Intrinsic said:
Next gen games will ask a lot more of consoles than what current gen games are asking of consoles. Its like you are saying, the PS3 ran some games at 1080p with a 185GF GPU so basically 400GF should be enough. 10TF will be decent, but there is no reason for them to go with it. To do so they literally have to go out of their way to make a weaker console than they could make by default when just leveraging the benefits of the available tech at the time.
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Depends on your point of view. You could also say why didn't PS4 have 4.2TF and cost $600+ at launch (like PS3)? Pro could have been much more than 4.2TF in terms of available tech. Does that make them just good enough then, or does it make them a well rounded system that makes the best of all necessities, especially price? With tech performance continuing to slow, the more powerful the base console ends up, the harder the Pro sale becomes. It also depends on die size, space, cost, etc. If they decide to go with less CPU cores, that makes room for more GPU CU's, if they would rather spend more to have more. Also depends on if they want a $399 system or $499 system. Each gen the CPU/GPU tend to swap priority to some degree. I see PS5 focusing more on CPU.
Intrinsic said:
I've been thinking about this.... say an 8Gb (2GB) module of GDDR6 Ram in 2020 costs around $9 (GDDR5 costs around $6.50 for 1GB right now). They would need $72 for 16GB of GDDR6 Ram. And the cost of 4GB of GDDR6 ram would be around $18. Now the question, would it be better (cheaper and less complicated) to just pay the $18 for the extra Ram so they end up with 20GB of GGDDR6 (which also has the benefit of allowing them also hit a higher peak memory bandwidth) or is opting for 16GB GDDR6 and 4GB of a separate type of Ram just for the OS the better option? I'm beginning to think the former is the way to go.
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A single large pool makes a lot of sense, but with Pro they decided to add a separate GB of DDR3, which doesn't really seem like enough to begin with, and strays from the PS4 single pool of RAM, so I dunno which way they will go. XB1X took full advantage of the RAM pool, but it also came at a price.
Intrinsic said:
I have also been giving this a lot of thought too. With consoles, Capacity will always trump performance when it comes to storage. This makes me think all my dreams of an M.2 drive won't even happen. I don't even see us getting an SSD. However, I feel that at least the PS5 will be ready to take full advantage of the Sata 3 interface this time around. And the consoles will instead just come shipped with the biggest mechanical drives they can throw in there at an affordable price. So 1 or 2TB.
But there is an upside to this tho, I feel every console will come a 64-128GB nand flash "cache" drive soldered directly onto the board. And capable of feeding data to the system at over 2GB/s. This way, every dev building for the console knows their is a drive like that to make the most of.
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With some XB1X games at 4k coming in at 120GB, on board SSD or flash of around 200GB would be great if the game chosen to play could basically be transferred to the high speed storage. I don't see why they couldn't do this just like how downloads are done in a way that allows you to play quickly, without everything being loaded yet. Not sure how doable this is, but would be nice. Not sure if an SSHD would be beneficial in this scenario either, or if a typical HDD would end up performing similar. With external drives as an option, and slowly becoming the digital norm, while I have a hard time believing PS would go without mass storage altogether and leave it up to the customer (excluding on board), they could use a much smaller drive to save on costs.
Intrinsic said:
Very bad idea. How many times did you see any publication lead with the PS3 is $499!!!!!
Everyone will just treat the more expensive console as if its the default console.
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I don't see the more expensive unit being the default happening this time. With PS4 and XB1, and now Pro and X, with sales still showing that clearly the base consoles are massively outselling the upgrades, you won't have that problem. Especially if there is a cheaper XB(1X) on the market, leaving consumers with the same two choices they had before from each brand. I also keep reading more and more in the comments and remarks sections, of people who say they really want to buy a Pro or X, but won't because they are afraid that next gen could come at any time. If PS5 and the Pro model both launched together, you wouldn't have this problem. You would have the problem of people wanting the Pro and not being able to afford it, but at least those same people can easily buy the base model, and upgrade later knowing they have at least 2 or 3 years before slims release, and 5 or 6 years before PS6 launches.
Trumpstyle said:
I think it's highly unlikely Microsoft will launch 2021. They will go 2020 as they don't want sony have a to big of a headstart.
The question is more if Sony launches 2019 or 2020 as both are an good option for them. If they launch 2019 they will probably have sold 10m+ consoles by the time Microsoft launch their console in 2020.
This gives Sony a big edge for the next generation of consoles.
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I dunno. A head start is a head start. If PS5 gets an entire years lead, and it's not a total disaster, XB 'Two' is going to have a really hard time gaining traction, unless it's a technical marvel, for super cheap, with an amazing games line up, which is a ridiculously tall order for XB in general, let alone by 2020. I remember reading a lot of people saying that they, or they thought, people would be super pissed off with mid gen consoles coming 3 or so years after this gens kick off. XB also has a record of 4/8 year gaps between launches, so 2021 fits the bill as of now. With XB1X hitting 6TF, the sooner they launch another upgrade, the less attractive it will be, or the more expensive it will be to make/sell. A beefy worthwhile XB"Two" most likely means subsidizing again.
Last edited by EricHiggin - on 23 February 2018