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Forums - Nintendo Discussion - At 60 hour mark, Sonic Boom finally gets official scores on Metacritic.....nothing good....

NiKKoM said:
Can't we forget about this game already and start hyping up the next Sonic game?


Start *hating the next Sonic game you mean



 

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spurgeonryan said:
AZWification said:

Wow.. The Metascore will actually be even lower than I thought.


The real sites will save it. Ign, gamespot, Eurogamer, etc

you seem bitter that theyre calling a crap game crap?



ktay95 said:


Advertising is a powerful thing.

I mean I love Sonic as an IP, great characters, setting, music etc. but the gameplay has always been fairly garbage and thats what counts the most for a platformer.


I'm making a little progress in becoming a professional platformer snob, and like to think I know a bit about the subject. Sonic's platforming is by no means garbage. It's true that it has never been as good as Mario or Megaman as pure platforming but that's like calling me garbage at fighting for losing to Mike Tyson in his prime.

Sonics 2-2&Knuckles had solid platforming and a great triplet of gimmicks. They were amazing games in their own right.



Smear-Gel said:


Woah...that's a terrible idea. I'd say that Sonic has the worst, most broken fanbase for any video game. Trying to please all fans or listening to even a third of the fanbase will lead to the game being hated by most everyone, which is evident in the games now. Lost World is split between being considered great and awful. Every Sonic game that is them listening to the fans ends up being hated by the fans.

"Go back to the roots!"

*Sonic 4*

"Just a rehash!"

 

"Forget all the friends!"

*Sonic Boom*

"Why are they changing the original people slightly???"


Sonic 4 didn't fail because it was a rehash, it failed because it had absolutely terrible physics, controlled relatively poorly, had bland design, and looked sluggish.

Sonic Boom is indefensible as well, regardless of fan backlash at the start, it wouldn't be hated if it didn't suck.



ITS WII U's FAULT ITS UNDERPOWERED




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no seriously Sega give Sonic a break like at least 5 years and then give it 5 more!



    R.I.P Mr Iwata :'(


PenguinZ said:
spurgeonryan said:

I wonder if now that Sega has completed their agreement with Nintendo...rushed through it I would say....if we can expect good games on the other systems now?

 


Sega and good games don't belong in the same sentence anymore.

This wasn't developed by Sega and they make Yakuza and Valkryia Chronicles. Invalid.



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Experimental42 said:
The concept had promise, but they kneecapped it to get it out in time to ride the hype for the amazing cartoon premiere. It is a broken, incomplete mess that shouldn't have been released in this state, period.

This is why Nintendo needs to buy Sega. Sega sorely needs quality QA, and Nintendo are the masters of QA in the videogame industry. Sega has a broad array of IPs that have solid fanbases, but which aren't being served, and Nintendo needs to have a broader array of genres and franchises to leverage (given the state of third party support). Sonic and Mario belong together, as rivals and partners in more than just Smash and Olympics games, and Sonic needs to finally have a game that is worthy of being considered 3D Mario's rival (as classic Sonic was for 2D Mario). And a number of other Sega characters would do great as Smash characters, too (starting with Alex Kidd, whose janken-based actions would make for a great set of attacks).

I have hopes that there'll be proper patches for the game. If they happen, I just might get the game (it was on my must-buy list, but I was assuming that Nintendo would be applying their QA to the game, since there's some sort of deal for them). I already got Lost World.



Roma said:
no seriously Sega give Sonic a break like at least 5 years and then give it 5 more!


Nah, just focus on Sonic Kart games and make something else with gameplay similar to Sonic Generations.

If they really insist on 3D platforms, just do what made Sonic Adventure 2 great.



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Aielyn said:

This is why Nintendo needs to buy Sega. Sega sorely needs quality QA, and Nintendo are the masters of QA in the videogame industry. Sega has a broad array of IPs that have solid fanbases, but which aren't being served, and Nintendo needs to have a broader array of genres and franchises to leverage (given the state of third party support). Sonic and Mario belong together, as rivals and partners in more than just Smash and Olympics games, and Sonic needs to finally have a game that is worthy of being considered 3D Mario's rival (as classic Sonic was for 2D Mario). And a number of other Sega characters would do great as Smash characters, too (starting with Alex Kidd, whose janken-based actions would make for a great set of attacks).

I have hopes that there'll be proper patches for the game. If they happen, I just might get the game (it was on my must-buy list, but I was assuming that Nintendo would be applying their QA to the game, since there's some sort of deal for them). I already got Lost World.

The only way that would have happened is with the Sonic Boom approach, but people will avoid that now because Sonic Boom is a dismal failure. They won't see that it was a dismal failure because it was a horrible buggy mess, they'll just see it as something they need to distance themselves from in every way.

I say this because the two traits that made Sonic games famous are Speed and Platforming. Extremely high speeds, or the illusion of such, like those seen in the 2D games just don't work in 3D. That's why the 3D Sonic games have large sections where they play themselves, and the adoption of homing attacks: As speed goes up precision goes down. This isn't as bad in a 2D setting because there's so many fewer variables, but when you add another axis, it becomes unmanageable.

At that point you need to decide what's more important since you can't have both. The Sonic "Runner" games like Black Knight, tried to focus on speed, and it was a mistake overall. The other option is to slow the game down and occassionally use Sonic's speed based abilities for puzzles or combat. That's not going to happen again any time soon.

Sonic should take a break from 3D for a little while and do 2D properly.

I've put a lot of thought into this and I myself am so convinced that I can design a good series of Sonic games, that I was trying to look into organizing a fanmade game similar to Megaman X Street Fighter. 2D, hand drawn sprites, remixed classic themes, limited story, Sonic 3 and Knuckles physics, a heavy emphasis on speed and timing, and a simple but effective combat system. Remove virtually everything from the 3D era. No more homing attack, no more hot and cold games, no more chao, and especially no humans other than Eggman.