wii U was released two years too late, not one year too early. So much of it's demise came from this as well as the $350 price tag. A big reason the Wii U failed is because Nintendo gave the Wii a much longer lifespan than it should have gotten.
I'm not saying that Nintendo doesn't make games that push their hardware, but that the foundation those games are built on don't need that extra power to be good. Smash Wii U pushes the Wii U, but Smash 3DS proves that most of what pushes the Wii U version aren't necessary for a great game experience. Those are the kinds of downgrades I expect. The Wii U version may have less features and all that jazz, but it will still make for a great game that doesn't impede on the quality of it's successor.
I don't think that all games will be required to work on all three, but I think that most 3rd parties will try to get them to work on both the handheld and new console. They won't see them as saparate audiences anymore, so many will do the appropriate downgrades with ease. Remember, the tech the new systems will be base on makes porting between the two a breeze, so they won't need to think much when making downgrades.
I think the issue will come from pricing. We're used to portable games being $40 and console games being $60, but if they are part of the same library, how will they be priced? Will the different versions be priced differently with a cost to upgrade if you got the handheld version first, but no price to downgrade if you got the console version first? Will they both be priced at $60? $40? Meet in the middle at $50? What about games with/very little differences between versions like with indie games, VC games, or games with mere graphical upgrades between versions like with REvelations? I think that's were the true tension will lie.
I just don't see Nintendo using x86 and giving up BC. Honestly, x86 isn't what will bring 3rd party over. They need to cultivate an audience who wants those games on their systems. They can only do that by making their own exclusive AAA IPs that cater to those gamers. Xenoblade will do amazing things for people who like JRPGs. That SMT x FE game should be doing the same thing once it comes out. Those are games that will get people who love JRPGs to want to buy a Wii U so that when 3rd party JRPGs come out for the thing, they know theres an audience for them. Having a game like Bayonetta 2 will do wonders for games like Devil May Cry. Even Pokken Tournament could do wonders for fighting games on the Wii U.
There's none of that for western games. Need for Speed won't sell because no one has a reason to buy a racer like that on the Wii U. Sony has Gran Turismo and Microsoft has Forza. Call of Duty won't sell on the Wii U for the same reason. Sony has Killzone and Microsoft has Halo and Gears of War. Nintendo needs more IP, yes, but Nintendo particularly needs more western IP. Like, an almost equal amount to what they have in Japan. I don't care how good Splatoon ends up being; it's not getting anyone who loves Destiny buying a Wii U. If Nintendo isn't going to make new studios to do this, they need to hire studios to create these new Nintendo owned IP for them. That's what will bring 3rd party games back to Nintendo.







