By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Kirby and the Rainbow Curse price announced!

Slade6alpha said:
Still not sold on this game... The gameplay looks more of a gimmick to me than anything. Hope the reviews and more gameplay prove me wrong though.

Really wish we got a traditional Kirby game, but that's just me.


as much as i love a great WiiU traditional kirby, we just got one early this year :0



Around the Network
Boutros said:

But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point.

But that´s not true, Canvas curse was actually one of the best Kirby ever, really fresh, not just a plataformer, you can´t even jump, it has a unique gameplay that really works and i think you must definitely give it a chance, plus, the claymation artstyle of rainbow curse is just gorgeus. So is recycling an idea 10 years old, that was only used one time in a great way, now you can´t put this on a 3DS because then you would have to play it on the tactil screen, wich is smaller and doesn´t have 3d support, so is nice see it on WiiU with such a good price, is not going to sell any console, but it will keep us happy until the next game.



tbone51 said:
Slade6alpha said:
Still not sold on this game... The gameplay looks more of a gimmick to me than anything. Hope the reviews and more gameplay prove me wrong though.

Really wish we got a traditional Kirby game, but that's just me.


as much as i love a great WiiU traditional kirby, we just got one early this year :0

True  

Really enjoyed that as well. Hope we get one by the end of the Wii U's lifecycle like we did for the Wii. 



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

This is good news. I hope Yoshi's Woolly World is also $40.



SJReiter said:
This is good news. I hope Yoshi's Woolly World is also $40.


$50 the minimum. But i see it as a $60 game



Around the Network
Slade6alpha said:
tbone51 said:
Slade6alpha said:
Still not sold on this game... The gameplay looks more of a gimmick to me than anything. Hope the reviews and more gameplay prove me wrong though.

Really wish we got a traditional Kirby game, but that's just me.


as much as i love a great WiiU traditional kirby, we just got one early this year :0

True  

Really enjoyed that as well. Hope we get one by the end of the Wii U's lifecycle like we did for the Wii. 

that i can see, i loved Return to Dreamland :0



Boutros said:
OfficerRaichu15 said:
Boutros said:
tbone51 said:
Wow thats good! Im glad Nintendo is doing this.

Make smaller games?

too many AAA games these days so this is nice

Too many AAA games on the Wii U?

I don't think the Wii U needs smaller titles.

To me Nintendo represents a nice middle ground between the cinematic, mainstream AAA titles found on Playstation/Xbox and the low budget, pick up and play titles found on iOS/Android devices. One of Wii U's main problems is that it's priced like a powerful AAA machine so it has kinda priced itself out of the market it caters to. 3DS on the other hand does a nice job of supporting this market, sub-$200 price tag, $30-40 software, strong lineup of quality games, solid third party support (primarily niche Japanese titles & child friendly licensed games) and it's sales reflect that. Its about to hit 50 million in under 4 years (65 million or so lifetime is likely) with a bunch of very high selling games (Pokemon, 2D Mario, 3D Mario, Mario Kart, Animal Crossing, Luigi's Mansion, Legend of Zelda, Smash Bros, Nintendogs are all games that range from 3 million-15 million).

With Wii U, they should have gone with this approach as well, sub-$200 hardware, $30-40 software along with greater software output. There is nothing wrong with making smaller titles like this as long as they maintain quality, are fun and priced appropriately ($30 would be ideal but $40 is acceptable).



When the herd loses its way, the shepard must kill the bull that leads them astray.

Boutros said:
JWeinCom said:
Boutros said:

Nintendo isn't giving away anything free here. They price it $39.99 because you get $39.99 of content. It's a 2D platformer that recycles many ideas from its predecessor (Canvas Curse and every other 2D Kirby games really). It wouldn't have been priced as such if it were a more ambitious title.


Most companies make games that recycle nearly all of the ideas from their predecessors, and still charge full price.

But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point.


1.  I never said what I had in mind.  

2.  First person shooters have been around for at least 20 years.  

3.  First person shooters most certainly have been run into the ground.

 4.  Using a unique art style is a negative now?

5.  They all play the same?  There's been all of one game that plays similarly to Rainbow Curse.  You could debatably throw Yoshi Touch and Go and Mass Attack in there.  Since you brought up Call of Duty, I assure you there are far more games that play like Call of Duty than Rainbow Curse.

6.  I guess platformer require no work now?  Ok.  And somehow first person shooters and open world games are not familiar genres..?  

7.  Values of games have never correlated to the amount of work they took.  If they did, all sequels should be lower priced than their predecessors because of the amount of assets developed and the engine (Rainbow Curse does not reuse any of these as far as I can tell).  Ports and HD remakes should be significantly cheaper.  

8.  There are many games that can and should be priced at a much lower rate by your silly and arbitrary standards, but are not. 



tbone51 said:
SJReiter said:
This is good news. I hope Yoshi's Woolly World is also $40.


$50 the minimum. But i see it as a $60 game


Donkey Kong wasn't even $60. I think $40 is possible, that seems to be where they are pricing these smaller supplementary titles like Kirby & Captain Toad.



When the herd loses its way, the shepard must kill the bull that leads them astray.

JWeinCom said:
Boutros said:
JWeinCom said:
Boutros said:

Nintendo isn't giving away anything free here. They price it $39.99 because you get $39.99 of content. It's a 2D platformer that recycles many ideas from its predecessor (Canvas Curse and every other 2D Kirby games really). It wouldn't have been priced as such if it were a more ambitious title.


Most companies make games that recycle nearly all of the ideas from their predecessors, and still charge full price.

But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point.


1.  I never said what I had in mind.  

2.  First person shooters have been around for at least 20 years.  

3.  First person shooters most certainly have been run into the ground.

 4.  Using a unique art style is a negative now?

5.  They all play the same?  There's been all of one game that plays similarly to Rainbow Curse.  You could debatably throw Yoshi Touch and Go and Mass Attack in there.  Since you brought up Call of Duty, I assure you there are far more games that play like Call of Duty than Rainbow Curse.

6.  I guess platformer require no work now?  Ok.  And somehow first person shooters and open world games are not familiar genres..?  

7.  Values of games have never correlated to the amount of work they took.  If they did, all sequels should be lower priced than their predecessors because of the amount of assets developed and the engine (Rainbow Curse does not reuse any of these as far as I can tell).  Ports and HD remakes should be significantly cheaper.  

8.  There are many games that can and should be priced at a much lower rate by your silly and arbitrary standards, but are not. 

Woah the defensive stance is way too real. Not responding to that LOL