Boutros said:
Too many AAA games on the Wii U? I don't think the Wii U needs smaller titles. |
To me Nintendo represents a nice middle ground between the cinematic, mainstream AAA titles found on Playstation/Xbox and the low budget, pick up and play titles found on iOS/Android devices. One of Wii U's main problems is that it's priced like a powerful AAA machine so it has kinda priced itself out of the market it caters to. 3DS on the other hand does a nice job of supporting this market, sub-$200 price tag, $30-40 software, strong lineup of quality games, solid third party support (primarily niche Japanese titles & child friendly licensed games) and it's sales reflect that. Its about to hit 50 million in under 4 years (65 million or so lifetime is likely) with a bunch of very high selling games (Pokemon, 2D Mario, 3D Mario, Mario Kart, Animal Crossing, Luigi's Mansion, Legend of Zelda, Smash Bros, Nintendogs are all games that range from 3 million-15 million).
With Wii U, they should have gone with this approach as well, sub-$200 hardware, $30-40 software along with greater software output. There is nothing wrong with making smaller titles like this as long as they maintain quality, are fun and priced appropriately ($30 would be ideal but $40 is acceptable).
When the herd loses its way, the shepard must kill the bull that leads them astray.







