| Aielyn said: This is why Nintendo needs to buy Sega. Sega sorely needs quality QA, and Nintendo are the masters of QA in the videogame industry. Sega has a broad array of IPs that have solid fanbases, but which aren't being served, and Nintendo needs to have a broader array of genres and franchises to leverage (given the state of third party support). Sonic and Mario belong together, as rivals and partners in more than just Smash and Olympics games, and Sonic needs to finally have a game that is worthy of being considered 3D Mario's rival (as classic Sonic was for 2D Mario). And a number of other Sega characters would do great as Smash characters, too (starting with Alex Kidd, whose janken-based actions would make for a great set of attacks). I have hopes that there'll be proper patches for the game. If they happen, I just might get the game (it was on my must-buy list, but I was assuming that Nintendo would be applying their QA to the game, since there's some sort of deal for them). I already got Lost World. |
The only way that would have happened is with the Sonic Boom approach, but people will avoid that now because Sonic Boom is a dismal failure. They won't see that it was a dismal failure because it was a horrible buggy mess, they'll just see it as something they need to distance themselves from in every way.
I say this because the two traits that made Sonic games famous are Speed and Platforming. Extremely high speeds, or the illusion of such, like those seen in the 2D games just don't work in 3D. That's why the 3D Sonic games have large sections where they play themselves, and the adoption of homing attacks: As speed goes up precision goes down. This isn't as bad in a 2D setting because there's so many fewer variables, but when you add another axis, it becomes unmanageable.
At that point you need to decide what's more important since you can't have both. The Sonic "Runner" games like Black Knight, tried to focus on speed, and it was a mistake overall. The other option is to slow the game down and occassionally use Sonic's speed based abilities for puzzles or combat. That's not going to happen again any time soon.
Sonic should take a break from 3D for a little while and do 2D properly.
I've put a lot of thought into this and I myself am so convinced that I can design a good series of Sonic games, that I was trying to look into organizing a fanmade game similar to Megaman X Street Fighter. 2D, hand drawn sprites, remixed classic themes, limited story, Sonic 3 and Knuckles physics, a heavy emphasis on speed and timing, and a simple but effective combat system. Remove virtually everything from the 3D era. No more homing attack, no more hot and cold games, no more chao, and especially no humans other than Eggman.







