Boutros said:
But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point. |
1. I never said what I had in mind.
2. First person shooters have been around for at least 20 years.
3. First person shooters most certainly have been run into the ground.
4. Using a unique art style is a negative now?
5. They all play the same? There's been all of one game that plays similarly to Rainbow Curse. You could debatably throw Yoshi Touch and Go and Mass Attack in there. Since you brought up Call of Duty, I assure you there are far more games that play like Call of Duty than Rainbow Curse.
6. I guess platformer require no work now? Ok. And somehow first person shooters and open world games are not familiar genres..?
7. Values of games have never correlated to the amount of work they took. If they did, all sequels should be lower priced than their predecessors because of the amount of assets developed and the engine (Rainbow Curse does not reuse any of these as far as I can tell). Ports and HD remakes should be significantly cheaper.
8. There are many games that can and should be priced at a much lower rate by your silly and arbitrary standards, but are not.