Blob said:
S.T.A.G.E. said:
Shadow of the Colossus told a frantic story of love and desperation on par with movies without a script. Sony Japan for you Miyamoto. Sony learned to how to tell a story using gameplay. Don't know anything about that?
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You know thats exactly what he's saying right? The story didnt take you out of the gameplay.
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I grew up with Nintendo and the only emotions i've ever felt while playing their games are either complete fun, joy or frustration. Once I went Sony, by the time I got to the PS2 and popped in SOTC, it wasnt completely about the fun any longer and not even in a zelda sense. Paper thin story, but the gameplay told the story in a fashion that almost brought me to tears. The soft symphony changing to urgent music and even terror while, hanging on for dear life. The moments of having your bar run out and thinking "Damn, I would do anything to say this girl" wait a second "Why am I thinking this" or even "Why is this guy going to climb a Titan the size of a skyscraper? This is the most realistic love that will even show itself in a videogame through gameplay". This guy took on Colossi on land, air and sea and even ones who rose to the heavens. All you had was a bow, sword and horse and pure heart. It had the action of and suspense in the sense of a movie even though it wasn't. It was almost as if it matured a formula that was more akin with Zelda, because I looked at Sotc as a poor mans zelda until I actually played it and found that it gave me a feeling Zelda could never give me. It cannot replace Zelda, but it was in its own special place in my heart. With Nintendo I was just rescuing the helpless princesses in most cases, but in Sotc it was different. It showed me why I did it and pushed the boundaries of how your actions could tell the story in its truest essence.
I am an RPG player and exposition gives sense of purpose, which is why many thought Titanfall sucked ass or could've been something more. People would've continued to play if they had an invested interest in what the whole world is about and even COD gave you more. COD is a game with many parts but still at least has a story and in gaming today it is very important. I find the gameplay in Titanfall to be more fun than COD, but COD has something addictive outside of just the gameplay and it is a sense of purpose in understand what I am doing and why I am doing it. Today games are borderline on par with movies and are setting the pace to surpass this because you play the game, sometimes you're even allowed to shape the story by playing. Once more, this is why I love RPGs and JRPG's.
The modern videogame has evolved to where story is no longer secondary for some, its chief reason to inspire people to game. GTA5 was one of my favorites ever. I mean I loved the crazy gameplay, but the story was just as crazy as the gameplay but managed to not be as stupid as Saints Row. There was a professionalism and art form to doing it even though I killed people how I wanted. Gears of War, Metal Gear Solid, Halo and Uncharted could all be created quicker if there was no storyline, but would you care to invest without the story? No. Its what makes the next generation of characters opposed to Nintendo Dear to the hearts of another generation.
As I said before, Miyamoto came from an era where games were games and just were not fleshed out and I am thinking that hes just not able to see past the function which might be part of Platos philosophy of beauty. They were not evolved and maybe his mind is just not reason to accept that yet even though he helped them evolved. Sometimes the older generation needs to just be left to that ideal because what is defined as art changed with the generations as art is evolved and inspired by life. At one time games were not art, but now they are. Case in point, Hideo Kojima will deny to this day that games are art while his games are in the Smithsonian with the likes of Shadow of the Colossus. He's saying all of these things while having ripped off the likes of Popeye, King Kong & Disney movies. He came from an era where games had not evolved and was responsible for the evolutionary steps, but again generational thing. Some show open mindedness to the fact that the next generation think differently, but others don't.
Motivation is not the enemy of reasons for playing a game.
Motivation is what makes sports teams battle each other, or artists work to make the greatest of pieces despite their competition.
When professional wrestling hit its peak in the late 90's to the mid 20's it was because of a special cast of wrestlers in that created the drama that even cannot be replaced today. Actually one of the major reasons people cannot stand pro wrestling today is because its being tailor made for kids, instead of for teens to adults with elaborate storylines. The wrestling matches told stories and even the greatest of wrestlers are considered story tellers if many have not noticed.
Heading back to motivation, games are motivation in themselves for the one who wants to be challenged, but what if you add a story? It becomes larger than what it was before. There is even more motivation and even an emotional involvement.
The sad part about this is that Miyamoto refuses to harbor emotions that an adult to teenage audience demand in attempt to find the childlike nature of things and this is one of the major things holding Nintendo back from evolving. This is exactly why Disney is buying up prime real estate, to survive.
At one time I felt that Nintendo had abandoned me even though I still love their games in the philosophical sense of aging and becoming an adult and Miyamoto has only helped me to realize this. I will continue to play his games as I love them though.